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#26 |
![]() Join Date: Aug 2009
Location: Argentina (South America)
Posts: 753 (0.54/day)
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Thanked 245 Times in 174 Posts
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__________________
TRUTH is subject to change without notice |
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#27 |
![]() Join Date: Jan 2011
Location: Pasig City, Philippines
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no cockpit? MAJOR TURN OFF >:[ (waits for Project CARS)
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#28 | |
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Quote:
@KingPin, Not surprising that the article you linked to in one sentence takes that 5% cockpit audience down to nothing when following it with saying omitting it is "more beneficial to everyone". I's a bit hypocritical when they invite staff from places like GameTrailers over, toss them in a D-BOX, and insist on seeing whom can drive the best. If that's not a 5 percenter scenario, I don't know what is. In the end it's just a cheap, lazy alternative to omitting cockpit view on consoles only, or lowering out of focus textures on systems that can't handle it as well. I mean let's face it, cockpit view is supposed to primarily give the feel of concentrating on the road and your opponents from the driver's perspective anyway, not admire dash textures or distant terrain. They're really shooting themselves in the foot with this. There may indeed be only 5% of their race game audience using cockpit view, but typically if those 5 percenters are given a game they like, they are FAR more loyal and active online than those whom come and go casually. They're also throwing out a statement as if to say they are nowhere as good at developing as Slightly Mad, whom made both Shift 1&2 with cockpit view across multiple platforms and with pretty damn good graphics. @Viper, I can relate to the sentiment, but really, GRID and Project CARS aren't even the same class of game. |
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#29 |
![]() Join Date: Sep 2011
Posts: 572 (0.91/day)
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2 new gameplay videos ..
Chicago street California coast |
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#30 |
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Eligible for custom title
Join Date: Nov 2009
Location: San Diego, CA
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Thanked 1,711 Times in 1,432 Posts
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I'm excited! I hope it's just as good as the first one, and not a steaming pile like NFS : Shift 2 was!
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