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#176 |
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Oh, wait. Maybe I understood that part wrong? If it's not based on classes at all, me likes, me likes a lot. I thought you could not create custom classes and had to choose from the preconceived ones.
Well I regained a little hope in the game and Bethsoft. |
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#177 |
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Yah, it looks like you don't pick a class, you just learn skills and select abilities to make your character however you want.
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#178 | |
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So far I'm really happy with what I'm reading on TESV: Skyrim. |
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#179 | |
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#180 |
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Here's the "known" features nicely laid out ... The Imperial Library
Doesn't look like they are removing anything?
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#181 | ||||
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[quote]I don't want skill points and crap like that.[/qoute] This is one of the reasons I love RPG's: I can control everything, steer everything and how I want things to be. I don't understand RPG's without skill points. Quote:
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So I don't know, but I get the feeling that you want a game where there are no rules, or at least a game where rules doesn't apply to you. But again, I have a feeling we play games for different reasons. [quote]TES always gives you options and you can find the way to make the game fun and challenging under your own terms.[/qoute] Now this I can almost agree on, but in some ways it's not a good thing. To me there's a huge lack of direction and meaning in the TES games. You're dumped somewhere and that's about that. If the world was interesting and inviting for exploration this would be a good thing, but instead we get retarded AI's, generic fantasy setting and bad dialouges (which also are cornerstones in RPG's, and I'm not talking about voice acting, I'm talking stupid dialouges). Fallout was a bit better as I'm a big fan of dystopias and post apocalypse things, but it inherited all the stupidness of Oblivion. It's pretty interesting, because I'm the same way you are when it comes to TES games instead. ![]() I can also agree on what you said last, games are dumbed down. And it's highly entertaining that they try to make the games more "adult" by adding things only 12 year old boys appriciate.
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#182 |
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No he just wants a game like TES ^^^^
![]() As do I!! Like Seriously getting hooked on TES is the worst thing you can do cause after that, NO RPG IS THE SAME!!!
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#183 | |||
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I want RPG games to be what RPG really means: the changing of one's behaviour to fulfill a social role. In this case the social role is the one you'd choose + the one that the game imposes on you. Take Oblivion for example (any TES), the main quest imposes the role of savior of Cyrodiil/Morrowind, The Chosen One or whatever they call you and you can take it and progress whenever you want. But you can decide that's not what you want to do, you can choose to become the Archmage, the Champion of the Arena or many other things, you can do many side quests and you learn about the world that surrounds you by doing these quests and reading books and speaking to random people and... (a long etcetera), that's how the story is told and at least for me that's how the story should ALWAYS be told. That's how the story unfolds in real life.
The thing is that you can fullfil one role in that ficticious world and that role can be whichever you want and you'll have hundreds of hours of gameplay no matter what you choose doing. And that's for me a role playing game. Quote:
What it's unnatural is to play 20 hours using a sword, because that's what you choose to do, probably because that's your best weapon and in level up you put all your skill points to axes (or spears or whatever), because you know that you'll soon get a kick ass axe. That's stupid and goes against the very nature of what role playing is. How can they give you the option to be a master on axes without the need to use an axe even once? That's stupid. Quote:
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#184 |
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Being dumped into the world with no apparent direction is the hallmark trait of an open world RPG.
You make your own story (or find theirs if you want). Anything else is just another linear RPG. Some people like that, some don't. Play the games you like. IMO, Bethesda makes the best RPG there are (even with the game flaws). Bethesda is doing their best to mirror the P&P RPGs within the constrains of computer software. No one else is even attempting to do that in a single player game.
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#185 |
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and i for one love them for it!
i was an avid gamer before, but after Morrowind I had a whole new idea of what to expect from video games. i didn't even think that level of immersion and addiction was possible in a video game, and i have yet to feel it sense. oblivion was good, but not quite the same. by the looks though, they may be going in a positive direction
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#186 |
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I agree. Morrowind was better than Oblivion IMO, but anything new in the Elder Scrolls universe gets my hard earned money.
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#187 |
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Oblivion certainly failed to invoke that certain feeling that Morrowind gave us all.
Despite that fact, after playing Oblivion I just couldn't go back to Morrowind, probably due to the graphics.
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#188 |
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Morrowind, because of it's surreal nature, had more of a sense of wonder while exploring.
Let's hope that Skyrim brings some of that back.
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#189 |
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Oblivion was amazing when it came out. I remember seeing a picture of that game in a magazine or something and bought it just to see the scenery alone. That game made many people upgrade their graphics cards. It was the "Crysis" of video games before Crysis came out... and Far Cry to an extent. Skyrim will be a buy for the game world alone.
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#190 | |
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I actually have that game to thank for brining me here to TPU! That and Wizzard for making Systool. My first post here is about Systool lol.
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#191 |
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I remember watching the intro movie to Oblivion as the camera was panning from the sky around the city and losing my mind.
