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#1 | |
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DIABLO 3 to use Havok Physics, DX10.1 or DX11...
Just an update for this long awaiting Diablo 3.
DIABLO 3 to use Havok (ATI) Physics ![]() http://en.wikipedia.org/wiki/Diablo_III Blizzard snubs Nvidia with Diablo 3 This is a good thing indead. Havok will work on both ATI & Nvidia where as Nvidia's Stingy PhysX only works on Nvidia because they will it. So good news for everybody and soon after Nvidia will have to say bye to there version of PhysX ![]() http://www.theinquirer.net/inquirer/...-nvidia-diablo Diablo 3 to use Havok physics engine! http://www.tomshardware.com/forum/25...physics-engine ![]() ![]() Quote:
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Last edited by nt300; Feb 11, 2010 at 06:01 AM. |
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#2 |
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Excellent!
Now if they could only do something about that release date... |
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#3 |
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:O! no LAN!
FUCKERS! By the way, there is no mention of hardware ATI acceleration. just that they're using Havok (which runs on CPU)
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#4 |
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Havok is owned by Intel, but im glad to see AMD trying to push GITG again.
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#5 |
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Doctor Moderator
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altered the thread title to more accurately state the truth.
Havok works on CPU, potentially on Nvidia + ATI via openCL - but doesnt work on either yet. One of those links mentions DX9 and DX10.1 support, meaning a minor win for ATI users
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#6 |
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Release date 2011 or later? Man, Blizzard needs to get off WoW and start focusing on other projects.
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#7 |
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#8 |
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![]() muliplayer is only via battlenet
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#9 | |
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Quote:
Now that's just total BS, LAN play is what makes these games. Im ready to buy this as soon as it comes out just for that reason to, to play LAN here at home. ALL my freinds are waiting to do the same. Now im P*ssed
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#10 |
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Lol, so why not develop the game for DX11 and then no need to worry about Havok?
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#11 |
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because it would limit how many people could play the game. this was covered already.
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#12 |
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havoc does not need gpu acceleration, especially in a game like diablo 3.
i kinda figured this was a given considering SC:2 is using it as well. also im pretty sure that open CL has nothing to do with DX11, as in im pretty sure CL by its design works on any hardware...kinda the point it was created, yes DX11 can work with it but CL doesn't need it for anything |
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#13 | |
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Quote:
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#14 |
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OH common Blizzard ! i need to hear the release date ! Just lie , i don`t care ...
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#15 |
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Doctor Moderator
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octember 34th, 2010.
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#16 |
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#17 |
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Depending on how much Battle.net gets changed and considering the popularity of the franchise pvpgn might add support for diablo 3 pretty fast. Lets hope so anyway.
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#18 |
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i can tell you know, i know a lot of people who wont buy this if it has no lan. its thousands of lost sales.
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#19 |
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I'm a bit confused on the big issue with no LAN, almost everyone I know now days has highspeed internet.
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#20 | |
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Quote:
LAN parties are a big thing in many parts of the world.
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#21 |
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To true i have seen this happen before and i realy do hope that is does for Diablo 3, i love Diablo 2, i still play it today and have LAN games here at home with m8s and we have been waiting so long for Diablo 3 to play it like Diablo 2 here at home LAN play. Its also easier to converse with each other with item drops and missions etc, over the net its alot harder to do this.
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#22 |
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Can that not be said of any game and DX11? You could argue that only ATi card owners will see the full benefit of Havok surely? I was of the understanding that CL is linked to hardware, not too sure on this.... if that is so then the argument that only DX11 card owners would benefit from a DX11 enabled game kind of flies out of the window, whilst of course DX11 may not give us everything that havok will in physx terms, it will give some of what Havok cant give..... and of course the game could still run in DX10.
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#23 | |
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Quote:
1. The game supports DX9 and 10.1 - not sure about 11, but the point is just about anyone can run that. XP, vista, 7, the whole lot. even macs. Havok: *no* GPU acceleration! they're using it in SOFTWARE mode. openCL is linked to hardware. DX10 being what it links to - hence why blizzard are using SOFTWARE havok.
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#24 |
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I don't care if it has lan multiplayer or not.
I might get 50ms of lag when playing against someone on battle.net with my connection so no really much of a problem. Its diablo not an FPS after all.
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#25 |
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i pay for my bandwidth. not unlimited like in the USA/UK
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