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#201 |
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Didn't they say they just had to code it once and their game engine would convert it to work for everything else?
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#202 |
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Yea the console market is huge and at 50~60$ a pop for the game, they make lotsa money for sure.
Of course Cell's performance is not what Sony says it is. but the Cell processor is not bad at all. In a PS3 you have a 3D Blu-ray player, 120~160GB HDD, a 7800GTX, the Cell engine... etc etc, all for 299$ (Lowest price I could fine shipped and taxed was 267$ for the 160GB new). Not to mention it is already built for you. What can a 299$ OEM HTPC give me? Atom + ION this is why consoles are popular, and IMO, this is why they might concentrate too much on the console version
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#203 |
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exactly my point Sony was a genius when they priced the ps3 most people were switching to blu rays and could buy a 2-3 hundred dollar player or a $400 console that they could play games on too
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#204 | |
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Game companies make lots of money by developing for as many gaming consoles as they can. People who end up buying the game twice once for one console and then one for another(Or PC) are exactly the type of people Game companies want.
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#205 |
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Also, developing for Consoles is much easier than developing for the PC. Where the money is for most game developers is in the consoles, then they port it to PC in rush to get a couple of extra bucks
ofc FPS is a bit different since KB+M is so much superior, they usually try to port it better lol
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#206 | |
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#207 |
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anyone tried this yet?
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#210 | |
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Quote:
Ontopic: both minimum and recommended requirements have their limitations, because we don't now the resolution that they are based on. They might be 1280x1024 as well as 1080p.
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#212 |
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I don't think the spec difference between the original and this has a as much to do with performance as it does the fact that hardware is much better now.
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#213 |
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we need to clean the Cell(s) off our condoms and move on its killin this thread.
the minimum requirements don't look too bad considering that minimum is usually wrong, not bad. |
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#214 |
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So what is the MAXIMUM GAME specs?
I guess with those the sky is the limit, but i would choose consistent 60FPS with everything in highest settings and 4Xaa and 16Xaf. Maybe 580? dual 560? dual 580? |
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#215 |
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we'll know when the game comes out
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#216 |
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If Crytek holds up to what they did years ago then who knows.
Crysis wasn't all that good of a game, It was popular because it gave a benchmark to the capabilities of PC's, thats why I think it was popular, once they leave that you have a game with a decent storyline some nice visuals and thats it. But yea we gotta wait and see. |
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#217 |
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indeed, the gameplay is okay (with the addition nanosuit capabilities) but it feels just like FarCry 1 (altho i enjoyed FC more than crysis, good ol days of SM 2/3.0 hehe)
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#218 | |||
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the cell is a floating point monster in cpu land, but it's not all fun and sunshine since it suffers horribly in ways that x86 doesn't. Quote:
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#219 | |
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#220 |
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no reason for the quality to be inherently worse. the cell is well suited to the task, it has a fat pipe to the gpu so communication is fast, it's there to help. the ps3 has no notion of stuff like geometry or compute shaders but the cell can simulate it.
better the spus put to work than doing nothing at all. |
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#221 |
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Cell is used to do Morphological Anti Aliasing post processing for God of War III afaik, since the RSX might be too overburdened for traditional AA.
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#222 |
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Crysis2 is not even a port. People keep reiterating that, but its not. It comes from one single source, and can be delivered/compiled to whatever platform. Cryengine3 was made with that in mind.
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#223 | |
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Quote:
http://crytek.com/cryengine/cryengine3/overview
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#224 |
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I think you all should download from here, at TPU, the new trailer from Crysis 2 (720p). Looks very good and I bet that most of the action scenes will look the same on the PC version. As for the system requirements I am pretty sure that, as in Crysis 1, we will have detailed settings so that even a moderate system will be capable of running it depending on what you choose. Also I am sure that in order to max everything out in DX11 one will need a pretty high-end rig. Otherwise what's the point of 500 plus dollars GPUs?
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#225 |
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Thought I'd add this before thread gets locked or posts deleted.
CONSOLES R TEH GAYS LULZ LULZ LULZ LULZZZZ Cmon folks everyone knows your not buying consoles for the hardware anyway, you buy them to play games so discussing their hardware pros and cons is silly. |
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