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Old Dec 17, 2010, 12:54 AM   #776
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r the folders that r in the mod folder duplicates of what r in the data folder already?.... confusing..


if they are, then copy and paste those and overwrite anything.. if their not then im missing something and need to download and have a looksie
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Old Dec 17, 2010, 12:56 AM   #777
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inside the texture mod folder are two folders:

meshes and textures
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Old Dec 17, 2010, 12:57 AM   #778
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and inside the data folder theirs also mesh and textures.

So copy the ones in the mod folder, and paste into the data folder. Overwrite everything.

then u should b good to go
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Old Dec 17, 2010, 12:59 AM   #779
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Quote:
Originally Posted by ShiBDiB View Post
and inside the data folder theirs also mesh and textures.

So copy the ones in the mod folder, and paste into the data folder. Overwrite everything.

then u should b good to go
I don't have a mesh and textures folder
I'll see maybe i'm not showing hidden folders

edit:


I'm not seeing the mesh and textures folders
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Old Dec 17, 2010, 01:02 AM   #780
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the folders dont exist by default. just copy the damn things in there already.
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Old Dec 17, 2010, 01:02 AM   #781
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hmm try pasting anyway, i have them but they show from a later date then when i installed. So maybe I put a texture mod on and dont remember as I havent touched the game in 2 months.
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Old Dec 17, 2010, 01:13 AM   #782
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the folders dont exist by default. just copy the damn things in there already.
I'm confused
do you mean copy EVERYTHING from EVERY folder (including all subfolders) straight into the data folder? cos i copied these two:


still no change
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Old Dec 17, 2010, 01:14 AM   #783
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I'm confused
do you mean copy EVERYTHING from EVERY folder (including all subfolders) straight into the data folder? cos i copied these two:
http://i.imgur.com/k4Rpn.png

still no change
whatever came with the mod has to go in there. if it was in a folder, the folders go in.


how hard can copy paste be?
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Old Dec 17, 2010, 01:21 AM   #784
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Originally Posted by Mussels View Post
whatever came with the mod has to go in there. if it was in a folder, the folders go in.


how hard can copy paste be?
I give up
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Old Dec 17, 2010, 02:19 AM   #785
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mesh and textures from the mod, put them in ur data folder... and make me a sandwich.. then itll work
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Old Dec 17, 2010, 02:59 AM   #786
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the only thing that could help me now is a screenshot of what my data folder SHOULD look like
apart from that nothing else can help me right now lol
I'm either having trouble explaining my confusion or being confused by your explanations
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Old Dec 17, 2010, 03:51 AM   #787
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alright...

Steam / w.e / w.e / Fallout New Vegas / Data inside the data folder it should be exactly as it shows in your screen shot if the mod isnt working most likely your archive invalidation txt isnt where it should be hasnt been updated OR you have the archive invalidation setting set wrong in the INI file

if you cant figure this out when i get out of work tomorrow ill just use teamviewer and do the work myself. The others are more patient here me ive lost all patience period. easier just to do the work myself and call it good
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Old Dec 17, 2010, 03:52 AM   #788
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alright...

Steam / w.e / w.e / Fallout New Vegas / Data inside the data folder it should be exactly as it shows in your screen shot if the mod isnt working most likely your archive invalidation txt isnt where it should be hasnt been updated OR you have the archive invalidation setting set wrong in the INI file
^ that would be it, if he hasnt installed any mods before.
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Old Dec 17, 2010, 03:53 AM   #789
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any mod that uses an ESP file those settings dont matter but if a mod dosent have an esp then yes those settings must be done thats probably the issue as i just looked the mod up it has no esp
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Old Dec 17, 2010, 04:09 AM   #790
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Anybody else fiddled with their ui? I'm using this right now.

I also have new weapons, Boone with a real, modern sniper rifle (Barrett M82A1M), and my player and Cass with two variants of the M4A1.
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Old Dec 17, 2010, 04:30 AM   #791
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Originally Posted by entropy13 View Post
Anybody else fiddled with their ui? I'm using this right now.

I also have new weapons, Boone with a real, modern sniper rifle (Barrett M82A1M), and my player and Cass with two variants of the M4A1.
m4 and barrett are already integrated, as assault rifle and anti material rifle
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Old Dec 17, 2010, 04:44 AM   #792
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Originally Posted by Velvet Wafer View Post
m4 and barrett are already integrated, as assault rifle and anti material rifle
The anti-materiel rifle is the "M82" only. The assault rifle is the "M4" only.

Boone's weapon is with a longer barrel, and grey (the M82A1M). Mine is an M4A1 with a suppressor and Telescopic sight. Cass' is an M4A1 with a suppressor and Collimator sight.

