![]() |
|
|
#1 |
![]() Join Date: Feb 2012
Location: India
Posts: 76 (0.17/day)
Thanks: 9
Thanked 5 Times in 5 Posts
|
Isn't Mass Effect 3 a good example of optimized PC Game?
I just played this game in hd even with frap at 1280x720 res. i was getting about 21-25 fps and no real lag but when i compared this to LA Noire with average graphics. It just make the developers look unprofessional, isn't it?
I played it for 3 hrs, the gameplay is very nice, although i had this game since the release but didn't played as i was busy in other things. But i would like to know how come Rockstar and most of the brands make such poorly coded games whereas a few are well optimized? |
|
|
|
| The Following User Says Thank You to Vendor For This Useful Post: |
|
|
#2 | |
|
Banned
Join Date: Mar 2009
Location: Cybertron aka Canada
Posts: 4,083 (2.65/day)
Thanks: 827
Thanked 1,202 Times in 920 Posts
|
Quote:
|
|
|
|
|
|
|
#3 | |
|
TPU addict
Join Date: Jun 2007
Location: US\ Uk Born
Posts: 8,795 (4.07/day)
Thanks: 1,675
Thanked 1,348 Times in 1,170 Posts
|
Quote:
Lag ? well did they nor update the game for more to PC standard ? and your running a 8400 lolz. Which on the PS3 it lagged a tiny bit. EDIT: With playing it on the PS3 already not tried the PC version which i will one day when it's cheap enough just for the heck of it so it might be just crappy or it could be that 8400 you say you have. Mass Effect optimized ?. haha if you want a optimized game it's called Skyrim or even Metro. |
|
|
|
|
|
|
#4 |
![]() Join Date: Feb 2012
Location: India
Posts: 76 (0.17/day)
Thanks: 9
Thanked 5 Times in 5 Posts
|
actually, i also have la noire on my ps3.. but it wasn't my fault to get it add up on my build. It was due to stupid assembler who couldn't understand what is Gaming rig.
|
|
|
|
|
|
#5 |
![]() Join Date: Mar 2008
Location: Zagreb, Croatia
Posts: 614 (0.33/day)
Thanks: 158
Thanked 78 Times in 62 Posts
|
db.
__________________
Send your kids to music lessons. This commercial music bs needs to die. I'm on Soundcloud |
|
|
|
|
|
#6 | |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,576 (6.28/day)
Thanks: 1,755
Thanked 2,596 Times in 1,960 Posts
|
Quote:
http://www.pcgamer.com/2012/01/19/ma...on-on-2gb-ram/ Unlike EA, Rockstar likes to upgrade the game to make use of the hardware resources in computers. For example, Rockstar consistently makes high resolution textures available for graphics cards with a lot of VRAM.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
|
#7 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Quote:
GTA:IV is a great example. When Rockstar released the PC version they unlocked the engine to the max, and at max settings it looked awesome but ran like crap. Everyone bitched, but when the game was run at reasonable settings it still looked better than anything else available, and ran great. All rockstar would have had to do to "optimize" the game was lower what the maximum settings were for the engine, but they didn't want to do that, they wanted the game to be wide open and really show off what the engine was capable of.
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
| The Following 2 Users Say Thank You to newtekie1 For This Useful Post: |
|
|
#8 | |
![]() Join Date: Oct 2008
Location: Australia
Posts: 2,473 (1.47/day)
Thanks: 1,248
Thanked 627 Times in 407 Posts
|
Quote:
|
|
|
|
|
|
|
#9 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,576 (6.28/day)
Thanks: 1,755
Thanked 2,596 Times in 1,960 Posts
|
Mass Effect was made for Windows and ported to console. Mass Effect 2 and Mass Effect 3 were made for consoles and ported to Windows. Enivronments were quite large and detailed on Mass Effect. Mass Effect 2, they got smaller but more detailed and even smaller and more detailed on Mass Effect 3. If consoles were out the equation, environments would have stayed large, perhaps getting larger, and detail would increase due to how cheap RAM has gotten (average system had 1-2 GiB back in 2007 and today that's moved to 4-8 GiB). That didn't happen because the amount of RAM consoles have hasn't changed. EA demands better graphics of Bioware so Bioware's only solution was to cut environment size.
