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Old Feb 5, 2007, 02:48 PM   #1
Ketxxx
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would anyone be interested in helping with an oblivion supermod?

Anyone? The idea is simple, but mammoth in proportions. The good thing is it allows for limitless imagination Using the borderless cryodill esp file, the idea is to expand oblivion into the other provinces (hammerfell, morrowind, skyrim etc) and make everybodys imaginations about the other provinces become real. For example Morrowind would be a province largely populated by dark elves, have mostly dark thundery weather, and of course the buildings would be grand affairs to be gazed at and even the odd super weapon to be earned\bought in preperation for special surprises

If its doable the idea to even have secret areas to be discovered - how would all you oblivion nuts like to meet the last surviving dwarves? Lastly as an example of the grand ideas, again if its possible, even have a boat travel system to visit some provinces away from the "mainland". Of course quests will also be added, but I'm hoping a good chunk of them will take care of themselves as fans of this idea who may not want to actively be involved in its making but would love to make a quest or two. All ideas for this supermod will of course be taken into account, its gonna be one hell of a team effort and I'd love to include as many peoples ideas as possible.

So whos interested\good with the oblivion engine?
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Old Feb 8, 2007, 10:27 AM   #2
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nobody
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Old Feb 8, 2007, 08:15 PM   #3
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I would, but I don't have the time or knowledge I'm afriad. Let us know how you get on - I'd be happy to test it for you, but I can't help you make it I'm afraid
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Old Feb 8, 2007, 09:01 PM   #4
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ah I could finally use my skills to help someone! yea I am alright at 3ds MAX 9. I can help with modeling and texturing most likely. cant rly program thou...
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Old Feb 9, 2007, 10:12 AM   #5
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you have pm zero cool

jimmy; ok, you can be one of our official geuine pigs.. err.. i mean testers
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Old Feb 9, 2007, 10:21 AM   #6
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If I only knew how to make mods at all I would be glad to help, but unfortunately I have never even tried so I can't help D: But if you want me to, I can be a tester if you want me too



This idea is holy I hope this supermod will become more then a thought!
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Old Feb 9, 2007, 10:39 AM   #7
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if u want to help with the making apa by all means dont let your inexperience stop u ive never made an oblivion mod before either, my main fortee is attention to detail, ideas, and once i learn how awesome skinning for new armours and weapons. total team efort, so if u wanna help with the mega mod lemme know
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Old Feb 9, 2007, 10:57 AM   #8
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i saw somebody was wanting to make a startrek mod for oblivion(no joke) weird idea but could be fun lol who wouldnt want to shoot a guard with a phaser and take his gear :P

i cant mod games for shit sorry to say, i lost the skillz years ago, if u get to a testing stage i could help with that and tweaking but other then that im useless sorry to say.

i would like to see somebody make a tool (maby with vb?) for tweaking the config and shader files for perf/quility since i get tired of rooting around in text editors :P
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Old Feb 9, 2007, 11:10 AM   #9
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dammit all i need is ONE person whos good with scripts an stuff lol

maybe itll help if i list the folk i need;

Scripters - compiling the code, fixing found bugs in the general code
Skinners - for modelling, texturing that sorta stuff
Quest writers - responsible for fixing any bugs in their quest code
Testers - for when a working beta is ready, of course
General Community - for ideas to spur the rest of us on

Also as its a massive team effort, us involved in the making of this super mod wont only be looking to incorporate as many of the (good) ideas we can think of as possible, but we also want to hear ideas from the community, and by all means if ppl want to see something specific, design it, show us, and the community can vote on it

Teasers will also be sometimes shown dont worry such as now, remember the "surprises" i mentioned? well one of the surprises names is Alpha-Cetra, I'll let all you folk out there speculate if its a boss, weapon, armour, or something else
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Old Feb 9, 2007, 03:48 PM   #10
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urgently needed!

oblivion scouts!

basically, ppl who dont mind scouring the world of oblivion picking out areas us in charge of the mega mod can possibly exploit. ill be clearer on details later, or maybe zero cool will come along and clarify
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Old Feb 9, 2007, 04:04 PM   #11
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I can model if needed (3d model that is)
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Old Feb 9, 2007, 04:05 PM   #12
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I've done quite a bit of BETA testing in my time, so I'd gladly test it for you if required. I also know my way around the Construction Set some what. Created simple mods e.g. housing, items etc. I'm no skinner though.
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Old Feb 9, 2007, 05:53 PM   #13
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list of whos on the team so far:

3D Modelling

Nicholson
zero cool

Mods \ Putting stuff together after creation

Darknova

BETA Testing:

Darknova
Apa
Jimmy 2004
KennyT772

Who we still need (currently):

modders \ compilers
Script debuggers
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Old Feb 9, 2007, 06:07 PM   #14
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I can help beta test. im still playing threw right now but i have done a fair amount of exploring.
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Old Feb 9, 2007, 07:01 PM   #15
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sweet - added to the beta testers list, once we have a working mod you will be called upon

any ideas you have had (the community) ud like to see let us know, if we like the idea, we will add it
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Old Feb 9, 2007, 07:44 PM   #16
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Ket, try Alec, he can put his hand to most software stuff, he might be able to help with some aspects, as for me.........I'm crap!
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Old Feb 9, 2007, 11:42 PM   #17
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ahh yea, ill go hunt out one of his posts
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Old Mar 12, 2007, 05:51 PM   #18
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^^^ressurrection^^^
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Old Mar 12, 2007, 06:19 PM   #19
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^^^ressurrection^^^
About time aswell!
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Old Mar 14, 2007, 04:07 AM   #20
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um don't you need mappers? i make maps for half life 2 mods and stuff and unreal so i dunno if i could help make maps for this but um, if you link me to the program to do so i may be able to help out
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Old Mar 14, 2007, 05:18 AM   #21
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i do 3ds modeling... but i really don't know how much time i have to do this.

btw, it might help to figure out if whatever proggie we're using to make this mod actually likes MAX models... otherwise, 3ds just simply won't work.

photoshoppers might be good for the char mapping, you gotta do a uvw unwrap or sommat like that on the mesh and make it nice and flat-like. then brush it up thru photoshop. idk tho.

oh yea, and i don't play oblivion either....hehe
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Old Mar 14, 2007, 05:31 AM   #22
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im just starting to get the hang of the construction set (i managed to put a house on the map), gimme a few more weeks/months practice and i'll chip in
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Old Mar 14, 2007, 01:14 PM   #23
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Ok sweet. We have a website thats in the making and as soon as I get a spare hour or so I'll do the main page content for it. In the meantime heres the Link if anyone wants a preview
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Old Mar 14, 2007, 01:19 PM   #24
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Quote:
Originally Posted by joinmeindeath417 View Post
um don't you need mappers? i make maps for half life 2 mods and stuff and unreal so i dunno if i could help make maps for this but um, if you link me to the program to do so i may be able to help out
PM zero cool, he can likely set you up with all the software we plan to use in making the mod we have decided that we are going to start with black marsh, so lots of swamp, only being able to get around by boat largely, new enemies and bosses, the fabled "Zenos", and many other things
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Old Jul 8, 2007, 02:31 AM   #25
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*Resusitation*
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