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#1 | ||
![]() Join Date: Jul 2009
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2 more DX 11 benchmarks to try
AMD Mecha DX11 DEMO
Quote:
AMD Ladybug DX11 DEMO Quote:
Thanks
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Stop comparing it to onboard! Compare it to something it falls short to so that we can really understand. HEAT Last edited by shevanel; Nov 9, 2009 at 02:43 PM. |
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#2 |
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Is there actually a benchmark available in the programs? i ran them a while back and they didn't seem to have such an option, admittedly i didn't look too far into them though as they don't interest me as much a game engine benchmarks
but still, i'll look into some benchies for you if i can (even if i just FRAPS it).
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#3 |
![]() Join Date: Jul 2009
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Oh, you're right! they are demonstrations. i would still like to see someone post a screenie though, I'd like to see how it looks and hear opinions on these new features.
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Stop comparing it to onboard! Compare it to something it falls short to so that we can really understand. HEAT |
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#4 |
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To be honest, the depth of field stuff which is what the demo is actually showing off, is fairly impressive. But the ladybug demo overall didn't really get me that hyped for dx11 games
but that is mainly just because the rest of the rendering is fairly tacky, and the lack of AA doesn't help either. Also, the animation and physics aren't great but none of that is what the demo is intended to show off I couldn't run fraps with it either, so i have no idea of framerates, but it looks at least 35fps+ since it is smooth enough. Running a hd5870 here.But for showing of depth of field, it is very good and does show some excellent rendering techniques in that respect. However, on the other hand if actual in game plants looked like this instead of the current 'bunches o' sticks in the ground' method, i would be very happy
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