Take, for example, SSV Normandy, there was no load screens when changing decks. The entire ship was likely loaded into memory the entire time the player is on it. SR-2, every floor is effectively an entirely different map.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#10 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Quote:
People judge games like GTA:IV or Crysis because on max settings they push hardware, but the fact is that they run extremely well on huge ranges of hardware, all the way down to low end hardware and look good on low end hardware at the same time, and that is the true sign of an optimized game. A lazy port is the ones that just essentially transfer the console settings for the engine over to the PC, or just give BS settings like "Low/Medium/High" for graphics and don't allow any tuning. That isn't optimization, but it will give the result you are looking for, a game that runs smoothly on "max" settings, and people would praise these types of games as being optimized all the time.
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
| The Following 2 Users Say Thank You to newtekie1 For This Useful Post: |
|
|
#11 |
|
Banned
Join Date: Mar 2009
Location: Cybertron aka Canada
Posts: 4,083 (2.65/day)
Thanks: 827
Thanked 1,202 Times in 920 Posts
|
Rockstar doesn't give a sh*t about the PC. Midnight Club, Bully, Manhunt, LA Noire, all the 3D Grand Theft Auto games are console ports.
|
|
|
|
|
|
#12 |
![]() Join Date: May 2009
Location: Latvia
Posts: 801 (0.55/day)
Thanks: 137
Thanked 79 Times in 65 Posts
|
Unreal Engine 3 is optimised by default, if I am allowed to say that.
Plus, lack of HD textures (DAMN THE SHEPARDS JACKET AT THE START OF GAME WTF IS THAT S...!!!) and spectacular effects helps with this. Still looks good enough. P.S. Dont get me started on endings though. xD
__________________
His will be done.
|
|
|
|
|
|
#13 | |
![]() |
Quote:
Optimized is not what I or anyone else would call it. The reason everyone bitched was because the game ran the same whether on a 4670 or a GTX 285. What made the difference was the number of cores you had. Since consoles lack the GPU horsepower that we had in the PC at the time, most of the physics and open environment stuff was rendered on the CPU. The PS3 cell architecture, for example, can handle something like 6 to 8 threads. This was about a month or two after Nehalem came out. I moved from a C2Q at 3.2Ghz to my i7 920 and even the 920 at stock clocks kicked my overclocked Q9400 to the curb and laughed at it. I'm not exaggerating when I say that I literally doubled my frame rate with that one simple upgrade. It was at ~25-30 with the Q9400, the i7 920 was ~50. New or old OS did not matter. GTA IV was anything but optimized and a perfect example of the crap we get from the consoles when the publisher puts zero effort in to it. Even now it is unoptimized though a lot better then it was. It's a matter of what the game engine is designed for. GTA IV is designed to use a lot of CPU resources to make up for the GPU weakness in the consoles. They just rewrote the code to work on x86, end of story. There's not any real optimization any developer can do short of rewriting the engine to make use of more GPU resources instead of leaving them all on the CPU.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet |
|
|
|
|
|
|
#14 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Quote:
And the biggest CPU load was caused by the Clip Capture feature, which basically recorded all your gameplay, so essentially the equivalent of FRAPS running constantly while playing the game. A feature the console versions obviously didn't even think of having. Once that feature is turned off, the CPU becomes a lot less important. No one talks about that though...
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate Last edited by newtekie1; Apr 2, 2012 at 03:25 AM. |
|
|
|
|
|
|
#15 |
|
"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,576 (6.28/day)
Thanks: 1,755
Thanked 2,596 Times in 1,960 Posts
|
Remember, Xbox 360 ran GTA4 at 720p and PS3 ran GTA4 at 630p. Neither console could handle 1080p.
__________________
Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
|
|
|
|
|
#16 | |
![]() |
The game didn't even run 1080p textures. It scaled up a lower resolution texture for the high resolutions that the PC could run.
