![]() |
|
|
#1701 | |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
I just looked through the changes made in 1.2.1 and a lot of them are excellent:
http://www.minecraftwiki.net/wiki/Version_history Especially of interest: -Ladder recipe makes 3 instead of 2 ladders. -Slab recipe makes 6 slabs instead of 3. -Redstone Lamp: glowstone that can be turned on and off. -Stairs and slabs can be placed upside down. -Lava makes sounds. -Also, additions to F3: Quote:
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
| The Following User Says Thank You to FordGT90Concept For This Useful Post: |
|
|
#1702 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,904 (6.47/day)
Thanks: 785
Thanked 5,185 Times in 3,754 Posts
|
Quote:
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
|
|
#1703 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,101 (2.06/day)
Thanks: 5,205
Thanked 815 Times in 550 Posts
|
Good, now it is at least making sense. No "disappearance" anymore of 50% of the stone/wood used for the slabs (if you see what I mean).
BTW, in order to find a jungle, we should try going North once we are @ 1.2, either over land or by boat around the continent.
__________________
My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables (currently on hold) and POEM@home; hence assisting research. |
|
|
|
|
|
#1704 | |
![]() |
Quote:
![]() Naw but minecraft is actually at 1.2.3 now i believe. Also sudden thought, will the server have enough HD space to be converted to "anvil" format? |
|
|
|
|
|
|
#1705 |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,904 (6.47/day)
Thanks: 785
Thanked 5,185 Times in 3,754 Posts
|
Bukkit has already put out the update to 1.2.3, so hopefully by monday Lockette, MyWarp, and Hawkeye will be updated.
I hope so. The current map is almost 700MB, so hopefully the new format will at most double the size. If that is the case, we'll be more than fine, as the server hard drive has about 20GB left.
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
|
#1706 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
Tectonicus probably won't support Anvil for a long time.
![]() I think the best option would be to explore south or east.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
| The Following User Says Thank You to FordGT90Concept For This Useful Post: |
|
|
#1707 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
I got the Skeleton Grinder done but can't figure out how to punch skeletons without them shooting back.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#1708 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,101 (2.06/day)
Thanks: 5,205
Thanked 815 Times in 550 Posts
|
Make the hole smaller, maybe? Make it so that you have to/can only attack their feet.
P.S.: never mind, it does not work as it seems (i tried it but they still managed to shoot)
__________________
My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables (currently on hold) and POEM@home; hence assisting research. |
|
|
|
|
|
#1709 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
.......[]
.......[] [][]..[][][] ..[]..O...[] ..[][][]..[] ..........X Maybe try an offshoot from the corner of the room like this. character at the X attacking towards O. might be able to knock skellies back before they get a shot off. (floors at same level. barrier 1 block high in blank space.) let me know if this makes no sense at all Last edited by jpsandman; Mar 5, 2012 at 06:32 PM. |
|
|
|
|
|
#1710 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
It makes no sense at all. XD
Try it and see if it works.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#1711 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
I'll try and get on after work to build a model between the beach ranch and tower to show you. I've used it in single player before. With a macro attacking quickly, it should work the same.
[] is blocks X is player O enemy/aim location ... are there because spaces got removed when i posted. |
|
|
|
|
|
#1712 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
I got a model up between tower and beach ranch.
|
|
|
|
|
|
#1713 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
Is that a horiztonal or vertical view? I meant you could try it in the Skeleton Grinder that way you have a supply of skeletons to try it with. I suspect you won't be able to hit them but it is worth a shot.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#1714 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
That is a top-down view. I didn't have time to try it at the grinder, but the model of what i mean is at tower.
|
|
|
|
|
|
#1715 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
Testing an idea for skelly grinder tonight. If i'm dead, it's not working 100%
|
|
|
|
|
|
#1716 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
![]() magibeg, pick ready. It is in the locked chest in Ghast's Tear vault. Deposit 11 diamonds in that chest when you retrieve it: 3 diamond pickaxe 1 unbreaking III 5 efficency V Requests for efficency V have been bumped up to 5 diamonds due to demand and rarity.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#1717 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
What I put together in the skelly Grinder isn't working. There are instances when, as soon as the mob comes into range and takes damage, I take an arrow. It needs some work still, but i'm not sure how to change it yet.
|
|
|
|
|
|
#1718 |
![]() Join Date: Apr 2011
Location: Iowa
Posts: 39 (0.05/day)
Thanks: 117
Thanked 39 Times in 15 Posts
|
The problem is they shot as soon as they see you. You almost need a decoy for them to shot at...
__________________
"Bad decisions make good stories." |
|
|
|
|
|
#1719 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
That's not really it though. If i'm not attacking I can position myself so that the arrows are always blocked by something. It only happens when the fast attack macro is on.
|
|
|
|
|
|
#1720 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
Ford,
I Converted the mellon farm to levers from pressure plates and the dirt no longer needs to be tilled after harvesting. The last update allows them to grow on non-tilled soil. Also, the water doesn't fall in the far back left section of the wheat farm. Finally, I have tried a bunch of stuff for the skelly grinder and i'm out of ideas. |
|
|
|
| The Following User Says Thank You to jpsandman For This Useful Post: |
|
|
#1721 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,655 (6.23/day)
Thanks: 1,788
Thanked 2,635 Times in 1,988 Posts
|
I think the only way a skeleton grinder would work unattended is if they change mobs so you can attack them without them being able to attack you (which makes sense anyway).
No one harvest the left-most strip of wheat in the Piston Farms until I get a chance to fix that. Edit: Think I got it fixed. There was a cobblestone block just above the glass the piston moves blocking the water from getting through. Can't test until it all regrows. I dunno about the levers (because then everyone has to remember to reset them). A button would be ideal so it isn't accidentally hit but there's the problem of finding a place to put it that still maximizes how many harvestable tiles there are. Maybe I'll just have to put a repeater there and run a button up to the wall.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Mar 8, 2012 at 05:50 AM. |
|
|
|
|
|
#1722 | |
|
TPU addict
Join Date: Jun 2007
Location: US\ Uk Born
Posts: 8,913 (4.07/day)
Thanks: 1,730
Thanked 1,384 Times in 1,200 Posts
|
Quote:
All so have it so a cobble stone moves away so they instantly die too all though you need a stone to move covering the hole up a bit more or else they will shoot you while they go past lmao. O yeah make sure they drop 23 lvls too.. |
|
|
|
|
|
|
#1723 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
I can change the levers to buttons. I'll just have to put a block sticking up from walking level to place the button.
|
|
|
|
|
|
#1724 |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,904 (6.47/day)
Thanks: 785
Thanked 5,185 Times in 3,754 Posts
|
Ok, so here is the dilemma, and I'll leave it up to you guys to decide what you want to do. I can update the server today or tomorrow, however some things won't work. AnyoneSleep seems to have been abandoned for now, but I think I can just give everyone the time command to reset the time to morning. Also Tectonicus will not work, and I'm not sure when it will be updated to work with the new Anvil maps. That is pretty much it, everything else should work. So I'm thinking go ahead with the update, but wanted to get your input first.
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
|
#1725 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
|
My vote is for update sooner over later.
|
|
|
|
| The Following User Says Thank You to jpsandman For This Useful Post: |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Minecraft | AphexDreamer | Games | 10 | Oct 23, 2010 04:20 PM |
| Firesfox update or TPU SERVER | jmcslob | Comments & Feedback | 6 | Aug 21, 2009 04:20 PM |
| Offical TPU WOW server | binsky3333 | Games | 41 | Dec 23, 2008 02:36 PM |