![]() |
|
|
#1 |
|
Banned
Join Date: Jan 2007
Location: Edmonton, Alberta, Canada
Posts: 31 (0.01/day)
Thanks: 0
Thanked 10 Times in 10 Posts
|
...Vista game Performance: Vista vs. XP and ATI vs. Nvidia...
|
|
|
|
|
|
#2 |
|
Banned
Join Date: May 2006
Location: Someone who's going to find NewTekie1 and teach him a lesson
Posts: 3,380 (1.32/day)
Thanks: 0
Thanked 102 Times in 101 Posts
|
Thank you y eye!
![]() * This looks like just the kind of review I want to see, especially comparing gaming on this new OS platform, using BOTH of the "Big 2's" video cards on the SAME games! This is because I tried VISTA finally, hands-on yesterday while shopping @ BEST BUY w/ a buddy of mine & surely liked it. (I didn't think I would like VISTA as much as I did, but, "lo & behold"... 'miracles happen' lol!) AND, the entire OpenGL vs. DirectX 9/10 'conundrum' on VISTA interests me greatly... Yes, MS did relent (sort of) on letting OpenGL gaming run on VISTA (just found this out the other day, well, I did hear about it here earlier than that, but never got details) HOWEVER... now, I have them, & HOW it is that MS did it! Above all, I am not operating on partial or incorrect information either... I hate that. (ICD layers & 3 diff. methods in fact - some software emulated, others direct from vendors own ICD layers etc.))... I also found out via my own 'research' into lib dependencies, that OpenGL.DLL from MS has ALWAYS had calls to DirectDraw (DDRAW.DLL) via looking @ it here on Windows Server 2003! Thing is, I saw something VERY LIKE THIS, & YEARS AGO on 3dFx Voodoo's GLIDE, via the same method I used to determine this here... BUT, w/ MS' stuff? Well, I never KNEW Ms' was doing the same though, in using DDRAW.DLL calls in THEIR OpenGL.DLL dynamic link library, even though I have been a gamer & coder for years now! This just goes to show you, lots I still don't know 100%... it happens, lol! (This field is WAY big... tons of details/facts & more to be aware of, much less keep @ the forefront of your memory in all of its detail as well!) The reason for my looking @ OpenGL.DLL was 110% PURE curiousity! That came after seeing the explanation folks in that thread gave me, & the URL's they pointed to... & also that Microsoft's OpenGL.DLL implementation is software-emulated, which explains a great deal as to WHY vendor ICD layers over OpenGL.DLL by MS are SO much faster - they let their hardware handle it DIRECTLY, going straight @ the hardware, instead. Funny part is, I always thought "DirectX" & yes, DirectDraw WAS that - a straight 'pass thru' to the hardware, blowing by HAL restrictions etc. (here I could be wrong though). It's interesting to myself @ least, & somewhat distressing, but it does work still, which is what I cared about because I like IDSoftware games, & they use OpenGL! APK P.S.=> Anyhow - thanks, off to take a read now! apk Last edited by Alec§taar; Feb 21, 2007 at 06:40 PM. |
|
|
|
|
|
#3 |
|
Banned
Join Date: May 2006
Location: Someone who's going to find NewTekie1 and teach him a lesson
Posts: 3,380 (1.32/day)
Thanks: 0
Thanked 102 Times in 101 Posts
|
Great review... fair, even-handed, & VERY comprehensive!
![]() GOOD "scientific method" too... APK P.S.=> DO read this one guys... apk |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|