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Old Jun 14, 2011, 11:52 AM   #1
RuskiSnajper
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What is Warhammer 40.000 all about ?

Yeah yeah, there's always something you can't know, and i never looked into it,

i just see the speak of it so many devs and so many different games , but what the heck it MEANS ?

The problem is ... why are so many studios having their warhammers , what the heck it is about , warhammer this, warhammer that ... it's one of those things, you're reading something and still not having idea what it is about.

I read the wikipedia ... but not the whole, i just never had the will to actually find out what it is ...because i need a summary.
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Old Jun 14, 2011, 12:00 PM   #2
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Yeah yeah, there's always something you can't know, and i never looked into it,

i just see the speak of it so many devs and so many different games , but what the heck it MEANS ?

The problem is ... why are so many studios having their warhammers , what the heck it is about , warhammer this, warhammer that ... it's one of those things, you're reading something and still not having idea what it is about.

I read the wikipedia ... but not the whole, i just never had the will to actually find out what it is ...because i need a summary.
Warhammer 40k (like warhammer fantasy) is a whole Universe,like Star Trek is... its just not an Utopia...its the EXACT opposite...in the far future of the 41century.....there is only Bloodshed and WAR

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Old Jun 14, 2011, 12:06 PM   #3
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I think you mean the 410th Century ;p
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Old Jun 14, 2011, 12:08 PM   #4
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So it's like "StarWars" or "Command and Conquer" in naming scheme and then are all those unconnnected spinoffs and different types of games right ? ... seems like it

i've seen many devs involved, from Ea to THQ .. etc
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Old Jun 14, 2011, 12:11 PM   #5
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So it's like "StarWars" or "Command and Conquer" in naming scheme and then are all those unconnnected spinoffs and different types of games right ? ... seems like it

i've seen many devs involved, from Ea to THQ .. etc
No, Games workshop are very protective of their licence. They don't like people making things that don;t fit in with official WH Lore.
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Old Jun 14, 2011, 12:12 PM   #6
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Originally Posted by RuskiSnajper View Post
So it's like "StarWars" or "Command and Conquer" in naming scheme and then are all those unconnnected spinoffs and different types of games right ? ... seems like it

i've seen many devs involved, from Ea to THQ .. etc
More or less, but you must know that Warhammer 40K's universe is not unlike D&D, anyone can use the setting to create their own story as long as it fits the canon (or sometimes, doesn't even need to).
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Old Jun 14, 2011, 12:12 PM   #7
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Originally Posted by RuskiSnajper View Post
So it's like "StarWars" or "Command and Conquer" in naming scheme and then are all those unconnnected spinoffs and different types of games right ? ... seems like it

i've seen many devs involved, from Ea to THQ .. etc
You've seen many Dev's because it is based on a story that was originally created in 1987;

http://en.wikipedia.org/wiki/Warhammer_40,000

The original W40K was a table-top game. Since then they have worked on the story and over time it has spawned a number of games. The easiest comparison I can think of (don't kill me WH fans) is Dungeons & Dragons. An 80's era role-playing game that spawned a string of Video Games.

