![]() |
|
|
#1 |
|
Editor & Senior Moderator
Join Date: Oct 2007
Location: Hyderabad, India
Posts: 14,984 (7.29/day)
Thanks: 788
Thanked 12,911 Times in 5,655 Posts
|
Unigine Releases Version 2 of Heaven Benchmark
Barely a week ahead of NVIDIA's launch of DirectX 11 compliant graphics cards, Unigine released version 2 of its Heaven benchmark. Unigine Heaven is a multi API 3D performance benchmark which supports DirectX 9, 10, 11, and OpenGL, but is popular for its DirectX 11 mode which demonstrates the API's hardware tessellation capabilities using tessellation-intensive scenes. Version 2 expands on the original with even more geometry-heavy tests, even more objects, more dynamic lights, and physics-driven flags, along with the original's complete use of hardware tessellation features, advanced screen-space ambient occlusion (SSAO), dynamic sky and daytime lighting, and interactive modes. The new version also lets you set the degree of tessellation using "extreme" and "moderate" modes. The application is available free of charge.
![]() DOWNLOAD: Unigine Heaven 2.0 |
|
|
|
|
|
#2 |
![]() |
Is this the nVidia optimized version everyones been talking about ...
__________________
-------------------------------------------------------------------------------------------------------------------- Main Rig : Asus Sabertooth z77 , Intel i7 2700k, Corsair Vengeance 8GB , Corsair FORCE GT 120GB, Seasonic x650 GOLD , Acer G235H , SilverStone Raven RV02 -------------------------------------------------------------------------------------------------------------------- ![]() |
|
|
|
|
|
#3 |
![]() Join Date: Apr 2008
Location: IRAQ-Baghdad
Posts: 4,861 (2.61/day)
Thanks: 388
Thanked 639 Times in 444 Posts
|
"tessellation-intensive scenes"
i think nvidia card's performance rise up more than old one, maybe it will be big different over ATI card's
__________________
![]() Easiest way to overclock the graphic card guide Easiest way to overclock your graphic card , my other overclocking threads , Core i7-1156 Overclocking and Feedback Thread , C2Q overclocking and feedback thread , C2QX overclocking and feedback thread ,C2D overclocking and feedback thread ,AMDX2 overclocking and feedback thread |
|
|
|
|
|
#4 | |
![]() Join Date: Nov 2008
Location: Southampton, UK
Posts: 1,443 (0.87/day)
Thanks: 261
Thanked 421 Times in 322 Posts
|
Quote:
__________________
Steam id: human_error/XBOX Live: human error/PS3 id: tom_will Human_error's guide to USB IR receivers and media center remotes My BF3 stats | BF3 name: "human_error" - add me! |
|
|
|
|
|
|
#5 |
|
Editor & Senior Moderator
Join Date: Oct 2007
Location: Hyderabad, India
Posts: 14,984 (7.29/day)
Thanks: 788
Thanked 12,911 Times in 5,655 Posts
|
The one everyone's talking about is Heaven 1.1.
|
|
|
|
|
|
#6 |
![]() Join Date: Dec 2009
Location: Scotland
Posts: 2,069 (1.64/day)
Thanks: 332
Thanked 874 Times in 508 Posts
|
To be honest, does anyone care?
We know GTX4xx does Tesselation like 'Chuck D' does rap but it doesn't exactly equate to gaming performance - which is what this desktop Fermi is for. I'd like the high tesselation scenes to necessarily incorporate heavy use of shaders too as that would tax the GTX4xx and give us, the consumer a better picture of how it deals. If the 2.0 version does tesselation here, shading there, it's a piece of NV heaven. If it mixes both up, it's good for comparisons. But if what human_error says is true then 'pah' it's all behind the scenes skullduggery. |
|
|
|
|
|
#7 |
![]() Join Date: Apr 2008
Location: Sydney
Posts: 3,418 (1.85/day)
Thanks: 2,486
Thanked 740 Times in 527 Posts
|
I have no interest to download this
|
|
|
|
|
|
#8 |
![]() Join Date: May 2009
Location: Singapore
Posts: 1,742 (1.18/day)
Thanks: 366
Thanked 351 Times in 253 Posts
|
Benchmarks need more bewbz! I'm tired of dragons, castles and blimps, where are the tessellated bewbs?!!!1
__________________
smile or the devil will get in your head and sing karaoke forever... |
|
|
|
|
|
#9 |
![]() Join Date: Oct 2008
Location: The Netherlands
Posts: 3,159 (1.87/day)
Thanks: 234
Thanked 652 Times in 533 Posts
|
Well, you would need some good physics computing to get boobs rendered correctly in intensive boob animation. So unless Havok will be fully supported, a physics benchmark would once again be nVidia preferrant.
|
|
|
|
|
|
#10 |
![]() Join Date: May 2008
Location: Brasil
Posts: 2,608 (1.42/day)
Thanks: 295
Thanked 268 Times in 204 Posts
|
news of the week?
|
|
|
|
|
|
#11 |
|
TPU addict
Join Date: Jun 2007
Location: US\ Uk Born
Posts: 8,800 (4.07/day)
Thanks: 1,681
Thanked 1,348 Times in 1,170 Posts
|
Why ? because you think Nv's test was a scam ?.
