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Old Dec 29, 2009, 02:53 PM   #1
inferKNOX
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FPS Limiter software

Do any of you know of a software that would do the equivalent of v-sync in the sense of limiting the number of frames.
Games without v-sync is mainly why I want this software to reduce the number of frames.
The software gotta be compatible with Win7 x64 please.
Thanks in advance & happy holidays!
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Old Dec 29, 2009, 02:55 PM   #2
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You can force vsync in the drivers?
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Old Dec 29, 2009, 05:44 PM   #3
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You can force it in the nvidia cp.
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Old Dec 29, 2009, 05:46 PM   #4
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you can run F@H in the background
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Old Dec 29, 2009, 05:46 PM   #5
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sounds like something you would have to do in console
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Old Dec 29, 2009, 05:57 PM   #6
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Burn it with fire.
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Old Dec 29, 2009, 05:59 PM   #7
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Quote:
Originally Posted by assaulter_99 View Post
You can force it in the nvidia cp.
In his case, with Catalyst Control Center, but either way it can be done.
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Old Dec 29, 2009, 06:06 PM   #8
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In his case, with Catalyst Control Center, but either way it can be done.
Oooops I didn't see he had a 5850! my bad!
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Old Dec 30, 2009, 12:21 PM   #9
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Well, thank for all the... flamboyant answers there, lol!
Unfortunately, noone suggested any software to do it, come on guys. The best possible thing is something that can implement v-sync into apps that don't have it natively, like games that are either fullscreen or windowed, eg Sims 3 or Gyromancer respectively.
So far the closest thing I can find is RefreshLock, but sadly that's to do with the monitor frequency, not the framerate of the GPU.
I'm going to suggest it as a feature for MSI Afterburner.
I was poking around in Catalyst last night but didn't come across any setting to do with framerate limiting (mind you I didn't check everything completely), so if those of you who suggest a driver based approach can point me to it, it'll be much appreciated.

Edit: I also for this: http://www.moreawesomethanyou.com/sm...c,15092.0.html
but it doesn't seem to be compatible and seems to be limited to DX9.
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Old Dec 30, 2009, 12:25 PM   #10
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Quote:
Originally Posted by inferKNOX View Post
Well, thank for all the... flamboyant answers there, lol!
Unfortunately, noone suggested any software to do it, come on guys. The best possible thing is something that can implement v-sync into apps that don't have it natively, like games that are either fullscreen or windowed, eg Sims 3 or Gyromancer respectively.
So far the closest thing I can find is RefreshLock, but sadly that's to do with the monitor frequency, not the framerate of the GPU.
I'm going to suggest it as a feature for MSI Afterburner.
I was poking around in Catalyst last night but didn't come across any setting to do with framerate limiting (mind you I didn't check everything completely), so if those of you who suggest a driver based approach can point me to it, it'll be much appreciated.
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Old Jan 4, 2010, 08:45 AM   #11
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Don't tell me geniuses like you guys are failing to find something?
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Old Jan 4, 2010, 08:52 AM   #12
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I'd love to find a program like this too, I play an old game that works best at 450FPS, I'm going anywhere from 800-1800 and it's really annoying to play.
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Old Jan 4, 2010, 09:53 AM   #13
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Do you understand what v-sync is? It forces your card to synchronize the frame rate to the vertical refresh rate of your display. This means you will only get as many fps as your refresh rate.

Example: If your GPU is giving you 300 fps in a game and your monitor only has a 60MHz refresh rate you will only display 60 fps once v-sync is enabled. If you turn v-sync off you will get what they call "tearing" in the screen. That is where one part of the screen is moving at a different rate than the other part thus giving you the illusion of the screen tearing in half horizontally.
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Old Jan 4, 2010, 09:56 AM   #14
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you can run F@H in the background
^ Win!
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Old Jan 4, 2010, 10:11 AM   #15
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Quote:
Originally Posted by TheMailMan78 View Post
Example: If your GPU is giving you 300 fps in a game and your monitor only has a 60MHz refresh rate you will only display 60 fps once v-sync is enabled.
Ehm, you'd be limiting your framerate to 60000 FPS. I'm guessing you mean 60Hz
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Old Jan 4, 2010, 04:08 PM   #16
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Quote:
Originally Posted by DanTheBanjoman View Post
Ehm, you'd be limiting your framerate to 60000 FPS. I'm guessing you mean 60Hz
Yes thats what I meant to say.

