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#1 |
![]() Join Date: Apr 2008
Location: Brazil
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New Crysis WARHEAD Benchmark Tool BETA
Hello !!
I've created a small utility to assist on benchmarking Crysis Warhead, much like Crysis Benchmarking tool. Frontend screenshot ![]() Requirements Windows XP/Vista Microsoft .NET Framework 2.0 Crysis WARHEAD (not included) ====================== FBWH Tool 0.31 Installer (Update 10/13/2008 12:05 GMT -0300) http://www.framebuffer.com.br/index....&file=FBWH.rar http://cid-0459fc515f4928b3.skydrive...ublic/FBWH.rar ====================== TODO ====================== CHANGELOG 0.31 - 10/10/2008 Fixed can't change game instalation path issue Added pause/resume between benchmark runs Added system extra information for ranked benchmarks (GPU clocks, Motherboard manufacturer/model, etc.) Added experimental ranked benchmark submission. Please note that the database will be cleared after the open test period ending at end of october. 0.30 - 01/10/2008 Fixed translation of button Save cvars in version en-US (Thank you 003 for reporting it) Internal build for online ranked benchmark tests. 0.29 - 30/09/2008 Minor bug fixes 0.28 - 28/09/2008 Bug fix - FSAA = True is not a valid console command, fixed to use FSAA = 1 when using AA. Thanks wolf2009 for reporting it. 0.27 - 27/09/2008 Now compiled with .NET Framework 2.0 Cosmetic bug fixes Display resolution now shows only available resolutions from display driver. 0.26 - 26/09/2008 Internal build 0.25 - 26/09/2008 Added additional logic to disallow execution when user don't have write access to game's folders. The program cannot run if it can't create the custom config file to run the benchmark and save the benchmark return log. Portugal (pt-PT) Windows localization now shows pt-BR localization 0.24 - 25/09/2008 Bug fix - Program won't start if using Windows versions different than english/brazilian portuguese 0.23 - 25/09/2008 New AA 8xQ, AA 16x and AA 16xQ added for NVIDIA GFX cards. 0.22 - 25/09/2008 Bug fixes - CUSTOM options as reported by HalJordanGL2814 - NVIDIA driver version string causing startup error (sorry!) 0.21 - 25/09/2008 New layout with new options Added v-sync and windows mode test options Added update check button (globe icon on bottom of screen) 0.20 - 24/09/2008 STEAM fix. 0.19 - 24/09/2008 Added missing sys_spec_GameEffects and sys_spec_MotionBlur on CUSTOM configuration dialog (Thanks again HalJordanGL2814) 0.18 - 24/09/2008 Added option to save and load benchmark queues Added option to load custom cvars text file 0.17 - 23/09/2008 STEAM fix. 0.16 - 23/09/2008 Added support for STEAM. Thanks to HalJordanGL2814 from adrenaline forum for testing and feedback. Added experimental system information and results submission to ranked server (not working yet on this build) Added option to save text results after benchmarking 0.15 - 22/09/2008 Added support to WH internal flythrough timedemos 0.14 - 22/09/2008 Minor bug fixes 0.13 - 22/09/2008 Line breaks inserted in tool generated base64 string for ranked benchmarks, so posting the code will not break forum's screen layout. 0.12 - 22/09/2008 In ranked mode benchmarks is not allowed to change Time of day, Loops and use custom cvars. CUSTOM mode is not allowed too. 0.11 - 22/09/2008 Bug fixes Ranked mode not used by default. 0.10 - 22/09/2008 Minor bug fixes 0.09 - 22/09/2008 Minor bug fixes Added Time of day to change timedemo execution time of day Added Ranked benchmark feature. The tool will generate a base64 string with the results and configuration used, along with a MD5 hash which I can use to see if the benchmark was ran with no modified configuration files. Any modification to any of CVarGroups\*.cfg files will invalidate results. This option is not need to run the benchmark, it will be used on another Brazilian forum to maintain a ranked benchmark database. 