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Old Jul 7, 2010, 09:39 AM   #1
W1zzard
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System Specs

ZOTAC GeForce GTX 460 1024 MB

To read this review go to: http://www.techpowerup.com/reviews/Z..._GTX_460_1_GB/

Last edited by W1zzard; Jul 12, 2010 at 03:54 PM.
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Old Jul 12, 2010, 06:30 AM   #2
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It's as good as the GTX465 (faster in some caces) with lower CUDA cores. Interested.
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Old Jul 12, 2010, 07:09 AM   #3
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It's more efficient than the GF100 according to anand as well, interesting.
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Old Jul 12, 2010, 07:56 AM   #4
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looks like nvidia got a winner here. ty for the review!
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Old Jul 12, 2010, 08:52 AM   #5
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Well looking at the other 460s, this is definately the worst. I'd rather have the Gigabyte or MSI or something. The rubbish fan and pretty poop temperatures (compared to the other 460s) makes this a definate no go for me. I was thinking maybe the blower fan would give the best cooling but obviously not. I guess blower fans just aren't as good as we would be lead to think. Maybe this is why the Vapor-X uses a normal fan.
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Old Jul 12, 2010, 10:56 AM   #6
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System Specs

Well, the problem is still.
Ineffecient compared to ATI.

But look at those idle numbers!

A leap in the right direction nvidia! but unfortunately its not able to really match ati yet....

But yay for the OC potential!
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Old Jul 12, 2010, 11:35 AM   #7
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it looks like the 32 rop one slightly, just slightly, edges out a GTX465

lol i said it before, the top end GTX460 will be faster than the GTX465

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Originally Posted by KainXS View Post
well going by every other card in the GTX4XX series this card should have a max of 32 tmu's and 24 rops, I think this card will trade blows with the GTX260 and but if they can pull off a core clock of 675mhz then this will be right behind the GTX465, it will actually have more shader power than the GTX465 but the raster will be a little lower, if it really does have 32 tmu's and a 675mhz core clock, this card could even be faster than the GTX465 even including the memory bottleneck.
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Old Jul 12, 2010, 05:02 PM   #8
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Not bad -- good to see Nvidia back in the game! Competition is always good.
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Old Jul 12, 2010, 11:23 PM   #9
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Still power consumption is worse than ATI
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Old Jul 12, 2010, 11:34 PM   #10
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At idle the power consumptio is better than all the ATi cards its faster than. Also its pretty fast for its max power consumption which is lower than alot of cards its faster than as well.
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Old Jul 13, 2010, 02:28 PM   #11
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i would rather get the msi oc cyclone lower fan noise lower power on some and better performance out of box
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Old Jul 13, 2010, 02:30 PM   #12
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Well, this card is just like 7600GS in its old good days
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Old Jul 13, 2010, 02:32 PM   #13
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W1zzard these still have lower texture units than say a gtx 285 correct? If so can you explain why the performance is as high as a 465? Is it true the 460 has more texture units than the 465? The reason I asked this is because the gtx 275 and gtx 285 seem to hang right with this card or beat it.

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Old Jul 13, 2010, 02:50 PM   #14
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System Specs

gtx 460 has 56 tmus, 470 has 44 tmus

everything above 1280x1024 is 4xaa 16xaf when available in the game
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Old Jul 13, 2010, 02:56 PM   #15
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Quote:
Originally Posted by W1zzard View Post
gtx 460 has 56 tmus, 470 has 44 tmus

everything above 1280x1024 is 4xaa 16xaf when available in the game
The 285 gtx has 80 or so correct?
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Old Jul 13, 2010, 02:57 PM   #16
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yep
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Old Jul 13, 2010, 03:16 PM   #17
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I wonder why the Geforce boys did that doesn't make sense to me but I'm no expert.
I don't quite remember which specific differences exist, but the TMUs in Fermi are different. I do remember two important differences, but there were some more.

1- Well, first one is not a difference in TMUs themselves, it's on the much improved caches, so that the utilization (efficiency) is better. In the past textures had to be local (because chaches we local), so if different threads (running in completely different shader cluster) needed the same texture, that texture needed to be loaded twice or as many times as required. In Fermi cahces are global, every shader multiprocessor has access to everything, so they just need to load it once.

2- The second difference of lesser importance now, but still important for shadows and some other effects is the hardware jittering acceleration in Fermi's texture units. It's basically the ability to fetch four texels in one texture operation. Future games will see a greater improvement from this feature than now, but there is a small improvement even today.
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Old Jul 15, 2010, 12:59 AM   #18
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^^

hmmm,

i didnt saw any gtx 460 with Vram chip Cooling...
is there a card that has good cooling and cooling on vram?
i really love zotac, great cards, but this is kinda strange..

wich one would be the best to buy?
i want vram cooling, vrm cooling and overall a good cooling...

greetz ViruS
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Old Jul 15, 2010, 02:01 AM   #19
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Might be because it uses DDR5 and should run cooler than DDR3?

Card looks awesome. NVidia is definitely back in the game with this one!
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Old Jul 15, 2010, 02:15 AM   #20
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Ram cooling is not needed anymore
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Old Jul 15, 2010, 07:19 AM   #21
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Quote:
Originally Posted by Aleksander Dishnica View Post
Ram cooling is not needed anymore
I'd say its still needed to reach higher clocks.
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Old Jul 18, 2010, 06:56 PM   #22
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System Specs

Did Zotac forgot to place the thermal pad for the memory? Some body got their hands on a EVGA GTX460 with the same exact cooler, and it had the thermal pad.

http://www.overclock.net/10024932-post3.html (scroll to bottom)

Also, the EVGA suffers the same thermal performance as the Zotac, bummer.

Last edited by ktr; Jul 18, 2010 at 07:02 PM.
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