1.0 was optimized for ATI as it was the only DX 11 card, there is no reason for version 1.1 to be available to us as NV's DX 11 is not even out. version 2.0 though will be available to w1z so lets see what really happens when he finishes and releases that test. In the end it's a benchmark and to me at least means nada so again wait till w1z finished the game benchmarks and we all should have a nice clear view .
|
|
|
|
|
|
#12 |
|
TPU Janitor
Join Date: Nov 2009
Location: Science Museum, Londinium
Posts: 5,984 (4.70/day)
Thanks: 261
Thanked 1,466 Times in 1,213 Posts
|
Anyone tried it yet?
|
|
|
|
|
|
#13 |
|
Editor & Senior Moderator
Join Date: Oct 2007
Location: Hyderabad, India
Posts: 14,984 (7.29/day)
Thanks: 788
Thanked 12,911 Times in 5,655 Posts
|
Ofcourse it does? Because games include tessellation, and that's part of the DirectX 11 feature set. The latest AVP game already uses tessellation, so do many upcoming DirectX 11 games. So if a GPU is good at tessellation, it will positively impact on frame rates.
|
|
|
|
|
|
#14 | |
|
The Mad Moderator
Join Date: Feb 2007
Location: Wherever I can find the iron.
Posts: 11,448 (5.00/day)
Thanks: 2,519
Thanked 3,054 Times in 2,098 Posts
|
Quote:
__________________
"I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds." -Henry Rollins My heatware Save lives by joining the TPU WCG team! |
|
|
|
|
|
|
#15 |
![]() Join Date: Feb 2008
Location: BC.CAN
Posts: 2,342 (1.21/day)
Thanks: 805
Thanked 726 Times in 554 Posts
|
I tried it. After installing 10.3a I was able to break 1000 in Heaven v1.0 but I only get 880 in Heaven v2.0 @ 899/1000.
I think I could spend many hours playing a game (assuming the story is good) set on the awesome floating villa in the benchmark but does anyone else think the whole blimp/airship thing feels a little familiar? ![]()
|
|
|
|
|
|
#16 |
![]() Join Date: Jul 2007
Location: Plymouth, UK
Posts: 4,809 (2.26/day)
Thanks: 531
Thanked 856 Times in 682 Posts
|
Final Fantasy...
__________________
![]() “Sorry but I cannot respond now, I am running a full virus scan on the internet.” -brandonwh64
|
|
|
|
|
|
#17 |
![]() Join Date: Feb 2007
Location: SoCal
Posts: 1,198 (0.52/day)
Thanks: 49
Thanked 171 Times in 133 Posts
|
Btarnr mentioned that these support OpenGl. But please realize this shows most (if not all) of what Directx 11 brings to the table, is also brought by OpenGl 3.2! I'll add the more relevant fact that this release has native Linux x86 and x64 binaries. We are discussing the release here.
__________________
CPU-Z validation sig pics temporarily blocked |
|
|
|
|
|
#18 | |
|
Addicted to Bacon and StarCrunches!!!
Join Date: Sep 2009
Location: Chatsworth, GA
Posts: 13,572 (10.00/day)
Thanks: 2,149
Thanked 5,342 Times in 3,697 Posts
|
Quote:
![]() ![]() LOLZ
__________________
Cruncher's: All GPU's GPU's:
7970 3GB *Unlocked* = 8 Threads 5770 1GB OCed = 2 Threads |
|
|
|
|
| The Following 2 Users Say Thank You to brandonwh64 For This Useful Post: |
|
|
#19 | |
![]() Join Date: Feb 2008
Location: BC.CAN
Posts: 2,342 (1.21/day)
Thanks: 805
Thanked 726 Times in 554 Posts
|
Quote:
|
|
|
|
|
|
|
#20 |
|
TPU Janitor
Join Date: Nov 2009
Location: Science Museum, Londinium
Posts: 5,984 (4.70/day)
Thanks: 261
Thanked 1,466 Times in 1,213 Posts
|
|
|
|
|
|
|
#21 |
![]() Join Date: Feb 2008
Location: BC.CAN
Posts: 2,342 (1.21/day)
Thanks: 805
Thanked 726 Times in 554 Posts
|
Looks like it. Although the same scenes will render faster now there just appears to be more intense scenes overall and there is more scenes in total now as well. There are now 26 scenes vs 23 previously and many of the "lighter" scenes are replaced by much more shader heavy or tesselation heavy scenes.
|
|
|
|
|
|
#22 |
![]() |
I noticed a "replication" tab greyed out on a 5850 system I was testing this on. Any ideas what it is?
|
|
|
|
|
|
#23 |
![]() Join Date: May 2009
Location: Singapore
Posts: 1,742 (1.18/day)
Thanks: 366
Thanked 351 Times in 253 Posts
|
quick result on the lappy, seems to score higher than v 1.0:
__________________
smile or the devil will get in your head and sing karaoke forever... |
|
|
|
|
|
#24 |
|
Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
Posts: 13,708 (4.83/day)
Thanks: 4,366
Thanked 3,295 Times in 2,311 Posts
|
![]() ![]() their popular now. if someone makes a game with a zeppelin its going to sell really well. as long as its DX11
__________________
I Made the Millionth post! | "Please come to WI now so I can beat you over the head with a bratwurst."-Kreij
PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark |
|
|
|
| The Following User Says Thank You to Solaris17 For This Useful Post: |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Unigine Benchmark Compilation | Binge | General Software | 506 | May 24, 2011 01:18 PM |
| Unigine DX11 "Heaven" Benchmark | HeX_00 | AMD / ATI | 156 | Jan 21, 2010 04:28 PM |
| Unigine 1.0: First DX 11 Benchmark | 10TaTioN | Graphics Cards | 1 | Oct 24, 2009 12:17 AM |
| UniGine demos and Benchmark app | mithrandir | Graphics Cards | 30 | Jan 17, 2009 11:34 PM |
| Linux graphics demo/benchmark - Unigine | Atech | Linux / BSD / Mac OS X | 0 | Jun 30, 2007 07:38 PM |