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Old May 30, 2008, 12:51 AM   #176
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You did a really great job on this Why include a sound file? Use those already in windows
http://www.codeproject.com/KB/winsdk...bble_Sort.aspx - read this if you really want to try make a timer.. You can use most of the stuff this tutorial shows

Its amazing how fast you got from nearly nothing to this
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Old May 30, 2008, 12:55 AM   #177
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i have you to thank for alot of it and the fact that i have alot of free time.

i know that windows includes them but id need to know were to paiont the read tag ot i dont know the destination or the names of any vista sound file so i cant make it work yet
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Old May 30, 2008, 02:19 AM   #178
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Its amazing how fast you got from nearly nothing to this
I second that one! and I have to thank both you and Solaris! Great people right there!
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Old May 30, 2008, 02:22 AM   #179
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thanks man some people just need a 1up your the man CS
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Old May 30, 2008, 02:24 AM   #180
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Hey, I learn from tons of people on here! I just all ways am happy to see someone do something great! WOOT WOOT!
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Old May 30, 2008, 02:25 AM   #181
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Ill second that CS keep up the good werk Sol
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Old May 30, 2008, 02:28 AM   #182
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thanks trip people like you and CS keep this stuff comin out thanks for testing guys
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Old May 30, 2008, 02:29 AM   #183
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Give me more to test and I'll be happy to do it!
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Old May 30, 2008, 02:30 AM   #184
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Got the test to run...went smooth as silk.

Nice work Solaris...cant wait till this gets some sort of scoring system!

I understand it takes time tho...no hurry!
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Old May 30, 2008, 02:31 AM   #185
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Got the test to run...went smooth as silk.

Nice work Solaris...cant wait till this gets some sort of scoring system!

I understand it takes time tho...no hurry!
I second that! Can't wait to see this baby as a sticky on TPU!!!!
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Old May 30, 2008, 02:33 AM   #186
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haha ill try thanks guys!!! glad it worked sneeky all good news @ CS does the last build not work for you?
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Old May 30, 2008, 02:35 AM   #187
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A sticky would be great cirtainly worthy
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Old May 30, 2008, 02:36 AM   #188
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A sticky would be great cirtainly worthy
Im Solaris17 and I make things take a peak.
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i had to i saw that old post and was inspired. :P
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Old May 30, 2008, 02:38 AM   #189
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What do you mean last build? of yours? its all worked so far.
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Old May 30, 2008, 02:44 AM   #190
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Im Solaris17 and I make things take a peak.
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i had to i saw that old post and was inspired. :P
Lol awesome haha i continue to inspire
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Old May 30, 2008, 02:45 AM   #191
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YAYYYYYYYYYYYY good news good news i may or may not remove the media test..can anyone of you give me the path of a system audio file? preferably the vista log on/log off sound anything really that isnt modified changed and has a relatively good length.
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Old May 30, 2008, 02:52 AM   #192
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im sorry i was tired and the net wasnt working right so i was frustrated ill try to answer all of them :P

test 2 is a filler its kinda like a warm up stage it cools the card back down and it makes sure that certain parameters are cleared etc so they arent in memory
Ahh: so the test DOES perform a specific job. Was unaware of this

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the problem with test 3 is that well im unsure as to why its not using it all....the test has 1000 objects compaired to 100 in low mode the problem is is that i can only do so much to improve it. im starting to hit the parameter limit to the point were some of the values i enter arent compatable with winsat.exe...you see the reason some of the gpu tests were crashing for example were because of the amount of textures i was using in low mode their are 100 objects utilizing 20 textures this is a dividend of 5 100/20=5 after i saw this i figured i may be able to stop the crashing by making sure my changes are to scale...so i did 1000 objects by 200 textures however this failed this instead of crashing caused the test to stall. if you look at your ram the usage increases however the test will never enagage...i tried it on my server it caused a mem leak it utilizes all your ram than when its full the rig bsods and crashes.....after much of your testing i found that the limit was in the textures themselves or rather a limtation of winsat.exe winsat doesnt support more than 100 textures 1 over and the prog will hang 100> and it runs fine....now what im cnfised about is that the high mode currently runs on 1000 objects utilizing 100 textures almost 100 fold over test3 low mode so i reduced it to 800 wondering if i have hit a similar limit again because that would be the only logical reason as test 3 in high mode has more than just a few object/texture tweaks it has alpha rendering course manipulation etc. were as test 3 low mode does not so in all logic test 3 high should do just hat i had set out for it to do...stress the card more we will see.