0.08 - 21/09/2008 Minor bug fixes Added 25x14 and 25x16 resolutions (16:9 and 16:10 XHD) 0.07 - 21/09/2008 Minor bug fixes 0.06 - 21/09/2008 Added CUSTOM config mode Added feature to run DX9 and DX10 with different modes in same queue 0.05 - 19/09/2008 Added feature to run several tests Added Installer/Uninstaller 0.04 - 19/09/2008 2 new timedemos English translation PERFORMANCE and MAINSTREAM modes included Custom cvars support 0.01 - 19/09/2008 Initial release with 1 timedemo at ambush map ====================== The tool have support for 3 custom timedemos record at avalanche, ambush and frost maps. The benchmark tool contains 3 timedemos named framebuffer.tmd that will be saved on folders Game\Levels\ambush, Game\Levels\avalanche and Game\Levels\frost None of your Crysis Warhead files will be changed or removed, just the 3 timedemos will be saved on the folders above. Have fun benchmarking your new game PS: Thats not my work, I´m just helping a friend. Last edited by FelipeV; Oct 17, 2008 at 04:08 PM. |
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#2 |
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#3 |
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I hope they find a fix for the steam versions. I know that's how a LOT of people got their copy.
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#4 |
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Don't these Crysis bench tools only require like the island map(GPU bench) folder, and a few other smaller files and executables in order to run?
...meaning, that a whole package could be uploaded?
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Awsome game I wish i could get it but parent are fags and they dont't let me get M games. Maybe if: You didn't call your parents fags You didn't call yourself "hacker" on the internet You learned to spell "awesome" and "assassin" they might think you are mature enough to get the game. -Davidelmo |
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#5 |
![]() Join Date: Apr 2008
Location: Brazil
Posts: 90 (0.05/day)
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update to 0.15 version.
No steam version yet
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#6 |
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New test build with Steam support available now:
http://cid-0459fc515f4928b3.skydrive...am%7C_test.rar |
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#7 |
![]() Join Date: Feb 2008
Location: Cincinnati, Ohio
Posts: 935 (0.48/day)
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//////////// Summary \\\\\\\\\\\\\
09/23/2008 22:16:11 - Microsoft® Windows Vista™ Home Premium 32-bit Service Pack 1 DirectX 10 ENTHUSIAST 1X @ Map: ambush @ 0 1920 x 1200 AA 4x ==> Framerate [ Min: 6.08 Max: 43.52 Avg: 27.36 ] DirectX 9.0c ENTHUSIAST 1X @ Map: ambush @ 0 1920 x 1200 AA 4x ==> Framerate [ Min: 0.00 Max: 0.00 Avg: 0.00 ] DirectX 9.0c ENTHUSIAST 1X @ Map: avalanche @ 0 1920 x 1200 AA 4x ==> Framerate [ Min: 0.87 Max: 31.95 Avg: 15.88 ] DirectX 10 ENTHUSIAST 1X @ Map: avalanche @ 0 1920 x 1200 AA 4x ==> Framerate [ Min: 8.76 Max: 52.38 Avg: 33.50 ] Huh? |
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#8 | |
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Eligible for custom title
Join Date: Apr 2005
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Quote:
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#9 |
![]() Join Date: Feb 2008
Location: Cincinnati, Ohio
Posts: 935 (0.48/day)
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No.... dude i tested it again twice. The zeros are because it skipped a test on accident. I did another, ran it twice, and watched it closely....
