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#1 |
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The Doctor is in the house
Join Date: Jan 2008
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A few memory benchmarks
Today I was bored and decided to do a comparison between DDR3 800mhz and 1833mhz. This isn't really a full, thorough benchmark but it would be a waste not to post the results I got.
Core i7 - 2.66ghz Ram - 800mhz 6-6-6-18 Everest Memory Read - 11549 CPU Queen - 22219 FPU Julia - 11206 Company of Heroes (DX10 Highest settings, Resolution 800x600) - Average 119.2 - Maximum 249.7 - Minimum 48.5 Cinebench - 15483 ----------------- Core i7 - 2.66ghz Ram - 1833mhz 9-9-9-24 Everest Memory Read - 17181 CPU Queen - 22272 FPU Julia - 11263 Company of Heroes -Average 134.2 -Maximum 283.8 -Minimum 60.8 Cinebench - 15804 Conclusion Well as you can see a 1033mhz increase does yield some benefit in the game I chose. However CPU benchmarks were hardly affected by the increase in memory which makes sense since it's a CPU benchmark. Thanks for reading ![]() ----------------- Benchmark Number Two 1333mhz 7-7-7-21 Cinebench OpenGL 8312 Single CPU - 4076 Multi CPU - 16332 Unigine 16xAF + 8xAA 1920 x 1080 - DX11 - 21fps 531 DX10 - 21fps 529 DX9 - 32fps 809 Everest Ultimate v5.3 Memory Read - 14102MB/s Memory Write - 11541MB/s Memory Copy - 15599MB/s Latency - 57.2ns CPU Queen - 23017 1866mhz 9-9-9-24 Cinebench OpenGL 8531 Single CPU - 4139 Multi CPU - 16535 Unigine 16xAF + 8xAA 1920 x 1080 - DX11 - 21fps 525 DX10 - 21fps 530 DX9 - 32fps 810 Everest Ultimate v5.3 Memory Read - 17401MB/s Memory Write - 14937MB/s Memory Copy - 20198MB/s Latency - 48.6ns CPU Queen - 23102 Conclusion Well as you can see there obviously is a nice increase in memory benchmarks but at my native resolution of 1920 x 1080 unigine see's no increase. The differences between the benchmarks are solely down to a margin of error, e.g. cache misses and background services. Last edited by DrPepper; Dec 14, 2009 at 10:38 PM. |
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#2 |
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interesting, i am assuming game settings were identical in both tests
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#3 |
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The Doctor is in the house
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#4 |
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yeah absolutely,,, how about this,, 800 6.6.6.18 vs 1600 12.12.12.36
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#5 |
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Eligible for custom title
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How about 1066, 1333, 1600,1800
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#6 | |
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The Doctor is in the house
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Quote:
800mhz - 4-4-4-16 ideally but realistically 6-6-6-18 1066 - 5-5-5-18 1333 - 7-7-7-21 1600 - 8-8-8-24 1833 - 9-9-9-24 I'm not sure what timings would be best but I'd mess around with it first. I'd also add a few more tests. |
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#7 |
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Doctor Moderator
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i've been saying for a while that memory doesnt make huge impacts in FPS games, and been getting ignored a lot - you show a small increase (but noticeable in benchmarks, if not in gameplay) from 800 to 1866 - 800-1066 is negligible, but you always see people advocating it on DDR2
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#8 |
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Quiet interesting, how about 1600 vs 1866
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#9 |
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Doctor Moderator
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you could almost math it out yourself.
it'd be a fairly small difference, 5FPS at most (on maximum FPS)
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#10 |
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The Doctor is in the house
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At decent resolutions such as 1920 x 1080 there would be about a 5 fps difference between 1333 and 1833. I might give it a go tonight though.
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#11 |
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Overclocking Surrealism
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I was just going to suggest that
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#12 |
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i think is less about speed more on timing with the ram
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#13 |
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The Doctor is in the house
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Timings aren't as important anymore imo. However if your speed is 1333mhz and your timing's are 9-9-9-24 then you might as well go back to DDR2.
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#14 |
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The Doctor is in the house
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New benchies are up.
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