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Old Oct 31, 2008, 10:28 PM   #1
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GTA IV for PC Delayed Until December 2nd

Rockstar has confirmed that the PC version of GTA IV will be delayed by more than a month until December 2nd. The reason behind this delay remains unknown, but the game maker has at least released the minimum and recommended system requirements for the game. Check them out below.


Minimum System Requirements
  • OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
  • Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
  • Memory: 1.5GB, 16GB Free Hard Drive Space
  • Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900

Recommended System Requirements
  • OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
  • Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
  • Memory: 2GB (Windows XP) 2.5 GB (Windows Vista)
  • 18GB Free Hard Drive Space
  • Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870
Source: Rockstar Games
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Old Oct 31, 2008, 10:40 PM   #2
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awww man this sucks this is the main game i was waiting for over far cry 2, fallout 3 and all others hmm thats odd Recommended an intel quad and an amd x3 then a nvidia 8600 vs an ATI 3870 bit of a difference there
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Old Oct 31, 2008, 10:42 PM   #3
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WTF! isnt the game made already?
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Old Oct 31, 2008, 10:43 PM   #4
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Dang, i posted this in the forums.
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Old Oct 31, 2008, 10:47 PM   #5
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Quote:
Originally Posted by [I.R.A]_FBi View Post
WTF! isnt the game made already?
Not for the PC.
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Old Oct 31, 2008, 11:00 PM   #6
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Quote:
Originally Posted by EviLZeD View Post
haha my processor is minimum i wonder why they require that sorta processor for minimum when they got it to run on consoles which i think have weaker processors compared to the minimums here
Judging by it recommending X3 instead of X4, I suspect it runs no less than 3 major threads.

The reason why consoles can get away with less is because they are all the same--there is no "x" factor. If it runs well on one console, it will work on all. Since PCs have heavy operating systems and a lot of background tasks, the requirements are naturally greater but that also works to the PCs advantage. The average gaming computer has a whole lot more memory (system and video) than consoles and the same goes for hard drive capacity. That means bigger textures and fewer load screens.
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Old Nov 1, 2008, 12:25 AM   #7
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Dont forget that the the PS3 and Xbox 360 are multi-threaded. Both support three threads IIRC. So I can understand quad or X3, but to suggest an 8600 WTF? Suggests to me this is a heavily CPU dependant game.
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Old Nov 1, 2008, 12:26 AM   #8
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Holy crap, EPIC COMPATIBILITY FAIL. Welcome to the quad-core generation people.
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Old Nov 1, 2008, 12:29 AM   #9
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Quote:
Originally Posted by alexp999 View Post
Dont forget that the the PS3 and Xbox 360 are multi-threaded. Both support three threads IIRC. So I can understand quad or X3, but to suggest an 8600 WTF? Suggests to me this is a heavily CPU dependant game.
Well, ya gotta admit that Grand Theft Auto never looked the best so that's probably true. Graphics were never its appeal.
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Old Nov 1, 2008, 12:50 AM   #10
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The recommended specs seem a little off to me.

Why a 2.4GHz Core 2 Quad, but only a 2.1GHz Phenom? The phenom should need to be clocked slightly higher to match the Core 2.

And why a 8600 and a 3870? The 3870 runs circles around the 8600. Is the game really going to be that much more optimized for nVidia cards?
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Old Nov 1, 2008, 12:59 AM   #11
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Quote:
Originally Posted by newtekie1 View Post
Why a 2.4GHz Core 2 Quad, but only a 2.1GHz Phenom? The phenom should need to be clocked slightly higher to match the Core 2.
My guess is it makes heavy use of SSE which Phenom has a major advantage compared to Core 2.


Quote:
Originally Posted by newtekie1 View Post
And why a 8600 and a 3870? The 3870 runs circles around the 8600. Is the game really going to be that much more optimized for nVidia cards?
My guess is because of architecture. GeForce goes at everything with brute transistor count while Radeon goes at things with a smarter, fewer transistor approach. The game may subscribe to the GeForce way of thinking rather than Radeon. Most likely, it is probably just because NVIDIA ponied up and AMD didn't...
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Old Nov 1, 2008, 01:59 AM   #12
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heavy requirements for a GTA game
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Old Nov 1, 2008, 02:01 AM   #13
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my guess would be age. who said the guys who made these specs up, were techies?