EDIT: And as mentioned, all WH games must fit the WH lore.
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Old Jun 14, 2011, 12:15 PM   #8
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Warhammer was originally a table top game like Dungeons & Dragons. THQ has the license to the series and usually employs Relic to develop RTS titles based on that universe. Relic is known for having good AI programmers.
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Old Jun 14, 2011, 12:15 PM   #9
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EDIT: And as mentioned, all WH games must fit the WH lore.
There are some wiggle room, but not much. I understand that you can pair Eldar up with the Imperium at times, and so on, but the general lore should be the guiding principle (for example Tyrannids will not play nice with Orks or indeed, anyone).
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Old Jun 14, 2011, 12:19 PM   #10
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There are some wiggle room, but not much. I understand that you can pair Eldar up with the Imperium at times, and so on, but the general lore should be the guiding principle (for example Tyrannids will not play nice with Orks or indeed, anyone).
They are pretty protective, may be they can get away with a little of stuff on non-storyline orientated parts of games, but anything that follows a story has to be given the ok GW. It's on of the main reasons only 1 film has been produced in 24+ years.
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Old Jun 14, 2011, 12:20 PM   #11
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They are pretty protective, may be they can get away with a little of stuff on non-storyline orientated parts of games, but anything that follows a story has to be given the ok GW. It's on of the main reasons only 1 film has been produced in 24+ years.
Yeh, and the film is a sucky one at that.
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Old Jun 14, 2011, 12:23 PM   #12
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I'm a (or used to be) a bit of a GW geek, i liked the table top games in the early 90's. I quite liked the film, it could have been better, but for me it was definetly enjoyable
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Old Jun 14, 2011, 12:25 PM   #13
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I'm a (or used to be) a bit of a GW geek, i liked the table top games in the early 90's. I quite liked the film, it could have been better, but for me it was definetly enjoyable
I did touch on 40K when I was younger, but the film is disaster in epic proportions to me. I want something along the lines of Transformers in terms of big bangs, but it failed miserably :/
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Old Jun 14, 2011, 12:25 PM   #14
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Warhammer was originally a table top game like Dungeons & Dragons. THQ has the license to the series and usually employs Relic to develop RTS titles based on that universe. Relic is known for having good AI programmers.
To be fair, D&D is a fantasy roleplaying game, whereas Warhammer is a fantasy wargame involving battles of large armies.
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Old Jun 14, 2011, 12:48 PM   #15
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Warhammer was originally a table top game like Dungeons & Dragons. THQ has the license to the series and usually employs Relic to develop RTS titles based on that universe. Relic is known for having good AI programmers.
yeah , been playing Relic's COH for a long time and still do

now i have the idea, thanks guys
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Old Jun 14, 2011, 12:54 PM   #16
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Relic has a third person shooter coming out this year called Warhammer 40,000K: Space Marine.

http://www.youtube.com/watch?v=r504Olq3E-Q
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Old Jun 14, 2011, 01:25 PM   #17
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Originally Posted by silkstone View Post
They are pretty protective, may be they can get away with a little of stuff on non-storyline orientated parts of games, but anything that follows a story has to be given the ok GW. It's on of the main reasons only 1 film has been produced in 24+ years.
it were 2 films... the official ultramarines shit, which was done by some trivial company, that never ever heard of "warhammer 40k" before... and thats how the movie looks like

if you want to see a real 40k movie, you have to watch "DAMNATUS"
its an amateurmade 40k film, but i really like it... it has much of a B movie, due to the financial constraints of the special effects.... but also, you really feel like beeing "there", on a macropol-world,vast and overcrowded

The film was forbidden by GW, directly after its release after over 5 years of work..... even tho they allowed it in the beginning. So, you can only find it on megaupload or rapidshare,or as torrent, but the team that made the film, made sure, you can still find it everywhere.... just search "Damnatus megaupload" and you will already find it
for 40k lovers, its a MUST watch!





EDIT: its german, but there are variants with english subtitles... shouldnt matter tho... new gothic sounds much like german mixed with english, so i guess thats okay

here the trailer:
Click me
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Old Jun 14, 2011, 01:30 PM   #18
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Look it up at Wikipedia, it is an awesome universe.
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Old Jun 14, 2011, 01:51 PM   #19
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Look it up at Wikipedia, it is an awesome universe.
Good enough for starcraft and WOW (Blizzard) to rip off off
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Old Jun 14, 2011, 01:53 PM   #20
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Originally Posted by silkstone View Post
They are pretty protective, may be they can get away with a little of stuff on non-storyline orientated parts of games, but anything that follows a story has to be given the ok GW. It's on of the main reasons only 1 film has been produced in 24+ years.
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Good enough for starcraft to rip off off
i always asked myself why Blizzard is allowed to use the term "Space Marines"... its a trademark of GW long before Blizzard made Starcraft, and not a small one too... i bet, as they still use it, they pay GW money to be allowed to do that
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Old Jun 14, 2011, 02:24 PM   #21
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So a brief summary of warhammer 40k is as follows:

Setting: Distant future on any planet that you can imagine.
Players: Multiple alien factions and splintered groups of humans. Largely based upon sci-fi archetypes (xenomorphs, corrupted terrans, ancients, orks, etc...).
Games: Multiple variants of table top games (standard, space hulk, fleet wars, etc...) and newer rts games on the PC.
Synopsis: In the distant future the universe is at war. Choose your race, customize your army, and lay waste to anyone that stands in your way.