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Old Jan 5, 2010, 09:00 AM   #17
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D3DOverider (comes with Rivatuner).

Forces triple buffered vsync in all DX titles.
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Old Jan 5, 2010, 09:24 AM   #18
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D3DOverider (comes with Rivatuner).

Forces triple buffered vsync in all DX titles.
pretty sure that only works in DX9 and below - not "all DX titles"


There are games out there that dont play nice with Vsync (dead space, RE5) - so this would prevent the flickering, without the game issues.

Would also solve the crossfire flickering issues too, with vsync off
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Old Jan 6, 2010, 09:23 AM   #19
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Quote:
Originally Posted by TheMailMan78 View Post
Do you understand what v-sync is?
Not sure if you're directing that at me, but if so, yes I know exactly what it is.
I think an app that forces v-sync is the optimal thing because it kills 2 birds with 1 stone: limiting the GPU to the Monitor frequency (usually 59Hz or 60Hz), and at the same time preventing/reducing tearing.
There are games (like GRID) that tear w/o v-sync even if the framerate is below the monitor frequency, thus an app that not only limits, but syncs the frames is the best possible thing IMO.

Correct me if I'm wrong though; I was under the impression tearing occurs when the screen displays portions of more than a single frame simultaneously. That is to say, half or less, showing 2 or more frames respectively. I say this as opposed to the way you stated it, that the screen has different parts moving at different speeds.
Or maybe that ever troubling expression applies here: it's the same difference.

Still want to suggest it be added to MSI Afterburner. If you guys know where the suggestion box is, please point us there.
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Old Jan 6, 2010, 09:34 AM   #20
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Originally Posted by inferKNOX View Post
Correct me if I'm wrong though; I was under the impression tearing occurs when the screen displays portions of more than a single frame simultaneously. That is to say, half or less, showing 2 or more frames respectively.
Tearing is where the monitor is receiving the signal for one frame, starts to render it but before it can finish the frame the signal is changed to the next frame which the monitor uses to complete the rendering - so you end up with say the top half of frame 1 but the bottom half of frame 2 or 3 (can be even more frames away - it all depends on how much higher the fps is than the refresh rate).
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Old Jan 6, 2010, 09:49 AM   #21
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Quote:
Originally Posted by human_error View Post
Tearing is where the monitor is receiving the signal for one frame, starts to render it but before it can finish the frame the signal is changed to the next frame which the monitor uses to complete the rendering - so you end up with say the top half of frame 1 but the bottom half of frame 2 or 3 (can be even more frames away - it all depends on how much higher the fps is than the refresh rate).
Yes, that's how I know it too, rather than the "speed" of the monitor, which suggest variations of frequency.

But alas, the search for frame limiting or v-syncing software continues. As does the search for where and how to suggest it to MSI.
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Old Jan 6, 2010, 10:20 AM   #22
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I assume using the force vsync setting in Catalyst didn't work?
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Old Jan 7, 2010, 09:19 AM   #23
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I assume using the force vsync setting in Catalyst didn't work?
as has been said many times, sometimes turning vsync on screws up games.

He wants an alternative that DOESNT involve Vsync
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Old Jan 12, 2010, 11:31 AM   #24
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I assume using the force vsync setting in Catalyst didn't work?
Sorry, I could have sworn that I reported back that the driver based force V-Sync did not work on both counts.

I found the MSI Afterburner official bug report & suggestions thread and am posting the suggestion to add these features here:
http://forums.guru3d.com/showthread.php?t=305901
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