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Old Apr 22, 2010, 03:49 PM   #5151
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Originally Posted by Flak View Post
I haven't actually installed the 10.4a yet, still on 10.3b. I was going to install 10.4a but this patch seemed to speed up loading on my 4850crossfire setup. I may try them when I get home to see if they get rid of the texture flashes at the end of matches/spawning screen/beginning of matches. But without them this new patch has cut my loading times in half.
10.4a really speeds it up for 4xxx cards but there is an issue with screen scaling. If I scale the screen and then load a fullscreen app it undoes the scaling.
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Old Apr 22, 2010, 03:54 PM   #5152
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There is no need to fix what is not broken with the weapons. Hit registry is off and still has not been fixed. The power of the M60 never bothered me at all . As for the core game play it has changed , maybe not to you but to many others who have played all of the BF series.
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Old Apr 22, 2010, 04:26 PM   #5153
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Back to the patch, I think the spawn timers is good. Although it should be configurable server side I don't have any issue with it other than that. People need to stop overreacting to the buff/nerfs in this latest. Sure the G3 and 40mm SGN didnt need a nerf but they weren't that good to begin with and they still work 90% as well as before.
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Old Apr 22, 2010, 04:50 PM   #5154
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Originally Posted by TheMailMan78 View Post
They needed to nerf the M60 at range. Also The 1911 shoots .45ACP so does the UMP. Recoil has nothing to do with take down power. In other words you are just as dead if you are hit three times with a 1911 or a UMP. Also for all we know they could be using an UMP40 and not a UMP45. You would have to look at the mag. cap.

When it comes to computers Ill be the first to admit I am a noob. When it comes to guns I know my shit. So if you want to debate then PM me.
Yeah, I know the M60 at range was nerfed, but seems it's quite a bit overboard. The M60 at range should take a lot less connecting bullets to kill a target than pretty much any other weapon. Now it's about dead on even with every Assault rifle. Which, people might say thats right, but notice I say connected bullets, not open fire, the M60 bullets should decimate a target when they hit far faster.

Also, I mentioned recoil because he mentioned it fires as fast as you can pull the trigger, and before it showed the gun have recoil, but didn't seem to be effected by it, was better than full auto, now I noticed recoil. Also before, the M1911 killed in less shots than the UMP (what I said before), so the nerf makes sense as it now seems inline with the UMP damage.

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I just had this myself,make sure the guy your spawning on is highlighted,it goes back to the team spawn ,Also the M1 is not registering any kills.
It does it no matter where I want to spawn, on any squad mate, or even if I want to spawn at the original spawn.
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Old Apr 22, 2010, 04:52 PM   #5155
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There is know need to fix what is not broken with the weapons. [...] The power of the M60 never bothered me at all .
I guess you could put it that way. Or, you could say that they weren't broken before, and they aren't broken now either. People will get used to the new weapon tweaks, as I said. The power of the M60 never bothered me either.

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Hit registry is off and still has not been fixed.
It's better than it was in BF2. Some people might have a problem with it in this game - but I don't. If there is a problem, I imagine it'll get fixed at some point.


I'm gonna go play some BC2.
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Old Apr 22, 2010, 04:55 PM   #5156
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It does it no matter where I want to spawn, on any squad mate, or even if I want to spawn at the original spawn.
I have a similar problem - framerate jerks about for about 1-2 secs before I spawn, but I usually still spawn on the guy and it's all right from there on out.

Double-post woops.
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Old Apr 22, 2010, 05:14 PM   #5157
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I think patches mix up the gameplay and change things around prolonging how long people play the game.

Last edited by Black Panther; Apr 22, 2010 at 07:44 PM. Reason: Removed deleted quotes
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Old Apr 22, 2010, 05:17 PM   #5158
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paid $72 at eb games, i purchased a few games with steam, i just hate that fact i have download it if i reinstall the os
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Old Apr 22, 2010, 05:20 PM   #5159
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I think the round start timer is great for many reasons - for me it was an annoyance that while people loaded in faster then me - they wouldnt stop to pick up a passenger on their quad or jeep even if you were like a second away from jumping on they would just zip off - the start timer keeps in fair & that way theres more chance of there being 2 people to a quad & at least 4 people in the jeep when the game starts.

thats one thing that annoys me the most. were on the same team. theres only a limited number of vehicles & theres 16 of us on one side - wouldnt it help the team more if 4 of you could fill a jeep & go cap a point?? even capping points will be a lot faster too!

but no - team mates think only for themselves. the more firepower you can move to the line the quicker you can move forward or prevent your team from being pushed back.

2 people in a choppa. 1 guy to each quad (2 quads) & 1 fucking twat in a jeep.

I HATE players that do that. WHY???!!! its not as if they are late for a board meeting at point A, B or C so why not pick up passenger - the vehicles have extra seats for that soul reason - to carry 1 passenger.
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Old Apr 22, 2010, 05:23 PM   #5160
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I HATE players that do that. WHY???!!! its not as if they are late for a board meeting at point A, B or C so why not pick up passenger - the vehicles have extra seats for that soul reason - to carry 1 passenger.
I sit in a chopper as pilot for ages waiting on passengers and the minute shit gets hot they bail on me. That is THE most annoying thing ever since I very rarely get shot down.
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Old Apr 22, 2010, 05:26 PM   #5161
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being a chopper pilot is a great way to ruin your K/D ratio. being the gunner is a great way to boost it! however, they nerfed the chopper gun so i dont really see a reason to fly the chopper around anymore.
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Old Apr 22, 2010, 05:30 PM   #5162
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Hmm apparently on the console versions the helis have flares as a vehicle specialization for tracer dart countermeasures but they are not present in PC as far as anyone can tell. Nor do we know if this is on purpose or not.

