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Old Jul 21, 2010, 08:49 PM   #51
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what would be even better is if you made it so that people could turn the graph in real time and zoom in.
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Old Jul 21, 2010, 09:18 PM   #52
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Originally Posted by Easy Rhino View Post
what would be even better is if you made it so that people could turn the graph in real time and zoom in.
or if you put chicks on the graph


the graph is readable but I like the hoving over differnet aspects to see more specific scores
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Old Jul 21, 2010, 09:19 PM   #53
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I do understand it, but its imho not understandable at the first glance.
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Old Jul 21, 2010, 09:28 PM   #54
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It's very confusing at the start but it starts to make sense after a few mins of observation. It's probably a bit complicated overall though.
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Old Jul 21, 2010, 10:41 PM   #55
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Thats still sort of the same thing... Still confusing in the middle since the tilt makes it difficult to judge elevation and the relationships between the bars, especially when two bars are on different rows and columns.
Yeah, but IMO at least this way is better. The ideal thing would be if he could add semi-transparent planes representing every 10 fps jump or something, but I have no idea if there is any program capable of doing that.
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Old Jul 24, 2010, 05:54 AM   #56
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IMO the 3D is too complex.

afw's method is simple and clear and works much better for me.
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Old Jul 24, 2010, 06:08 AM   #57
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If not too much work, a simple chart like afw (increments of 50?) AND the graph? I love the graph
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Old Jul 24, 2010, 10:31 AM   #58
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i don't like graphs that require me to think.

had to use 3min of brain power to understand it :P
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Old Jul 24, 2010, 10:55 AM   #59
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How about an interactive and rotateable 3d flash graph?
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Old Jul 24, 2010, 11:07 AM   #60
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Yes I get it. Its very informative indeed. My eye just needed to adjust the first time i saw it to see the roster on the colored part.
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Old Jul 24, 2010, 02:14 PM   #61
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At first glance the Red section looks like it is bad or very hot ( still bad ).
I guess for the people who will read all the information will understand it is not bad. But those which are really the majority, who just look at the pictures, will see it as bad. Maybe a colour change would help. Like traffic lights say, green at the top red bottom, just my thought. Simple to understand as is.

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Old Jul 24, 2010, 04:56 PM   #62
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I think the graph is awesome and should stay.
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Old Jul 25, 2010, 06:16 PM   #63
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Originally Posted by W1zzard View Post
http://img.techpowerup.org/100704/Capture969.jpg

I've been playing around a bit with ideas for future reviews and wondered if people are able to make sense out of the graph above. (not bad if you don't, just want to get an idea)

Yes? No? What could be done to make it easier?
Thats is quite normal for me since i do that all the time with matlab, to study all sorts of crazy shit. But does the effort pays off? That would increase the workload a lot
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Old Jul 26, 2010, 06:17 AM   #64
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tested clocks (basically all combinations of 650/900 to 840/1100 with steps of 20):
650/900, 650/920, 650/940, 650/960, 650/980, 650/1000, 650/1020, 650/1040, 650/1060, 650/1080, 650/1100, 670/900, 670/920, 670/940, 670/960, 670/980, 670/1000, 670/1020, 670/1040, 670/1060, 670/1080, 670/1100, 690/900, 690/920, 690/940, 690/900, 690/920, 690/940, 690/960, 690/980, 690/1000, 690/1020, 690/1040, 690/1060, 690/1080, 690/1100, 710/900, 710/920, 710/940, 710/960, 710/980, 710/1000, 710/1020, 710/1040, 710/1060, 710/1080, 710/1100, 730/900, 730/920, 730/940, 730/960, 730/980, 730/1000, 730/1020, 730/1040, 730/1060, 730/1080, 730/1100, 750/900, 750/920, 750/940, 750/960, 750/980, 750/1000, 750/1020, 750/1040, 750/1060, 750/1080, 750/1100, 770/900, 770/920, 770/940, 770/960, 770/980, 770/1000, 770/1020, 770/1040, 770/1060, 770/1080, 770/1100, 790/900, 790/920, 790/940, 790/960, 790/980, 790/1000, 790/1020, 790/1040, 790/1060, 790/1080, 790/1100, 800/900, 800/920, 800/940, 800/960, 800/980, 800/1000, 800/1020, 800/1040, 800/1060, 800/1080, 800/1100, 820/900, 820/920, 820/940, 820/960, 820/980, 820/1000, 820/1020, 820/1040, 820/1060, 820/1080, 820/1100, 840/900, 840/920, 840/940, 840/960, 840/980, 840/1000, 840/1020, 840/1040, 840/1060, 840/1080, 840/1100
Whoa man! That's insane!

Just do it in 50MHz steps at most--20MHz steps give way too much data and makes it too overwhelming/confusing for the reader.

Most readers would not be interested in anything smaller than 50MHz steps anyways. Unless you have all the time in the world, it's hardly worth your precious time, W1z. But I like how you analyzed this with a GTX 460, if it's the right video card! If you really do have the time, do it with more games instead of using 100's of tiny increments (the job would be less mind-numbing for you at least). Some games are much more dependent on memory bandwidth while others are not, so the "increases" could widely vary. That would make it much more meaningful than spending an eternity on ONE game alone.

It's pretty interesting, though, but rather ugly IMHO.. I would've been happy with just three 2-D graphs: one of core overclock with stock memory, one of memory overclock with stock core, and one of both being overclocked in equal number of intervals.

There should also be "percent overclocked" near the end of the x-axis, showing how much % the maximum overclock is over stock. The same goes for the y-axis, where there should be a bold number showing the % of the increase in fps with the maximum overclock.

Good luck.
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Old Jul 26, 2010, 06:20 AM   #65
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It took me a whole 5 seconds to figure out how to read it
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Old Jul 26, 2010, 06:54 AM   #66
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meh, I prefer 20mhz increments

I would sacrifice 5 sec of my life to get such valuable info
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Old Jul 26, 2010, 07:27 AM   #67
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meh, I prefer 20mhz increments

I would sacrifice 5 sec of my life to get such valuable info
Yeah, all of those increments are probably needed to give this 3-D graph some finesse, after all.. but with due respect, why so valuable if it's only like 0.2 fps increase for each increment if it's already more than playable at 90fps to begin with?
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Old Jul 26, 2010, 08:28 AM   #68
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Very interesting. It took me a couple seconds to understand what was being charted, but I am normally kind of slow

I think the colors threw me off as I normally associate "red" with bad (don't know why). So maybe a different color scheme would help...
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Old Jul 26, 2010, 08:42 AM   #69
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Can understand it but its a pain to understand it lol. ^.^
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Old Jul 26, 2010, 08:44 AM   #70
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Quote:
Originally Posted by HammerON View Post
Very interesting. It took me a couple seconds to understand what was being charted, but I am normally kind of slow

I think the colors threw me off as I normally associate "red" with bad (don't know why). So maybe a different color scheme would help...
Yeah reverse the colors from red-high FPS to red-low FPS
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Old Jul 26, 2010, 09:30 AM   #71
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Like the graph. It shows directly how much OCing affects FPS. Though maybe a smaller MHz jump closer to the limit to show the max reached, and changing the color scheme.
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