The various codexes (expensive guides to how to play the table top, with some backstory) explain the various factions, and get updates regularly to reflect more balanced game play. If you're on PC it's a fairly average rts where each race has its niche. The most recent game offers a single story line (but the box says one for each race, yeah I was tricked) with multiplayer as the main draw.

So in short, it's a game that defined table top strategy in a war torn future. The only real drawback is the exorbient fees associated with buying the figures and (debatably) the extremely tight control that games workshop places on this IP.
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Old Jun 14, 2011, 03:34 PM   #22
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i always asked myself why Blizzard is allowed to use the term "Space Marines"... its a trademark of GW long before Blizzard made Starcraft, and not a small one too... i bet, as they still use it, they pay GW money to be allowed to do that
simple, warhammer wasn't the first to use it, so neither own it.

http://en.wikipedia.org/wiki/Space_marine

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The first space marine unit, the Galactic Marines, was used in E. E. Smith's Lensman series, published starting in 1937.[citation needed]

The phrase "space marines" first appears in Robert A. Heinlein's "Misfit"[1] (1939) and is again used in "The Long Watch"[2] (1941). Heinlein's Starship Troopers (1959) is considered the defining work for the concept; for example, the actors playing the Colonial Marines in Aliens (1986) were required to read Starship Troopers as part of their training prior to filming.[3] Heinlein intended for the capsule troopers of the Mobile Infantry to be an amalgam of the shipborne aspect of the US Marine Corps relocated to space and coupled with the battlefield delivery and mission profile of US Army paratroopers.
no one who worked on warhammer was born in 1937 lol.

the warhammer universe is vast and full of predefined lore. It's actually quite interesting once you look into it.
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Old Jun 14, 2011, 03:57 PM   #23
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simple, warhammer wasn't the first to use it, so neither own it.

http://en.wikipedia.org/wiki/Space_marine



no one who worked on warhammer was born in 1937 lol.

the warhammer universe is vast and full of predefined lore. It's actually quite interesting once you look into it.
GW bought the license for the space marine stuff from a canadian company, which was so small and failed so hard, that its tabletopsystem is rarely known these days...
i once got to see some figures of them, and i can tell you... the Design of the MK1 Space Marine Armor was basically stolen of them, as was the design for the Space marine bikes.
Neitheless, they own the trademark... and not blizzard. And they owned the trademark, long before Blizzard even existed

Yeah, you know... i got into 40k when i was 11, knew what an STK was, when i was 13....owned several thousand points of Black Templars...read quite a few books from the black library.... and im 22 now.

BTW, starship troopers may have been the idea pool for the tyranids... and also a bit for the marines... neithertheless, the fix term "Space Marine" for an armored human, did not exist in that Way then .
Also, the Rest of Starship Troopers was very different to 40k... more like 40k would be if it took place before the year 10000
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Old Jun 14, 2011, 04:22 PM   #24
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BTW, starship troopers may have been the idea pool for the tyranids... and also a bit for the marines... neithertheless, the fix term "Space Marine" for an armored human, did not exist in that Way then .
Also, the Rest of Starship Troopers was very different to 40k... more like 40k would be if it took place before the year 10000
The space marines in Heinlein's Mobile Infantry as depicted in Starship Troopers ARE armored humans, very heavily armored in fact, and have rocket launchers, jetpacks, etc.

The film depicted them wrong.
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Old Jun 14, 2011, 04:36 PM   #25
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The space marines in Heinlein's Mobile Infantry as depicted in Starship Troopers ARE armored humans, very heavily armored in fact, and have rocket launchers, jetpacks, etc.

The film depicted them wrong.
this,

also it is imposible to trademark something that existed as prior art (google it). What they do own is a trademark on the title "space marine" as used as the title for a previous and now current game. A trademark on a name/title doesn't have the lasting effect as a trademark on a concept. They can't trademark or copywrite the concept as it existed as prior art. Also if they took any case to court they could likely lose the title trademark as well as it was first used in Heinlans "misfit," a copywrited text.
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