DirectX 9.0c ENTHUSIAST 2X @ Map: ambush @ 0 1920 x 1200 AA 8x ==> Framerate [ Min: 0.00 Max: 26.89 Avg: 8.50 ] DirectX 10 ENTHUSIAST 2X @ Map: ambush @ 0 1920 x 1200 AA 8x ==> Framerate [ Min: 1.87 Max: 39.98 Avg: 27.45 ] wat?...... WHAT!?!?! (Star Wars) Noo... this cant be true.... ITS IMPOSSIBLE!!!!! (300) This is blasphemy!!!! THIS IS MADNESS!!! (guess) KHHAAAAAANNNNNN!!!!! Some with crossfire PLEASE TEST THIIISSSS!!!!! DX10>DX9!?!?!?!?!?!?!?!? |
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#10 | |
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Quote:
By the way, new build is available. Here's the info: Hello !! I've created a small utility to assist on benchmarking Crysis Warhead, much like Crysis Benchmarking tool. Frontend screenshot ![]() Requirements Windows XP/Vista Microsoft .NET Framework 1.1 (DOWNLOAD HERE) Crysis WARHEAD (not included) ![]() ![]() ====================== KNOWN ISSUES - Steam version is not 100% yet, please report bugs. ====================== TODO ====================== CHANGELOG 0.17 - 23/09/2008 STEAM fix. 0.16 - 23/09/2008 Added support for STEAM. Thanks to HalJordanGL2814 from adrenaline forum for testing and feedback. Added experimental system information and results submission to ranked server (not working yet on this build) Added option to save text results after benchmarking 0.15 - 22/09/2008 Added support to WH internal flythrough timedemos 0.14 - 22/09/2008 Minor bug fixes 0.13 - 22/09/2008 Line breaks inserted in tool generated base64 string for ranked benchmarks, so posting the code will not break forum's screen layout. 0.12 - 22/09/2008 In ranked mode benchmarks is not allowed to change Time of day, Loops and use custom cvars. CUSTOM mode is not allowed too. 0.11 - 22/09/2008 Bug fixes Ranked mode not used by default. 0.10 - 22/09/2008 Minor bug fixes 0.09 - 22/09/2008 Minor bug fixes Added Time of day to change timedemo execution time of day Added Ranked benchmark feature. The tool will generate a base64 string with the results and configuration used, along with a MD5 hash which I can use to see if the benchmark was ran with no modified configuration files. Any modification to any of CVarGroups\*.cfg files will invalidate results. This option is not need to run the benchmark, it will be used on another Brazilian forum to maintain a ranked benchmark database. 0.08 - 21/09/2008 Minor bug fixes Added 25x14 and 25x16 resolutions (16:9 and 16:10 XHD) 0.07 - 21/09/2008 Minor bug fixes 0.06 - 21/09/2008 Added CUSTOM config mode Added feature to run DX9 and DX10 with different modes in same queue 0.05 - 19/09/2008 Added feature to run several tests Added Installer/Uninstaller 0.04 - 19/09/2008 2 new timedemos English translation PERFORMANCE and MAINSTREAM modes included Custom cvars support 0.01 - 19/09/2008 Initial release with 1 timedemo at ambush map ====================== The tool have support for 3 custom timedemos record at avalanche, ambush and frost maps. Since build 0.15 added support for Warhead internal flythrough timedemos. Download links FBWH Tool 0.17 Installer (Update 09/23/2008 23:45 GMT -0300) http://www.framebuffer.com.br/index....&file=FBWH.rar http://cid-0459fc515f4928b3.skydrive...ublic/FBWH.rar The benchmark tool contains 3 timedemos named framebuffer.tmd that will be saved on folders Game\Levels\ambush, Game\Levels\avalanche and Game\Levels\frost. Note: None of your Crysis Warhead files will be changed or removed, just the 3 timedemos will be saved on the folders above. Have fun benchmarking your new game
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#11 |
![]() Join Date: Feb 2008
Location: Cincinnati, Ohio
Posts: 935 (0.48/day)
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Dont think so, upgraded to 4gigs a few days ago...
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#12 |
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#13 |
![]() Join Date: Feb 2008
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From my experience the limited 512MB memory has not held back the 48xx series in any bench besides 30 inch displays or higher.