"oh whats intels oldest quad core - the Q6600"

Sure its faster than the modern 45nm ones (the budget ones) but its older, so to the masses that means slower.

8600 + 3870... yeah i dont see a match there either. 9600 + 3870 maybe, for reccomended.
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Old Nov 1, 2008, 02:40 AM   #14
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Quote:
Originally Posted by FordGT90Concept View Post
My guess is it makes heavy use of SSE which Phenom has a major advantage compared to Core 2.
I agree, the memory bandwidth on the Phenom is far higher than the Core 2s so thats explainable. The Core 2 however will still outperform the Phenom many thanks to its high L2 cache and low-latency micro-architecture.
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Old Nov 1, 2008, 02:54 AM   #15
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looks like a lot of people are going to be disappointed when they see those minimum specs

A friend of mine is going to be gutted as he only has a 7600GT ,with looks it either wont run on that or will be unbearably slow...
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Old Nov 1, 2008, 02:56 AM   #16
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considering how old an 7600GT is, and how cheap a 9600GT is... i dont think many people have room to complain.
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Old Nov 1, 2008, 02:58 AM   #17
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Funny thing is that not only GTA IV is delayed but also Saints Rows 2 again but in Jan,2009.
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Old Nov 1, 2008, 03:21 AM   #18
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This sucks! I was going to by this for my birthday! ehh maybe undercover is still on schedule
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Old Nov 1, 2008, 04:08 AM   #19
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Quote:
Originally Posted by FordGT90Concept View Post
My guess is because of architecture. GeForce goes at everything with brute transistor count while Radeon goes at things with a smarter, fewer transistor approach. The game may subscribe to the GeForce way of thinking rather than Radeon. Most likely, it is probably just because NVIDIA ponied up and AMD didn't...
Brute transitor count? Do you have any clue what you are talking about?

The HD3870 has about 3 times the transistor count compared to the 8600. Most would argue that ATi's current approach is very wasteful in terms of transistor count. With the majority of their shaders being virtually useless simple shaders. Meaning an 800 Shader RV770 based cards, only really has 160 useable shaders. But either way, transistor count has little to do with performance.
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Old Nov 1, 2008, 04:16 AM   #20
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Hopefully the port is good. That bully for pc was absolute CRAP!
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Old Nov 1, 2008, 04:06 PM   #21
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Hm...

Quote:
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Hopefully the port is good. That bully for pc was absolute CRAP!
We can only hope that that is one of the reasons for the delay.
The console to PC ports, are usually rubish.

What I hope for is, better controls. Better graphics (like shaders etc)


But that's just what I'm hoping for.
But what we probably get is an unfinished port, with some extremely annoying copy protection crap, that will piss buyers off, and get the TPB a few 100k new users.
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Old Nov 1, 2008, 08:18 PM   #22
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Forking ell' - There already wanting the quad-core generation....Jeee !!!

Is there any point in me getting a duo, I might jump to the Q6600. It'll pay off
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Old Nov 2, 2008, 08:04 AM   #23
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wow high recommended specs , seems we go enjoy with high details
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Old Nov 2, 2008, 12:13 PM   #24
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Quote:
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Forking ell' - There already wanting the quad-core generation....Jeee !!!

Is there any point in me getting a duo, I might jump to the Q6600. It'll pay off
Why not? The Q6600 is dirt cheap and unless you get a crappy chip, you should be able to pull off 3.5-3.6 (but apparently some of these newer G0s suck. One buddy can't get past 3.2 w/o cranking the juice beyond making it a crematory lol)
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Old Nov 2, 2008, 03:19 PM   #25
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arg x1900 as minimum req. that's bad ;-( time for a new GPU i guess
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