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#101 | |
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#102 | |
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Newtekie covered this, so I don't really need to get into the details. As for the argument that nVidia cripples ATI performance in TWIMTBP titles (specifically Batman AA), that is total and utter bullshit. ATI would have their asses in court for anti-competitive practices already if it were even remotely true. I mean, just give it a little thought. It's common sense. Optimizing the game for their hardware is not the same as crippling ATI. Now, as for the Batman issue mentioned in this thread: The AA in Batman was completely broken on ATI when it released, even if you spoofed the game into enabling it on an ATI card, it didn't render the AA properly. NV took the time to help them code a completely custom AA for an engine that has no native AA, why would they then then ATI have it, when ATI put forth no effort in making it happen? EVen if it wan't broken on ATI hardware, blocking ATI hardware for that feature in that game was fully legit. If ATI wanted to have it, they should've offered help to the dev as well. To be perfectly honest with you Mussels, this isn't an informative thread at all, it's a thread that serves no purpose but to bash a product. At least that's the way it comes across in it's current wording.
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Last edited by Wile E; Apr 12, 2010 at 08:46 AM. |
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#103 |
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Um from my understanding proprietary rights means exactly that - Nvidia has complete control over it. They may charge for it later on and they may prohibit access to the core code to anyone they desire.
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#104 | |
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#105 | |
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#106 |
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I couldn't agree more with the original post. In summary, PhysX, as it stands, is a gimmick employed on a very limited number of games (16), with little or no future as it is not a open standard, whilst sucking up resources on the graphics card that may have an adverse effect on fps, all to produce effects that could easily be assigned to inactive or lowly taxed cpu cores.
However, I would like someone to explain to me why every single review of an ATI card on this site includes a negative point in the conclusion for failure to support PhysX. Are the 16 titles that employ PhysX essential titles in any gamer’s library? Does Nvidia pay or otherwise coerce or persuade the site to include this point? I feel that the credibility of the site suffers when a forum moderator points out, and in my humble opinion correctly, that PhysX is not worth consideration and yet the main site actively criticises ATI hardware for its failure to implement this Nvidia proprietary technology at every available opportunity. Certainly this post could be construed as inflammatory; however, I feel that in light of the original post, some explanation should be forthcoming to, at the very least, explain this glaring inconsistency. |
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#107 | |
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Unlike Ati who have had countless press releases about Havoc, Bulet or w/e GPU accelerated physics being the next big thing after sliced bread, Nvidia have actually delivered, even if in only 15 titles. Don't get me wrong, I hate closed standards as much as the next guy but it's nice to have at least one option if everything else fails. It's something like hydrogen cars now. They exist but are not widely implemented because they would be commercial failures due to high costs, but who knows some time in the future they might become a viable solution... Edit: Just the other day I was doing a research on commercial GPU accelerated renderers. Ati currently have none, while Nvidia promotes no less than 3 for both biased and unbiased paths...guess what the next hardware refresh will be unless things don't change.
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smile or the devil will get in your head and sing karaoke forever... Last edited by HalfAHertz; Apr 12, 2010 at 01:04 PM. |
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#108 | |
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Moreover, Nvidia seems to be their own worst enemy when it comes to PhysX: if you want universal support, why disable or hinder a supplementary PhysX card when an ATI card is detected. I am not aware of what percentage of gamers use an ATI 48xx/58xx, but it appears that sales have been good. Nvidia have alienated a large portion of the gaming community with this idea and have probably lost a considerable number of sales to users who just had to have PhysX in those 16 essential titles. Should ATI do more to further physics acceleration? Undoubtedy, but as an open standard. I am neither in favour of ATI or Nvidia, but I would be glad to see PhysX die off and be replaced by cpu physics acceleration. After all, all those wasted cores in our latest and greatest rigs might as well be put to some use when we play the most recent console port, don't you think? Last edited by Mr McC; Apr 12, 2010 at 01:21 PM. |
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#109 | |
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Doctor Moderator
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![]() ![]() ATI 4800 series is the most popular GPU in gamers systems at this moment in time
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#110 |
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So, in broad terms, we have more or less a third of the gaming community, who may possibly have bought a supplementary PhysX card, who are either locked out or reduced to using hacks with outdated drivers that may cause headaches in other areas, to play a total of 16 games with added smoke swirls and yet, we should support PhysX and applaud Nvidia? Do they know how to do business? Clearly they had a lot of people convinced that they were on to a good thing with PhysX.
