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#1 |
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C++ small tutorial
I was reading a book and went through a problem of mine.
In November i tried to make a formula in math, but the number was way too huge and i couldn't hope anymore in my skills in math. I just found the square power of it, but not the cube. So now i remember it all, and i was thinking... What about this one: 2^2^2 ? And made it even more interesting finding a new programming method like this: pow(2, pow(2, 2)); from this: pow(2, 2); This means that you can call same function inside the function! Well i didn't use it and didn't think of it till now... So let's hope someone else will find a use of it and here is all the program: Code:
#include <iostream>
#include <cmath>
using namespace std;
int main()
{
cout << pow(2, pow(2, 2));
cin.get();
}
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#2 |
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ALEK you are going to be my hero! I am currently in a C++ class and I am struggling bad
Hope if you dont mind, I could ask you some questions soon?*EDIT* I tried to use your code and got an error, it would not compile
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#3 |
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Actually you are using the microsoft VC++ which is a different compiler from the gcc
In order to compile my program, you need to download codeblocks as an ide with its mingw compiler: http://sourceforge.net/projects/code...ingw-setup.exe If you want to go advanced you can download only the mingw compiler and write the program on a notepad and save it as program.cpp, than open cmd, find the file path and than type in gcc program.cpp. Here is the MinGW: http://sourceforge.net/projects/mingw/files/MinGW/ Another way is to link the libraries with your visual studio, but that would take more thinking time to link cuz there are 2 libraries. (and i don't know if this one works) Last, but not least: http://msdn.microsoft.com/en-us/libr...(v=vs.71).aspx This is for your compiler and i don't know the VC++, i cannot help you there! EDIT: I remember reading from the book that instead of: #include <iostream> #include <cmath> Some old compilers have it: #include <iostream.h> #include <math.h> Maybe it is worth a try Last edited by Aleksander; Jan 11, 2012 at 11:09 PM. |
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#4 |
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Ahhh ok, We have to use this in class
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#5 |
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In VC++ the math function POW is overloaded to accept a double, float and long double.
By giving the POW function two integers the compiler cannot figure out what you want it to use. Try this ... Code:
cout << Pow((double)2, Pow((double)2, 2)); As a side note, you are not calling a function within a function. You are telling the compiler to call the Pow function and use it as input to another function (in this case also Pow). This is very common in programming. You are really doing this ... Code:
int a = Pow((double)2, 2); cout << Pow((double)2, a);
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#6 |
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Nope I just copied and pasted his that he made. Im a novice with only 1 week of hands on C++
I just need the basics explained to me instead of what my teacher did and give me 2 chapters to read that I couldn't understand a damn thing LOL
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#7 |
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by creating a unnamed parameter you may also find that the contents read from whatever junk leftover in that block of system ram will create issues.
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#8 |
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Addicted to Bacon and StarCrunches!!!
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I still get errors when I use your code kreji
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#9 |
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Feel free to start your own thread with C++ questions Brandon.
Okay, I didn't test in in the compiler and just spewed from memory. ![]() Back in a few minutes.
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#10 | |
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Quote:
Just trying to get a better understanding of this stuff and by watching the masters (You guys here at TPU) I may catch on.
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#11 |
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Sorry Brandon, I did not mean to imply you could not ask question here, just that you could start your own thread if you want.
![]() VC++ is fussing still. Have to get back to you on that as I''m out of time tonight. ![]() Got it ... here you go ... Code:
#include "stdafx.h"
#include "iostream"
#include "cmath"
using namespace System;
int main(array<System::String ^> ^args)
{
using namespace std;
cout << pow((double)2, pow((double)2, 2));
return 0;
}
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#12 |
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If you make it at school, than the best tutorial is the book in school
The teacher wont give anything outside the book We made C++ and Java without a book and it was extremely difficult to understand |
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#13 |
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When I first learned C++ years ago, I found the hardest part to be the transition from working in a functional programming language (C, Pascal, etc.) to an object oriented language. After writing code for years with a functional mindset, the abstract concepts of OOP were quite foriegn and almost seems superfluous at the time. Of course, once I really understood OOP, there was no looking back as it's advantages and benefits became readily apparant.
Learning the new syntax of different language is really the easy part, as once you get some code working you basically won't forget how to use the syntax for any given example, or at least know where to find it in a programming reference. IMHO, the best thing anyone could possible do is to find themselves a mentor who is willing to answer all the questions that you will have on the undelying concepts of a given programming paradigm, and hopefully one who has a great deal of patience and the ability to present things from different angles when something is just not sinking in. Thankfully, I was blessed with a mentor who besides being a coding god, had both of those traits, and to this day is a very good friend. He has since moved into higher management levels at GE and I now code more than he does, but I still pick his brain on the rare occasion when I have questions on really low level code. When I was learning to code, the internet as we know it did not exist, so the new coders have a great advantage as there are many fine coders here on TPU who are willing to share their knowledge and experience simply for the asking, and who remember what it was like to be a coding n00b with more questions than answers.
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#14 | |
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Quote:
Also, what is "cout"?
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#15 |
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It's the command to send output to the console.
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#16 |
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Damn where are the days when things were at least a little bit self-explanatory LOL.
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The head honcho at the Serious Gamers' Association Criticism “However, the Intel CPU dispatcher does not only check which instruction set is supported by the CPU, it also checks the vendor ID string. If the vendor string is "GenuineIntel" then it uses the optimal code path. If the CPU is not from Intel then, in most cases, it will run the slowest possible version of the code, even if the CPU is fully compatible with a better version. ” |
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#17 | |
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Quote:
Unfortunately my mentor rejected me of being part of a project with Ogre3D for 9 months and accepted a girl who doesn't know how many bytes takes an int. That made me "VERY ANGRY" and i made the project using XNA in a single day. Now i know he was not amentor. He was a fool trying to tell us that call of duty black ops uses the best vertex shaders ever made. I didn't lose my patience with him and went on programming myself. What is worse i have a lot of people arguing very bad about me and they don't want me to study programming, but i didn't hear anything and went on reading a 1200 pages book. |
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#18 |
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When making a DnD dice roller a couple of months ago I remember using several math.min functions inside each other to work out 4d6 minus the lowest roll.
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#19 | |
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Quote:
the return is used for the argument. this is C++/CLI (.NET), not native C++ Last edited by ctrain; Jan 13, 2012 at 05:00 PM. |
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#20 |
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I know, ctrain ... that is because Brandon said he had to use VC++ in his uni classes.
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#21 | |
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Quote:
I tried it on visual studio 2010 it didn't work It will work if you add a file -> new project -> visual C++ -> win32 -> win32 console application -> empty project Copy paste it and it will work. It worked on my pc If you have trouble just post your problem or watch the steps again
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#22 | |
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Quote:
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#23 |
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I know this thread is old, but to help out:
I fixed the error in Visual Studio 2010 using math.h header instead of cmath. You should also remove the precompiled headers when starting a new empty project. In Visual Studio 2012, it works perfect since it has the new headers and C++11. |
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#24 |
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