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#26 | |
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The fact of the matter is, the only thing 16:9 is better at is a select few movies. Every single other computer related task is better served by 16:10. Which puts 16:9 movies in an even bigger minority still. 1920x1200 vs 1920x1080 doesn't seem like a tough choice to me, especially considering 1920x1200 DOES 1920x1080 natively. 16:9 may be all the rage right now, but it will not replace 16:10.
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#27 | |
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#28 |
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OMG
that 21:9 screen looks way to awesome!!Why did samsung make the back of the screen glossy? it's not like anyones gonna look at the rear.... but a nice design though...
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#29 | |
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Let me try that again: 16:10 > 16:9 IF 16:10 = 1920x1080 and 16:9 = 1920x1080 But 16:9 > 16:10 IF 16:10 = 1920x1080 and 16:9 = 2048x1152 "But 1200p > 1152p" is what a noob would say. It's simple math folks. 1920x1080 = 2073600 1920x1200 = 2304000 2048x1152 = 2359296 As you can see, a 2048x1152 (16:9) resolution has 55296 more pixels than a 1920x1200 (16:10). "Where the heck did you pull out the '2048x1152' from?" is what another noob would say. Clickity Of course, if you bring a 30" Monitor with a 2560x1600 resolution, than it'd be a different story. Because a 30" Monitor with a 16:9 resolution buffed up to those lines would also kill it. It doesn't require a genious to know this. |
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#30 |
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I'll say, w/ a tv tuner the only real thing separating the 2 is a couple of HDMI inputs.
And as related to something else .265 isn't used in very many movies. There are 3 standard variations of widescreen, w/ most falling in between 16:9 and .265:1. |
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#31 | |
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16:10 is always > 16:9 when the horizontal resolutions are the same. It doesn't require a genius to know this.
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#32 | |
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With your logic, why don't we keep using 4:3 monitors while we're at it? |
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#33 |
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Hmm, good question. I suppose b/c of HDTV, which attempts to mimic movies, which tend to be in widescreen b/c that fits a theater style room the best. I still like 4:3 quite a bit, but it's all wide these days.
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#34 | |
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And you can keep your facepalms and smart ass "genius" comments to yourself, thank you.
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#35 | |
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According to you, as long as the horizontal resolutions are the same, 16:10 > 16:9, which in reality is true, but why do you think we've been going "wide" for the past couple of decades? 2048xx1536 (4:3) > 2048x1280 (16:10) > 2048x1152 (16:9) A 4:3 with that resolution can support 1080p videos any day of the week. The problem is how WILL the 1080p video look in there. HUGE ANNOYING black sides on top and bottom of the monitor. Bluray movies are NEVER released in a 16:10 ratio, it's either Widescreen (16:9) or Ultra-Widescreen (21:9), or 4:3 if they're from the 80's. Put simply, 16:10 should have never existed in the first place. As someone mentioned above, only reason we even got to see them is because it was cheaper for manufacturers to make them. Put even simpler, wider = better (for Monitors and TVs anyways). |
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#36 | |
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And we are talking LCDs here. Show me a 4:3 LCD with those resolutions that doesn't cost 4 digits. The highest you see an LCD in 4:3 is 1600x1200. You can bet your ass that if a 1920x1440 monitor existed around the same size and price as my current monitor, I would have it. For computer use 1920x1440 is a lot better than both 1920x1200 and 1080. No, not so great for movies, and I agree, but guess what, computer monitors are used for much more than movies. This is what both you and Mussels are failing to see. I understand your viewpoint perfectly, I just find it flawed. 4:3 and 16:10 are much more productive for computer uses. 16:9 is not the way to go on a computer, unless it's primary purpose is widescreen movie watching.
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#37 | |
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But as you can probably tell from my avatar, I watch a lot of animes, as well as tons of videos and movies on my 1920x1200 monitor and I don't appreciate the black bars when watching 720p and 1080p stuff. Though now that you have explained, I understand your point and can't argue with you on that. |
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#38 | |
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#39 |
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I don't get it. People go up in arms for what, a measly 120 pixels (1200 -1080 = 120)?
Gimme a break! There are far more important things to discuss than arguing like little brats.
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#40 |
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Well, technically it's more like 230,400 pixels(2,304,000 (1920x1200)-2,073,600(1920x1080)) since the product is the number of pixels, not the factor. But yes it isn't an enormous difference.
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#41 |
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The thing people have trouble with is that some games don't support 1920x1080, but support 1920x1200. I had to play a game at 1280x1024 on my 1080P television, and that really pissed me off.
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#42 |
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wow! so stylish and elegant..
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