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Old Aug 8, 2008, 08:44 AM   #51
largon
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DrPepper,
You don't have to worry about that. Nehalem is just about as usefull for gamers as those silly "high performance gaming memory modules". Nehalem will only give you higher and higher max FPS = useless.
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Old Aug 8, 2008, 03:02 PM   #52
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Quote:
Originally Posted by largon View Post
DrPepper,
You don't have to worry about that. Nehalem is just about as usefull for gamers as those silly "high performance gaming memory modules". Nehalem will only give you higher and higher max FPS = useless.
Believe it or not, there are other things a computer can do besides gaming. And even in games, eventually they may effectively use 8 threads, thus giving nehalem a nice advantage. We'll just have to see.
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Old Aug 8, 2008, 06:51 PM   #53
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Originally Posted by farlex85 View Post
Believe it or not, there are other things a computer can do besides gaming. And even in games, eventually they may effectively use 8 threads, thus giving nehalem a nice advantage. We'll just have to see.
Aye but did skulltrail not have eight threads and ended up not being able to use them
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Old Aug 8, 2008, 06:54 PM   #54
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it could use the 8 threads. not much software utilized them all though.

and 8core nehalems will have 16 threads... not 8.

but yes... there are tons of other things than games. i'll be using mine for video encoding and benching.
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Old Aug 9, 2008, 02:16 AM   #55
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Aye but did skulltrail not have eight threads and ended up not being able to use them
Yeah games yet don't utilize it. W/ both intel and amd talking about many cored procs, I'm thinking it won't be too long until they do though, which is what I was saying.
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Old Aug 9, 2008, 08:07 AM   #56
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The problem is code in games is pretty much linear. There's only couple (not anywhere near 8) separate threads running. You just can't extract more and more threads because "things depend on other things" and thus low number of threads (like 1 or 2) is more efficient than four, let alone eight. Then there's the problem in the coder's end; multithreading a game engine means the coder's workload multiples too.
And the gains? A little bit more efficient CPU work. BUT. Modern games are/should be always GPU limited... Ho-hum.
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Old Aug 9, 2008, 08:47 AM   #57
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my god i wondered how long it would take till we went backwards on socket size. Soon we will get back to this, what i call the grand daddy of sockets

http://upload.wikimedia.org/wikipedi...8/Socket_8.jpg

anyone that ever handled a pentium Pro knows what i mean, but this socket looks more comparable to this

http://www.pchardware.ro/press/images/845Pro.jpg

the old socket 423, size for size, it looks like it, the Pentiumm 775 didnt change in size from 478 based chips so id say accuratly these new chips are similar in size, if anyone has any 423 coolers they might also fit lol
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Old Aug 9, 2008, 12:08 PM   #58
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Quote:
Originally Posted by fitseries3 View Post
it could use the 8 threads. not much software utilized them all though.

and 8core nehalems will have 16 threads... not 8.

but yes... there are tons of other things than games. i'll be using mine for video encoding and benching.
Sorry i wasn't clear lol I mean that there wasn't much software that could utilise 8 threads. Anyway apart from benching and encoding there's not really much of a use of it for me until my q6600 becomes useless at doing anything.
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