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Old Jan 22, 2012, 01:51 PM   #1601
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http://forums.bukkit.org/threads/fix...ersions.14168/


Download: http://home.exetel.com.au/flippit/Mi...er%20v14.0.msi

Select 1.0.0 (not beta nor alpha).
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Old Jan 23, 2012, 10:40 AM   #1602
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Thanks Ford that worked nice
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Old Jan 23, 2012, 07:06 PM   #1603
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Don't know if you knew but Tectonicus rendered everything (all signs, people, beds, etc.). Beds and people are awesome but...something still has to be done about signs.
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Old Jan 23, 2012, 11:25 PM   #1604
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Yeah, I just did a test with everything turned on to see what would happen. Then I got distracted at work and could get back to mess around and see what happened.
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Old Jan 24, 2012, 12:16 AM   #1605
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I changed XP Grinder to start and end with --. Was the filter changed back to special?
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Old Jan 24, 2012, 10:15 AM   #1606
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I need a warp made to my house... Very long walk from Kard to my place when I die...

Please tell me when ur on
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Old Jan 24, 2012, 02:41 PM   #1607
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I see where you are on Tectonicus. I'll try to get out there and make a warp...


Edit: Created warp: Aceman
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Old Jan 24, 2012, 09:13 PM   #1608
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Quote:
Originally Posted by FordGT90Concept View Post
I changed XP Grinder to start and end with --. Was the filter changed back to special?
I just re-ran it with the filter changed back to special, and the XP Grinder showed up, so any signs that we want to show up on the map should start and end with -. There are others that should work, but we know - works and it is pleasing to the eye on signs too.
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Old Jan 24, 2012, 09:55 PM   #1609
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Yeah, # looks kinda gay. Problem is, I don't know where all the signs are that start with ~.

You could maybe copy that signs file tectonicus uses somewhere then run my program against it to get just the signs that need fixing.


Edit: Nevermind, I think I got them all.
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Old Jan 24, 2012, 10:54 PM   #1610
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Blaze Collector

Just a heads up. I'm re-working the blaze collector. It will be out of commission until I finish it. I'll post when it's done.
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Old Jan 25, 2012, 12:10 AM   #1611
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Quote:
Originally Posted by FordGT90Concept View Post
I see where you are on Tectonicus. I'll try to get out there and make a warp...


Edit: Created warp: Aceman
How did u find my place?
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Old Jan 25, 2012, 12:11 AM   #1612
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Tectonicus on boat.
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Old Jan 25, 2012, 01:04 AM   #1613
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Quote:
Originally Posted by FordGT90Concept View Post
Tectonicus on boat.
There's a map on the boat?
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Old Jan 25, 2012, 01:15 AM   #1614
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No, I used Tectonicus to figure out where you were, got a boat, and went there.
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Old Jan 25, 2012, 01:39 AM   #1615
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Quote:
Originally Posted by FordGT90Concept View Post
No, I used Tectonicus to figure out where you were, got a boat, and went there.
Sorry just had to do it.

http://www.youtube.com/watch?v=k8F3UE9qFsg&ob=av3n
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Old Jan 25, 2012, 11:46 AM   #1616
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Blaze Collector

I have the blaze collector working again. There are still some changes i need to make, but it is operational.
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Old Jan 26, 2012, 03:31 AM   #1617
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Hill destruction with TNT.





Edit: added an additional 708 cobble to the Prime.

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Old Jan 26, 2012, 05:08 PM   #1618
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If you want, I think you can remove the "Logging/Fighting Instructions" section from the OP. I have no intention to rebuild them on this world and if you were to load up the old world, I doubt anyone would use them either.


Also when you got some time, could you get another carto of the castle area? The last one didn't go far enough west. I need to be able to see that entire river going from north to south through the desert. You can see where it got cut off in this pic (along the left):




Here's a pic of the castle area when I first discovered it (December 16, 2011). Compare that to what is on Tectonicus now to see how much work was done:
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Old Jan 26, 2012, 06:53 PM   #1619
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Someone discovered a third snow biome, next to a dessert (yes you read that well. MC disrespects physical and climatic "laws" like a boss )
If anyone has got rails (or materials for it) to spare, let me know please. I could use them well for (parts of) my road network.
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Old Jan 26, 2012, 07:17 PM   #1620
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Yeah, I found that snow biome (a lot of it is pretty flat). I thought I was much farther south and east.

All my iron ends up in portcullises.
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Old Jan 27, 2012, 06:24 PM   #1621
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The server has been updated to 1.1, and all the plug-ins seem to be working just fine, but let me know if there are any problems.
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Old Jan 27, 2012, 06:25 PM   #1622
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Those sheep better hide! XD


Edit: Oh, I made Virus's and magibeg's portals separate but Virus's is in an area where I can't do anything (like spawn protection). Could you maybe clean up the area around it? There's lava really close to the portal that needs to be pushed back.


I think Kard's Wizard tower portal ended up in the best place. It's high up with an excellent view (also making it a target for ghasts ).


Edit: Got 344 black wool in about 7 minutes.
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Old Jan 27, 2012, 09:53 PM   #1623
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The hull of Valmy is done:


Somewhere around 1000 black wool...


It looks kind of small...until you get close:


Remember, this is 1:1 to the real ship. She was a real monster.
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Old Jan 29, 2012, 08:50 AM   #1624
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Sugar cane (formerly piston farm) now converted to a cacti piston farm (currently has 70).

Quote:
Originally Posted by Original Post
/warp list - Displays a list of available warp locations on the server.
Maybe should put something on there about the page number like...
/warp list # - Displays a list of available warp locations on the server where # (optional) is the page number.
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Old Jan 29, 2012, 05:32 PM   #1625
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Quote:
Originally Posted by FordGT90Concept View Post
Maybe should put something on there about the page number like...
/warp list # - Displays a list of available warp locations on the server where # (optional) is the page number.
Done. Thanks for the suggestion!
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