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Old Mar 4, 2011, 11:47 AM   #1
LAN_deRf_HA
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Kinect lag.

I've asked this in the comment sections of the most technically inclined blogs around, even ananadtech when they did their review, but no one seems to have an answer. Is the kinect's latency issue due to being capped at 10% of the xbox's processing power, usb 2.0 limits, the webcam, or a processing unit on the kinect itself? Depending on the answer, kinect may be much more useful for pc gaming. I know it already runs at double resolution on the pc, enabling individual finger tracking. That should mean it can do the same on the 360 but for some reason they're using really crappy compression and half-res like it's a cable problem. If the lag issue is gone on the pc it'd be suitable for some serious gaming.
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Old Mar 4, 2011, 12:00 PM   #2
HookeyStreet
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Originally Posted by LAN_deRf_HA View Post
I've asked this in the comment sections of the most technically inclined blogs around, even ananadtech when they did their review, but no one seems to have an answer. Is the kinect's latency issue due to being capped at 10% of the xbox's processing power, usb 2.0 limits, the webcam, or a processing unit on the kinect itself? Depending on the answer, kinect may be much more useful for pc gaming. I know it already runs at double resolution on the pc, enabling individual finger tracking. That should mean it can do the same on the 360 but for some reason they're using really crappy compression and half-res like it's a cable problem. If the lag issue is gone on the pc it'd be suitable for some serious gaming.
I'm pretty fussy and hate motion controlled gaming. But I picked up Kinect around XMAS time (cheap off a friend) and I'm really surprised at how good it actually is But I don't know how well it will translate to serious games Only time will tell tbh.
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