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#1 |
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STALKER SOC, 1920x1200 300FPS!!!
max settings, 1920x1200, 8xAA/16xAF
![]() Crazy stuff! all i did was change lighting from dynamic to static, and my FPS triples... Computer is in specs... RAM, CPU, GPU is all OCed.
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A+, N+, S+, MCSE. Heatware STEAM ID Name: furi0nst0rmrage (0s are zeros) M O D E R N||W A R F A R E || 2 || CLUBHOUSE // TEAM “The amount exaltation of the processor cores can brings amazing floating” -sparkle Last edited by 3870x2; Sep 10, 2008 at 02:08 AM. |
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#2 |
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nothing new man, it happens with my 8800 Ultra too with that game.
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#3 |
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maybe not anything new for you :P
EDIT: Let me know if there is any way i can get rid of that ultra for you.
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A+, N+, S+, MCSE. Heatware STEAM ID Name: furi0nst0rmrage (0s are zeros) M O D E R N||W A R F A R E || 2 || CLUBHOUSE // TEAM “The amount exaltation of the processor cores can brings amazing floating” -sparkle |
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#4 |
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yeah but now you don't have dynamic lighting and it looks the same going at 60-70 fps :'(
still impressive performance 'tho
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#5 |
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i beleive this happens because static lighting enables direct x 8 rather than 9
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#6 |
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the game already looks underwhelming as it is. how must it look in dx8 mode?
![]() i would try but i reinstalled Windows and didn't reinstall the game :\
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#7 |
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kets mod makes it look pretty good if you ask me
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#8 |
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what code did you use to get the FPS to show like that?
Nice performance btw. |
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#9 |
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i believe thats a program called "FRAPS"
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#10 |
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?
FRAPS?
wtf is that some new fangled fps counter? ![]() what will they think of next!
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#11 |
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fraps is a ingame video-ing program. I thought there would be a built in FPS counter..
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#12 |
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i got 90 FPS on my x1600 pro with static lighting, didnt look as bad as it does in your pic though
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#13 |
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it is fraps lol
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#14 | |
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Quote:
The difference between dynamic and static is the dynamic moves, and interacts with the world around you, creating a lot more geometric work for the GPU. This is a directX8 function, but only for the lighting, everything else is rendered DX9.
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#15 |
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Hehe, the game looks really silly with no shadows (static lighting)...
![]() Lighting does make a huge difference: ![]() Perhaps you mean ketxxx's collection of mods made by others?
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You were not supposed to see this. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Suum cuique pulchrum est. Last edited by largon; Sep 11, 2008 at 10:01 AM. |
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#16 | |
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Quote:
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#17 |
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You can use Xfire to view the FPS as well. Static lighting looks poo honestly.
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#18 |
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actually, static lighting would look very much the same as dynamic in a screen shot. When you move and the world moves, static lighting kind of "paints" the lighting and shadows on the textures, while light moves and changes on dynamic. There would be some, but not much of a difference known in a screenshot. If you would like me to prove it to you, when i get off of work tomorrow, ill take 6 screenshots, 2 of each scenery, and you can then guess which is static and which is dynamic. I can guarantee you will have to guess.
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#19 |
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Im talking about playing not screenshots, so yes it would look like poo.
Also your 8800GTS 512mb is better than his Ultra. Idk why youd want it. Oh and ill prove it to you in screenshots too. Look at the other screenshot compared to yours. Your screenshot looks like im trying to play Doom3 on Voodoo2 SLI. |
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#20 | |
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Quote:
Although, I agree with you in regards to SoC and screenies.Unless, you're running the Weather Overhauled mod, in which case, SL and FDL look remarkably different - mostly due to the parallax mapping and shaders involved.
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