Unfortunatly, I never found my mind again. :/
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#192 |
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i custom built my first computer for oblivion
![]() i had built before, but from barebones kits, etc.
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#193 | |
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#194 |
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Did I miss something? I could have sworn NWN and Baldur's Gate and Icewindale and Fallout 1&2 were all created in this universe.
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#195 | |
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It's like when you played being a child (*). Your friends might be playing a Middle Earth kind of setting and you may suddenly join the game saying you are a robot from Delta Pi Andromeda, and as long as you explain why and how such a character would join the group and you convince the game master and a bunch of friends, you'd be accepted. (This is also posible under D&D because the rules specifically mention this posibility, but most people just play with the classes, races and skills specified by the playbook, it's <-- this last D&D that NWN, BG and Icewindale are based on, not the "open" one). Also unlike D&D-like tabletop games on a P&P you can play without any statistics (although that's not common) and just play in terms like very strong, heroic/shy and whatnot. You are only limited by what your playing mates and game master accept as valid, because like I said the purpose of the game is not beatng the objectives you have been given based on some rules, the objective is ROLE PLAYING so if you have a very good imagination and you are good telling stories, only the sky is the limit. THIS is what role playing is and has always (historically) been. Dungeons&Dragons is something new that dates back to 1974, role playing is probably as antique as culture. (and probably much older, in the end, even chimps role play when they act as if they were humans) * I have noticed that young people, the people that has completely grown in the era of modern video games have a worrying lack of imagination and few play as I would do when I was young, maybe that's the problem. And I'm talking about people just 5 years younger. I was born in 1983 so there was definately a videogame industry while I was growing, but those games strenghtened imagination rather than preventing it because they were so simple and limited (my parents worked hard to develop me out from VG and TV too something rare nowadays). Now it looks like kids need to be given everything. Seriously I've seen the case of kids who didn't know what to play if you take them to a park and they are not given some toy (like a ball) or if you don't give them "intructions". It's sad. We would just take anything from the ground and start playing as pirates or medieval and we didn't even need anything, our imagination and the thin air was more than enough. I'm not saying every kid is like that now, but I've seen many and I do see a trend... Sorry for my long posts, there's a lot that I have to explain to make my points clear and I competely lack any skills for systhesis, specially when writing in a language that is not mine. Last edited by Benetanegia; Jan 10, 2011 at 08:44 AM. |
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#196 |
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So Benetanegia would rather hate one kind and like another rather than play and accept both?
I played Morrowind, Oblivion, NWN, NWN2, Icewind Dale, Fallout 1-3 and New Vegas, Dragon Age, Divinity II, Diablo 2, and consider all of them equally simply as RPGs. No distinctions whatsoever. Although it helps the Forgotten Realms games that they have a rich literature; I have a lot of Forgotten Realms books (and no, I don't like Drizzt, and drows in general), and even Dragonlance books.
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#197 |
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Skyrim look good and all but Wtcher 2 has already take the cake as Best looking RPG in 2011, so Bestheda has to get the credit from somewhere else.
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#198 | |
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The market does not need yet another generic RPG, even if maybe the mayority likes that kind of game. There's room for games to please everybody. In the end Bethsoft will do what's best for their pocket, but it's absolutely legitimate for us, their fans, the people who supported them from the beginning, to ask them to give us what we want. They would be nobody without the money we spent on them. EDIT: I have the original Dragonlance trilogy and love it btw (one of my favorite sagas, only after Trantor's (Foundation's) trilogy or Ender Wiggin saga). I even like it more than LOTR, which I've never been able to read completely lol, and I read a lot, so that's not the problem, i.e I already read everything from Asimov, everything Tom Clancy, Phillip K.Dick, Chricton, Orson Scott Card, Verne... I just cannot fathom Tolkien's writing style. Booooring. No offense. Last edited by Benetanegia; Jan 10, 2011 at 09:14 AM. |
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#199 |
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lol... just lol..
I love how Ben says 'young people' and he's an 80's child. I was born in 1974 young man, listen up.... I played dice based rpg's and the rules were required. Imagination was key, a setting was described by the GM (gamesmaster) and you had to see it and work with it in your head. Rules were there to stop pointlessness of action. You were roleplaying - you were trying to improve your 'character' by achieving things. The rules were needed to create hurdles. No rules means little challenge. I played the first D&D (where you could be a professional 'elf' lol) and it was crap. Middle Earth Role Play was great (Iron Crown Enterprises). But i digress. I love open RPG's. It's escapism for me. But i do agree with Ben, there's a saddening decline in imaginative games for kids these days
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#200 | |
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I remember getting Oblivion and me and Marineborn sitting there and him saying "max it out". So I did on my x850 Pro, which was great for the time. And it was running smooth, then I seen a wolf... and my fps literally went to like 1, I barely managed to fight it off, then proceeded to drop the settings.
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