![]() |
|
|
#1 |
![]() Join Date: May 2007
Location: Tennessee
Posts: 3,987 (1.82/day)
Thanks: 387
Thanked 313 Times in 243 Posts
|
Is dx10 really as great as windows claims?
*edit should be "microsoft" instead of windows in post title*
looks like opengl 2.1 is giving dx10 a run fors its money will dx 10 be all that it's stacked up to be? check it out... http://www.winmatrix.com/forums/inde...howtopic=13647 Last edited by Ravenas; Jul 13, 2007 at 06:29 AM. |
|
|
|
|
|
#2 |
|
Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,554 (10.97/day)
Thanks: 3,699
Thanked 8,691 Times in 6,390 Posts
|
OGL 2.1 probably uses the DX10 hardware features, thats how its always been.
DX10 makes everyone play by the same rules in hardware, OGL uses that hardware in (sometimes) better ways. Looks good really, i'm all for games being capable on other OS's (Mac/linux)
__________________
![]() Edumacational thread about PC Audio My external HDD's.5x samsung 1TB + 2x Seagate 1.5TB = 8 TB external storage 32 Bit OS vs 64 bit OS information How to get hardware accelerated H264 playback (DXVA) Netbook Owners United! |
|
|
|
|
|
#3 |
|
Senior(Citizen)Moderator
Join Date: Jan 2006
Location: Worcestershire, UK
Posts: 12,741 (4.75/day)
Thanks: 1,093
Thanked 1,934 Times in 1,436 Posts
|
I suppose the answer is, did you notice much difference between DX8 and DX9? One of the main things to come out of DX9 was SM3.... HDR lighting and TBH it did absolutely nothing for me, I appreciate there were other improvements also.
I know in DX10 SM4 improves on HDR as well as more realistic partical effects and so on and so forth, lets just not forget that in most games, it's the gameplay that makes people play it and not the visuals, once the visuals have been experienced for a while, you start playing the game again and again for it's gameplay.
__________________
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|