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Moderator
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New NVIDIA compiler lets developers offload math functions to GPU
NVIDIA has announced the release of beta versions of the SDK and C compiler for their Compute Unified Device Architecture (CUDA) technology. The C compiler includes a set of C language extensions that will enable developers to write C code that targets NVIDIA's GPUs directly. These extensions are supported by software libraries and a special CUDA driver that exposes the GPU to the OS and applications as a math coprocessor.
This approach differs to that taken by AMD/ATI and their "Close to Metal" (CTM) initiative. With CTM, AMD/ATI has opened up the low-level ISA so that their graphics products can be programmed directly in assembly language. CTM relies on developers creating libraries and higher-level tools for in-game use. Quote:
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Bird of Prey
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Cool deal.
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Banned
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It is!
I saw ATI apply this type of thing to SETI@Home a couple of years back, & it made tearing thru unit processing way, WAY fast... It would definitely seem that videocard GPU's are much faster @ that type of computation (largely "FPU/floating point unit" oriented on the mobo CPU). APK |
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#4 |
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hate to bust your bubble, but that was more likely Folding@Home a few months ago.
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#5 |
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I though folding@home only worked for ati cards
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Quote:
And, you're probably correct - It probably was most likely Folding@Home this was applied to, after all! (I did both projects for a decent stretch (for this forums' team in fact for Folding@Home) - but, I did FAR more on SETI though, & since it began in 1999 (took a break 2001 - 2002, didn't have "enough machine" imo back then to do units fast)) * However: I am fairly certain where I saw mention of it was RIGHT before I joined here, around a year ago, SO YOU ALSO, may be "off" on the dates you mention (a few months ago, because I joined here way longer ago, than that, & I saw it on their forums quite a bit before I left them) on the SETI@Home forums! Hey - they're both (as I am sure you know) 'distributed computing' concepts, & I was a part of them both... Now, as to details on them? Heh, they're 'hazy' for me now, & what I saw on forums about them. Why hazy?? Simply because they're not 'crucial to my existence'... non-essential information, for me??? I let it fade... it 'takes up space' is why, & gets a "DB reorg" (compacted out blank records). APK P.S.=> Am I human? Do I forget things that aren't "110% crucial to my existence"?? Heck, absolutely - this 'factoid' isn't paying the bills for me, it's merely "trivia" @ this point... Plus, I can stand correction @ times, like anybody else - so, thanks for that, on that note! apk Last edited by Alec§taar; Feb 21, 2007 at 06:02 PM. |
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#7 |
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presently, yep, but i would hazard a guess that they're probably pursuing development for nVidia's latest line of cards.
@APK: The F@H GPGPU client was first beta launched at the beginning of last october (2006), but discussion was flying about it for well over a year before
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“yeah i'm sorry .. i'm not so good at programming.. i just started” -W1zzard
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#8 |
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It would be great if microsoft supports things like this in their .NET framework, considering that .NET apps can get machine-specific optimizations when they are compiled on the computer running them.
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Quote:
(Couldn't recall if it was beta or what was what... just that I knew it was going on OR going to be going on, rather...) ![]() * Yep... getting old & senile here I think... has to be this in part: I never used to forget anything, even details... not the case anymore! (LOL - OH WELL!) APK |
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#10 |
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This sounds like it should be good for a lot of people.....but will it actually work?
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