More info below:

http://www.reddit.com/r/badcompany2/...arned_to_stop/
http://www.reddit.com/r/badcompany2/...copter_flares/

Also try adding an exception for BFBC2 in your AV software if you are having lag issues (spawn and otherwise) since the patch.
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Old Apr 22, 2010, 05:30 PM   #5163
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Quote:
Originally Posted by Easy Rhino View Post
being a chopper pilot is a great way to ruin your K/D ratio. being the gunner is a great way to boost it! however, they nerfed the chopper gun so i dont really see a reason to fly the chopper around anymore.
I don't care about my K/D ratio only about helping win, hence why I'm always the pilot. Also why nerf the gun they were already crap
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Old Apr 22, 2010, 06:16 PM   #5164
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Theres a round start timer? Thats just sad, I still load in so slow with my PII 720 BE and 4870x2 that I don't get to see any round timer.

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I don't care about my K/D ratio only about helping win, hence why I'm always the pilot. Also why nerf the gun they were already crap
The nose gun in the chopper was not fine the way it sat. It had far to large of a rotation radius, it didn't require a ton of skill to get any kills with it. I was hoping they would nerf it and up the damage from chopper rockets, that way a great chopper pilot could actually get some skills.
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Old Apr 22, 2010, 06:19 PM   #5165
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Anyone wanna comment on my question plz?? Do you guysever have the game freeze your pc with looping sound? Happened to me last night
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Old Apr 22, 2010, 06:45 PM   #5166
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Anyone wanna comment on my question plz?? Do you guysever have the game freeze your pc with looping sound? Happened to me last night
I have , but since the patch not yet. It gets so bad you have to reboot.
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Old Apr 22, 2010, 06:45 PM   #5167
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Anyone wanna comment on my question plz?? Do you guysever have the game freeze your pc with looping sound? Happened to me last night
Never had that happen once and I've been playing since day one of the beta.

I've had my cards crash here and there but the sound continues.
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Old Apr 22, 2010, 06:59 PM   #5168
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Originally Posted by 1Kurgan1 View Post
Theres a round start timer? Thats just sad, I still load in so slow with my PII 720 BE and 4870x2 that I don't get to see any round timer.



The nose gun in the chopper was not fine the way it sat. It had far to large of a rotation radius, it didn't require a ton of skill to get any kills with it. I was hoping they would nerf it and up the damage from chopper rockets, that way a great chopper pilot could actually get some skills.
I should have been more specific meaning I only ever fly the blackhawk.
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Old Apr 22, 2010, 07:43 PM   #5169
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A bit of Daily Humor

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Old Apr 22, 2010, 07:47 PM   #5170
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He can't even pull off "Operation Asscream", how could he begin to grasp Linux.
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Old Apr 22, 2010, 07:48 PM   #5171
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He can't even pull off "Operation Asscream", how could he begin to grasp Linux.
That's the humor of it. Must be using Ubuntu or something easy.
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Old Apr 22, 2010, 07:57 PM   #5172
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I don't care about my K/D ratio only about helping win, hence why I'm always the pilot. Also why nerf the gun they were already crap
Quote:
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I should have been more specific meaning I only ever fly the blackhawk.
Pretty sure the explosions on the auto cannons (Apache and Havoc and Hind) are the only things they changed, so the miniguns should still be fine.
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Old Apr 22, 2010, 09:20 PM   #5173
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The patch is going to kill the game. They have added just a lot of things that were not needed. All of the weapon tweaks are junk. Then when you supply feedback in they never use it. The added spawn time in the start of a round is bull, why should players who have upgraded or have good systems to play the game pay for players who don't. I am just amazed on how Dice always seem to go backwards. this game will remain played by even those who don't like certain things just because MW2 plain out SUCKS.
Kill the game? Not really... tons of improvements were made besides weapon balancing.

The weapon tweaks are just that, tweaks, they aren't going to be carved in stone permanently, any more than the original weapon specs were.

Round timers are pretty standard on FPS's... You should be used to it if you play online games, I just wish they would have added it before the 10.4 fix for ATI users. :\

Not sure why you think this patch is a step backwards, it is the exact opposite imo... I think this shows that DICE is willing to continue supporting the game on PC, and continue putting effort into fixes, and listening to community feedback....
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Old Apr 22, 2010, 09:30 PM   #5174
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Kill the game? Not really... tons of improvements were made besides weapon balancing.

The weapon tweaks are just that, tweaks, they aren't going to be carved in stone permanently, any more than the original weapon specs were.

Round timers are pretty standard on FPS's... You should be used to it if you play online games, I just wish they would have added it before the 10.4 fix for ATI users. :\

Not sure why you think this patch is a step backwards, it is the exact opposite imo... I think this shows that DICE is willing to continue supporting the game on PC, and continue putting effort into fixes, and listening to community feedback....
There are a few head-scratchers and plenty of people who share the "the game is ruined" mentality but I generally agree with your assessment.
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Old Apr 22, 2010, 10:02 PM   #5175
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did the UMP get buffed? because I just had two 40 kill rounds using it... (well half the rounds were ump and half were M95 )

also it doesnt seem to me that the 1911 got nerfed... I still took down nearly every person I shot with it in 2-3 bullets.
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