Boone's:


Cass' (but with a shorter barrel):


My player's (but with suppressor):
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Last edited by entropy13; Dec 17, 2010 at 04:51 AM.
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Old Dec 17, 2010, 05:04 AM   #793
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Quote:
Originally Posted by entropy13 View Post
The anti-materiel rifle is the "M82" only. The assault rifle is the "M4" only.

Boone's weapon is with a longer barrel, and grey (the M82A1M). Mine is an M4A1 with a suppressor and Telescopic sight. Cass' is an M4A1 with a suppressor and Collimator sight.

Boone's:
http://newvegasnexus.com/downloads/i...1291336206.jpg

Cass' (but with a shorter barrel):
http://newvegasnexus.com/downloads/i...1287775253.jpg

My player's (but with suppressor):
http://newvegasnexus.com/downloads/i...1287775253.jpg
ok, if you like it that detailed i suppose it was fitting to get those replacements
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Old Dec 17, 2010, 05:33 PM   #794
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Quote:
Originally Posted by entropy13 View Post
The anti-materiel rifle is the "M82" only. The assault rifle is the "M4" only.

Boone's weapon is with a longer barrel, and grey (the M82A1M). Mine is an M4A1 with a suppressor and Telescopic sight. Cass' is an M4A1 with a suppressor and Collimator sight.

Boone's:
http://newvegasnexus.com/downloads/i...1291336206.jpg

Cass' (but with a shorter barrel):
http://newvegasnexus.com/downloads/i...1287775253.jpg

My player's (but with suppressor):
http://newvegasnexus.com/downloads/i...1287775253.jpg
If you wanna get specific neither of those r M4's. The first one has a solid stock so its a 16 with a new upper receiver and barrel. While the bottoms barrel is way too short to be an M4 and looks more like an XM117, but even for that the barrel is way too short ontop of the handgrips appearing to be the size an m16's are.. So basically both of them r shit representations of real guns.
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Old Dec 17, 2010, 05:50 PM   #795
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Quote:
Originally Posted by ShiBDiB View Post
If you wanna get specific neither of those r M4's. The first one has a solid stock so its a 16 with a new upper receiver and barrel. While the bottoms barrel is way too short to be an M4 and looks more like an XM117, but even for that the barrel is way too short ontop of the handgrips appearing to be the size an m16's are.. So basically both of them r shit representations of real guns.




Essentially the mod features 36 combinations.

The first one has a solid stock so its a 16 with a new upper receiver and barrel.
I was just too lazy to point out though that I specifically stated the name as M4A1 because regardless of the mod's extensive use of the name on every combination, I chose the most accurate M4A1 variant, with the telescopic sight. It just so happens that the screenshot the author supplied for a variant with a telescopic sight was the one with a solid stock.

While the bottoms barrel is way too short to be an M4 and looks more like an XM117, but even for that the barrel is way too short ontop of the handgrips appearing to be the size an m16's are..
I must admit though that I was not very clear, considering that those screenshots are not mine, hence the confusion. I have specifically chosen the accurate combination out of the 36 variants for my player and Cass, the only difference being the scope/sight. The screenshot I posted for the one with the collimator sight happened to be that combination.

That's why after getting the mod from Goodsprings I meticulously checked the details of all 36 combinations; suffice to say it was quite time-consuming, and needed a lot of alt-tabbing and double, even triple checking.

I am yet to comment to the author about that however.
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Last edited by entropy13; Dec 17, 2010 at 06:00 PM. Reason: grammar errors; typo; general cleaning of the post; first time to put a reason for editing in TPU
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Old Dec 17, 2010, 06:02 PM   #796
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O its a cool mod and i ment nothing by it, I just notice these things as I carry one at work every day haha.
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Old Dec 17, 2010, 09:05 PM   #797
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im not sure if it is already been posted but this http://www.newvegasnexus.com/downloa...e.php?id=37310 is one of the best mods for Fallout: New Vegas
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Old Dec 18, 2010, 09:44 AM   #798
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this may seem like a dumb question but i got this on 360 rather then pc (im selling my pc to help fund a mac) and was wondering is it possible to run mods on the 360?
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Old Dec 18, 2010, 09:51 AM   #799
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this may seem like a dumb question but i got this on 360 rather then pc (im selling my pc to help fund a mac) and was wondering is it possible to run mods on the 360?
No as far as I know mods don't run on consoles..
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Old Dec 18, 2010, 09:56 AM   #800
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meh wish id got it on pc but oh well still good fun,
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