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#251 |
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You spoiled it for them. Congratulations.
In all seriousness, the game was fun, the game has personality, if you get what I mean. Seeing as how there are only a few people are actually in the game is still interesting. The Australian personality core is really funny, and GLaDOS is as well! That being said, the game was extremely easy. I mean like really easy. I wish there was a difficulty mode, although I don't know how that would work...
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#252 |
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My name is Dave
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No, Caboose, you're the jerk who posted the spoiler. At least put tags on it. Reported.
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#253 |
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Portal 2 is vapid, both in gameplay and story. No challenge for me what so ever. Flew threw the single player without any trouble. Very disappointing.
Don't get me wrong, the single player is crafted very well, but it feels its catering to casual newcomers, rather than building on returning fan base. Also, what the fuck is up with the millions of loading screens. Seriously Valve... I have yet to jump on co-op, hoping it to be more challenging, but I have my doubts now. Long story, short...personally, this game is not worth the full price of admission. It doesn't feel to be a $50 game. Portal 2 is probably making a massive killing on each copy. No wonder Valve has been generous with the Golden Potatoes and PS3 version. None the less, I still recommend the game, just wish it was more challenging. |
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#254 |
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The loading screens replace that blurry overlay and the "Loading" thing.
Most VALVe games have them very frequently. |
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#255 | ||
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Overclocked quantum bit
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Quote:
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Also, you could set how much memory was allocated to the game, which affected how often you saw this. In this era multi gigglebyte PCs, surely they could suck up the whole game and not show any loading screens? I'm too lazy to search for it (and I don't even have my DVD from Amazon yet, yes I want the box, lol.) but if someone finds this setting, please post it here.
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#256 |
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Yeah that's how I find the Portal 2 loading screens, frequent, but very quick.
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#257 | |
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Quote:
Really annoying.
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#258 |
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Yeah, it can be annoying. I take them as stretch breaks. :P
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#259 | |
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How to solve a puzzle is simple. You find the end point, and determine a solution path from where you are. When you see those lone white panels out of a sea of gray, then it becomes easy in determining the solution path. Connecting the dots, so to speak. And always remember that momentum is retained through portals. That is the solution for everything. I am pretty sure it's a engine limitation, rather than a design choice. Last edited by ktr; Apr 21, 2011 at 03:51 AM. |
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#260 |
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Stairway to the first lift...
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#261 | |
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#262 |
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#263 |
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Pay attention too all the monitors around the elevator. They are helpful / funny.
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#264 |
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so i just finished the game and i have to say it was....pretty good !,but those low resolution textures were so annoying and lighting could of been a lot better too
the ageing source engine needs some long over due updating!
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#265 | |
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Overclocked quantum bit
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This is so fail.
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#266 |
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They reused many (if not all) assets from the first game. The engine is updated with improved effects and filters.
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#267 |
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Just finished the single player campaign and it is very, verg good.
I thought the lighting effects were improved over previous source engine games, and looked pretty nice to me. I also didn't notice low res textures - everything looked great to me.
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#268 | |
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Overclocked quantum bit
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Damn, if only I had it now, I could check this for myself.
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Siggie in the post. Last edited by qubit; Apr 21, 2011 at 12:15 AM. Reason: Typpo |
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#269 |
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Don't worry, the game still looks pretty good.
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#270 | |
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Quote:
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#271 |
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Got my account back and its downloading! Were back in business!
Just that. I have a paper to write thats due tomorrow. So... Won't play that long if at all. But at least I have whats rightfully mine!
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#272 | |||
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Quote:
Quote:
![]() Anyway, to fix your post: Quote:
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#273 | |
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#274 | |
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Overclocked quantum bit
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#275 | |
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name is seskotosavlaka My game will be downloaded in 26 min (give or take).
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