Quote:
Yes the CPU takes care of the AI, but if you turn down the draw distance and detail then also turn down the demand on the CPU, not the GPU like it should be. Even AMD disables anything more then 2 GPUs since the game demands so much out of the CPU already (that's their statement not mine). nVidia does not and it shows as scaling stops at 2 GPUs and gets worse the more you add.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet |
|
|
|
|
|
|
#17 |
![]() Join Date: Mar 2012
Location: england
Posts: 121 (0.28/day)
Thanks: 142
Thanked 39 Times in 21 Posts
|
Rockstar and most of the brands make such poorly coded games
+1 |
|
|
|
|
|
#18 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Quote:
Yes, turning down the draw distance lowers the number of AI objects the CPU has to control. It isn't a hard concept to understand. Turning down the detail most definitely affected the GPU, not the CPU. The draw distance affected CPU because of the number of AI objects the CPU is controlling. Here is a shocker, they actually coded the game to us multiple cores very well. Lets see some of those other "optimized" games do that. Oh, and they managed to simulate several city block worth of people and vehicles around the player at all times, in real time. What other games have you seen manage that with lower CPU load? Hell what other games have you seen manage that at all? Oh, and of those, which also have the gameplay being recorded constantly in the background with a FRAPS like style?
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate Last edited by newtekie1; Apr 2, 2012 at 03:46 AM. |
|
|
|
|
|
|
#19 |
![]() |
Again I just return to my statement that AMD made that the game is more CPU demanding then GPU demanding to the point that they disabled more then 2 GPUs.
If the draw distance and detail effected the GPU so much, then why does the GPU memory usage not move with those two settings? I see BF3 on the opposite side of what GTA IV was, though they are far from the same but I think close enough to be similar to compare to.
__________________
AV-Test reports (updated Quarterly)
Fan sounds, airflow, and voltage/rpm recordings: Martinm210, Cooling Technique, atreviewnet |
|
|
|
|
|
#20 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Quote:
Why don't the affect GPU memory? Because there aren't any more textures being loaded into memory with either of those settings. The textures are already loaded into the memory, the only thing that is changing is polygon count and number of AI objects, which have no real affect on amount of GPU memory. However, turning down the detail did affect the GPU performance greatly, just not GPU memory(please tell me you aren't basing your argument on amount of GPU memory used alone...). The GPU usage definitely goes up when detail is raised, the GPU has more polygons to draw. And no, BF3 doesn't come close to GTA:IV when it comes to AI being controlled by the CPU, not close at all.
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
|
|
#21 | |
![]() Join Date: Jan 2009
Location: Brisbane, Australia
Posts: 2,516 (1.58/day)
Thanks: 57
Thanked 528 Times in 470 Posts
|
Quote:
This +1 i often find myself agreeing with 60%+ of Newtekie1's posts :P
__________________
“it's still EA.. they will F*** it up. F***ing up games is the only thing they do consistently.” -TRIPTEX_MTL
|
|
|
|
|
|
|
#22 | |
|
Join Date: Apr 2012
Posts: 2 (0.00/day)
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
Honestly though, I agree to some extent, but I have to wonder if their software was ever truly taking advantage of the cell architecture since they developed for the 360 as well. If they really wrote the engine correctly, then the PS3 version wouldn't be rendered at a lower resolution. By the way, there are no such thing as "1080p textures." Texture resolution is independent of screen rendering resolution. |
|
|
|
|
|
|
#23 | |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Quote:
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
|
|
|
#24 | |
|
Join Date: Apr 2012
Posts: 2 (0.00/day)
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
|
|
|
|
|
|
|
#25 |
|
Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,752 (6.48/day)
Thanks: 780
Thanked 5,116 Times in 3,707 Posts
|
Very true, still very CPU intensive regardless.
__________________
Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Mass effect Save Game Editor | silkstone | Games | 9 | Mar 13, 2012 07:35 PM |
| New Mass Effect 3 Trailer Unveiled At The Video Game Awards. | DragonBorn | Games | 2 | Dec 13, 2011 03:10 PM |
| Mass Effect 2's decisions in Mass Effect 3 *Spoiler Alert* | inferKNOX | Games | 5 | Jul 22, 2010 01:49 PM |
| Singapore Lifts Ban on Mass Effect Video Game | malware | News | 10 | Nov 19, 2007 04:58 PM |
| ATITool still take effect when program isn't started? | ThirdNova | ATITool | 4 | Jan 21, 2007 01:16 AM |