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#1 |
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Calculating texture fillrate on modern cards = wrong?
I'm just looking at texture fillrates on modern cards and is it just me but across generations is it becoming more and more wrong.
especially as cards like fermi are released fermi will have a lower texture fillrate than the HD5870 since it will have only 64 texture units but those texture units are more powerful than on the HD5870 and the GT280 which both have 80, its been wrong since before then but this is just an example I think we need a new way to calculate it. |
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#2 |
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For me only FPS matters.
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“personally i think 3D is gay, but if it leads us closer towards holographic video then i am all for it!” -Easy Rhino
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#3 |
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he me, is the gaming experience that matters, i don't care if i got a little low fps in games, just the game runs with lag of anything kind i am happy ^^
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#4 |
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uhm? please elaborate...
fillrate = tmu clock x # tmus looking at cypress, it can fetch 4 texels per clock but filter only at a rate of 1 texel per clock. so texture fetch is 272 GT/s but filter is 68 GT/s. Last edited by W1zzard; Feb 21, 2010 at 12:59 PM. |
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