the cpu tests seem to do exactly what thir designed to do....they are stressing to or close to 100% the reason for the dips i usage is because i have programmed it to do 5 iterations with varius buffer sizes each each latter iteration using a larger buffer size thus stressing a bit more. the low mode uses compression this is weaker than the encryption methode high mode uses in theory it will stress more... a cure to these dips would be for me to increase the time that they last however you will still get some dips as i cant stall the tests very long so enable to get the cpu stressed i need to make several tests that do the same thing to try and keep the usage up.
Sorry, dude, but you're talking Chinese to me ... i don't understand programming language. I'm only testing the prog, taking some screenies and commenting on what i think they tell me ...

My programming skills started with my spectrum and ended with Pascal, @ school, about 14 years ago ...


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the ram and HDD benches now work the HDD ebchies are a tad bit iffy but i treid them and they worked.

TPU doesnt officailly support Vista Mark i treid asking w1zz what he thought and he never got back i will ask sometime in the future if he'll host it etc but im unsure as to if he will or not i hope so but i cant really force him.
I would guess that, when this is working 110%, he may reconsider.

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i understand some of you would like FPS scores etc and while i agree you have to understand its not quite that simple ill explain....first this is all done via batch file. the .exe is the exact same thing as the bat for the most part. batch scripting is fairly limited as to what you can program into it for example a score will require mathematics. taking the avg or adding up etc...this is EXTREMELY hard to do in batch mathematics is almost impossible. another problem is that the batch file simply executes another program with parameters. this means the batch file in no way affects or even knows the bandwidth you get the time it takes you to finish a test etc..thats all known by winsat.exe and is displayed in the prompt. and though youd think that that is because the batch file tells it to..youd be right and wrong i have made the batch file force verbose mode "-v" which makes winsat.exe display bandwidth time etc..however as soon as winsat is executed it has controll of the prompt box not the .bat code thus im not sure its even possible given the lack of programming control and scripting limitations to get the resaults from winsat after its done running.

i hope that answered some questions thnx for helping and testing and supporting guys.
I see. I guess that it isn't possible to introduce some sort of pause between tests so that one i able to take a screenie @ the right time, for debugging purposes, then?

In any case, keep up the good work, dude
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Old May 30, 2008, 02:59 AM   #193
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i can enable a pause if you wish though ill only do it in test builds.
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Old May 30, 2008, 03:07 AM   #194
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i can enable a pause if you wish though ill only do it in test builds.
Yes. So far, were only trying to help you debug your program and, for that, it would help if a pause between tests could be introduced. Whether or not it can be introduced @ the right time is another matter, unfortunately

For better results, the pause must be right before the window created by the ongoing test closes so that, if a problem occurs, one can take a screenie of it and post it so you can better know the problem. Dunno if such a thing is possible
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Old May 30, 2008, 04:43 AM   #195
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i can introduce a pause after each test is run or after each test has failed for example so it would need user input before being able to start the next.
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Old May 30, 2008, 05:03 AM   #196
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i can introduce a pause after each test is run or after each test has failed for example so it would need user input before being able to start the next.
Yeah: that would be great.

When the program is finished, the pause thingy can be removed and it would help us help you!
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Old May 30, 2008, 12:38 PM   #197
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kk ill do that for test builds does the current work?

can someone running vista get me the system path for the log in or log off sound? once i get that i can work on the media test
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Old May 30, 2008, 01:04 PM   #198
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Can not actually find the startup sound within the system files so I had to hack it. Hope this is what you wanted (Vista Startup Sound). You'll find the login.wav and logoff.wav sounds within the system32/media folder.

Windows Startup.zip

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Old May 30, 2008, 11:52 PM   #199
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thnx so much
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Old May 31, 2008, 12:54 AM   #200
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kk guys 2.2.3 test build is up I also left up the latest stable build.

have fun
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