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#1 |
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Banned
Join Date: Nov 2010
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WRONG Texture Fillrate on GTX 460
Should be GPU Frequency X Number of Texture Units.
675 x 56 = 37800 Shows all right in 0.4.7 - 37.8 GTexel/s ![]() WRONG in 0.4.8 - 28.4
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#2 | |
![]() Join Date: Aug 2005
Location: Denmark WTF xD
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yap, there is a issuse with 0.4.8 i tested with 0.4.6 and 0.4.7 they show the same but 0.4.8 doesn't or maybe W1zzard changed something again
![]() but why use Nvidia's 262.99 for GTX580 card when u only got GTX460, bcs there isn't any useful update for GTX460 it only added support for GTX580 Quote:
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#3 |
![]() Join Date: Jan 2009
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why not... theres no downsides to using it.
sorry off topic.
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Last edited by slyfox2151; Nov 15, 2010 at 11:17 AM. |
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#4 |
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Banned
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I was messing with it.
Trying to fix 'low gpu usage' that is plaguing GeForce 400 series, particularly with sck.775 architecture, that poor me owns. Usually in no time someone comes along explaining to me how my E5200 @ 4.5GHz is bottlenecking my gtx 460.
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#5 | |
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Quote:
I`m not too bothered at 80% the game goes just fine but games like Fallout utilization is 40% and the game goes poorly. And at the same time the cpu utilization is low also. How can CPU bottle neck VGA when it is not used more than 20%.
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#6 |
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Benevolent Dictator
Join Date: May 2004
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from the 0.4.8 changelog: •Updated TMU/Texture rate calculation method. Please report any errors in the forums
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#7 |
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Banned
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So is this right subforum or what
![]() @r9 Check ur Fallout New Vegas low gpu usage thread Low GPU/CPU utilization |
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#8 |
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Benevolent Dictator
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yes, right forum and right place to post. i'll look into it and fix it next build
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