Least on review sites anyway. I browse for them alot. |
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#14 | |
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Quote:
HD4850 + HD4870 DirectX 10 ENTHUSIAST 3X @ Map: ambush @ 0 1280 x 1024 AA 4x ==> Framerate [ Min: 17.66 Max: 43.92 Avg: 31.91 ] DirectX 10 ENTHUSIAST 3X @ Map: ambush @ 0 1280 x 1024 AA 2x ==> Framerate [ Min: 16.90 Max: 44.99 Avg: 31.88 ] DirectX 10 ENTHUSIAST 3X @ Map: ambush @ 0 1280 x 1024 AA 0x ==> Framerate [ Min: 19.44 Max: 50.90 Avg: 33.82 ] HD4850+HD4870 DirectX 9.0c ENTHUSIAST 3X @ Map: ambush @ 0 1280 x 1024 AA 4x ==> Framerate [ Min: 16.18 Max: 46.73 Avg: 32.33 ] DirectX 9.0c ENTHUSIAST 3X @ Map: ambush @ 0 1280 x 1024 AA 2x ==> Framerate [ Min: 18.85 Max: 48.61 Avg: 33.46 ] DirectX 9.0c ENTHUSIAST 3X @ Map: ambush @ 0 1280 x 1024 AA 0x ==> Framerate [ Min: 19.88 Max: 55.76 Avg: 38.00 ] Then again I'm running at 1280x1024. But still DX10<DX9 |
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#15 |
![]() Join Date: Feb 2008
Location: Cincinnati, Ohio
Posts: 935 (0.48/day)
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Can you force a higher res and higher AA?
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#16 |
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#17 |
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Yea I tried to force too, but it wouldnt work. Its odd my system would do this. I get normal comparable FPS on other games and apps.
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#18 | |
![]() Join Date: Apr 2008
Location: Brazil
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Quote:
Did you noticed if your hard drive is not working to much ? How much free memory you have ? 32bits system with your configuration you probably have only 3GB available. Last night I was trying Adapt or Perich, fighting the big alien at 1920x1080 8xAA and my FPS was going from 20 to 35, but the amount of memory used is huge, close to 2GB. Japa, desculpa demorar pra atualizar o post, ontem tava em festa la em casa, meu irmao vai ser papai
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#19 |
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It's nice to see the dx10 version running better. I hadn't paid much attention to that for a while. Wasn't the game running nearly twice as good on xp as it did on vista at one point?
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#20 |
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#21 | ||
![]() Join Date: Apr 2008
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Quote:
First test was running uder Vista 32 bits, only 3GB of memory available, the second run is under Vista 64, 6GB of memory. During your teste, you having a huge slowdowon when the mines explode ? Quote:
Now about DX9 could be that you need more memory and apears that DX9 has a problem with minimum FPS, DX10 is running with much more stable fps. This tests are under Vista 64. DirectX 10 GAMER 3X @ Map: airfield flythrough @ 8 1680 x 1050 AA 8x ==> Framerate [ Min: 24.17 Max: 55.52 Avg: 38.37 ] DirectX 9.0c GAMER 3X @ Map: airfield flythrough @ 8 1680 x 1050 AA 8x ==> Framerate [ Min: 10.82 Max: 65.13 Avg: 44.82 ] |
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#22 |
![]() Join Date: Feb 2008
Location: Cincinnati, Ohio
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Yea seriously, on high settings for directx9, it almost just stops. It will be smooth for a little bit then just stop.
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#23 |
![]() Join Date: Aug 2007
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how come it says I have to install net framework 1.1 when I have 2.0 installed?
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#24 |
![]() Join Date: Apr 2008
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Updated to 0.21
0.21 - 25/09/2008 New layout with new options Added v-sync and windows mode test options Added update check button (globe icon on bottom of screen) |
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#25 |
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How do I get my own recorded demos to play ?
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