If we isolate the numbers to the most popular card at the moment, your figures suggest that there are more users of ATI 4800 series. I guess Nvidia doesn't want to sell them any products as they have clearly let them know that they will punish all traitors to the cause. Thank you for writing a post that cuts through the crap and tells it like it is. Last edited by Mr McC; Apr 12, 2010 at 01:36 PM. |
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#111 |
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Again, legally nVidia can not do this either. Once they have offered CUDA as a free developement tool that any hardware, CPU or GPU, can support they can not legally change that later. They can change it so any new hardware company coming in would have to pay licencing fees, but the hardware companies already supporting it would not have to pay these fees.
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#112 |
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I really wanted to see.. a physics scene where calculation is done through CPU vs GPU (shared) vs dedicated GPU.. a scene where the amount of objects are equal in all of the render.. see if there is any framerate difference.
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#113 | |
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That's quite mis-leading, combining all the DX10 NVIDIA GPUs and....
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#114 | |
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But the result is going to vary from physics engine to physics engine, it all depends on how the engine was optimized to run.
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#115 |
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Let's not go down the road of disputing figures. How about we simply accept that there are considerable numbers of gamers who use ATI cards. Is it a good decision to lock out these potential consumers? Is it a good idea to hinder the attempts of someone who owns cards by both brands when they want to implement PhysX? This "my way or the highway" approach is neither good for consumers or likely to further the implementation of PhysX; however, as I explained above, I'm quite happy about that.
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#116 | |
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Physx is only a nice bonus. It is just an extra option, just like having x16 AA instead of x8 AA. It is and will continue to be the icing on top of the green cake. Now if you don't like the green icing, you can always have your cake without it.
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#117 | |
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"Bonus" also appears to be pretty positive to me as is "nice", perhaps we understand language differently? If we are both stating that physics acceleration is the way forward, then we agree. If you continue to state that PhysX is a step forward, we do not. Then again, that's no big deal, we can agree to disagree. |
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#118 |
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I accepted the facts, that:
~8% of Steam users own a HD4800 series card. ~8% still using 8800 series, which is an older series compare to HD4800 series. If we combine 8800, 9800 and GTX260, that's 18% of cards that capable of PhysX with playable framerate (not included cards of that screenshot). And overall 61% are using NVIDIA cards. And the fact that this does not include people not from Steam. NVIDIA did not lock out customers, because ATI users still can play games that have PhysX.
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#119 | |
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Moreover, the developers should not allow Nvidia to implement areas that ought to be open standards or essential components of the game (i.e. in-game AA). I am not sure who is to "blame" for this, but as the number fo ATI users grows, the developers cannot fail to acknowledge that it may not be in their interests to continue to produce TWIMTBP games. |
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#120 | |||
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Doctor Moderator
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PhysX is free, the logos are not - people dont buy a video card for physX if its not on the box - what looks free and happy on the surface, is really just a marketing ploy. Quote:
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looking at it in its simplest terms: only 20% or so of those people have an nvidia card powerful enough to run PhysX (since it slows down 90% of the 15 games its in, when enabling it). thats still 80% of the market who cant USE this feature, and a large percentage of those are ATI users. nvidia doomed physX when it locked out ATI users with nvidia/Ageia cards, becuase it did the one thing you should never do: cut your marketshare down.
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#121 |
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#122 | |
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However, I don't really see how a logo on a box would matter, or why nVidia would push to get ATi to support the standard only to then limit market availability. That kind of seems backwards doesn't it?
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#123 |
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I believe if you use PhysX in your games that have a sale price over $15, you will have to contact NVIDIA, so that they can put their logo on the box. It's still no charge.
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#124 | |
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#125 | |
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Doctor Moderator
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Their logos on ATI hardware boxes ATI support/branding on games driver/tech support to help them code cuda to work on STREAM test games before release to make them work on ATI cards imagine how ATI get sued for putting a physX logo on a 5870 box, if nvidia didnt get royalties. free to use the software, is not the same as 'free to sell hardware advertising it to work with our stuff'
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