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Intel Larrabee Die Zoomed in
Intel chose the occasion of the opening ceremony for the Intel Visual Computing Institute at the Saarland University in Germany, to conduct a brief presentation about the visual computing technologies the company is currently working on. The focal point was Larrabee, the codename for Intel's upcoming "many-cores" processor that will play a significant role in Intel's visual computing foray way beyond integrated graphics. The die-shot reveals in intricate network of what look like the much talked-about x86 processing elements that bring about computing parallelism in Larrabee. Another slide briefly describes where Intel sees performance demands heading, saying that its growth is near-exponential with growth in common dataset sizes.
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#2 |
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that's a rather odd looking die, nothing like i expected, wonder how many processors it's going to have.
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#3 | |
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#4 |
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I'm bored with it. Hurry up and show us what's after Larrabee
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#5 |
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are you on drugs
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#6 |
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Hey we have been tricked! We were supposed to see a zoom in of Larrabee dieing.
/wink |
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#7 |
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Wow, so many pretty colors as Intel promised
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#8 |
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"I go fast!1!11!1!"
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That slide show is right--models are a PITA to compute. The average model has tens of thousands of triangles (not to mention most of them move) while your average 3D enviornment may have ten thousand triangles at the most and very few of them move. The reason why S.T.A.L.K.E.R. grass doesn't move very much is because of the massive commitment charge to make all those triangles transition.
But yeah, still smoke and mirrors. I want fps figures.
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#9 |
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I don't get what this chip does. Do you plug the DVI straight into the chip lol? or this chip just help boost your graphic needs while needing integrated/specialized motherboard to help output to monitor. I can do that with neither ATI or Nvidia so what's the point? So many question but no answer is certain atm. Wonder if AMD has something to counter this or it could mean more trouble in an already trouble market.
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#10 |
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basically its going to be a bunch of cpu's on 1 die kinda like the cell but has a much more flexible design, so it can execute many different kinds of code
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#11 |
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It's just unbelieveable Intel, in all it's wisdom, chose to use the inefficient and outdated X-bloody-86 as their graphics architecture, when they had a chance to create something smart.
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#12 |
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yea, it is retarded when I think about it too
this larrabee crap is based off their P54C, IE the PENTIUM MMX(LIKE 14 years old) |
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#13 |
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er, but so is Core 2 and so is i7.
Remember, you need very little x86 to build a basic code base. The key to larrabee performance is the vector register extensions and special vector operators. Here's an introduction to vector registers: http://en.wikipedia.org/wiki/SIMD x86 is very clever as a base. It means ANYONE (who can program! lol) can code it with a short learning curve, and existing IDE's can be used. Think of CUDA, but without having to learn somthing new or use new code libraries. Just use existing x86 code and add a few extra commands to handle the process of vector data. |
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#14 | |
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As you can see, Intel is done trying to introduce new architectures to the market and will keep to its good old moneymaker (...errr, friend), the x86 architecture.
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#15 | |
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.Having 100 bagillion megs of cache was the only reason it wasn't even worse.
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#16 |
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Hmmm... Well the thing isn't going to be good for gaming (well with the chip at least).
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But don't forget, I was speaking of a pre-EM64T era when all Intel had was the NetBurst.Anyway, this Larrabee looks like something I'm definitely going to keep my eyes on!
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#18 |
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Sceptical.
I dont know how much experience Nvidia and ATI have compared to intel. Intel have purely money, and cpu designs, they havnt really done gpu work since intel 740 which the whole GMA is built on, so must have been quite some transition!. I guess they will get more in the game when theyve gained some more experience. I guess ATI's market strategy is one of the best there is. one architecture becomes many many many chips. Small memory bus with GDDR5 for less complexity(4layerpcb vs 8 on high ends) and so on. Multi-GPU. However, i aint fully against larabee to be a good strategy, i'm just guessing that 3rd gen will start to become what we will look at as a solid card, and first gen to be a card with little perfection compared to ati and nvidia. I dont suspect it to have a bad raw power, the strategy is surely interesting, but i'm wondering how really x86 can do gpu work, they might capture many costumers that need rendering, and math power with little work with API( like cuda and ati stream computing needs) this is in fact something intel aims for. |
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#19 |
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They have a screenshot of world of warcraft which I have ran on the 845 Chipset so...........
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#20 | |
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The Doctor is in the house
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#21 | |
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My Heatware “MRCL:What if Jesus came by and Apocalypse actually would happen?
Weer:Then I'd be more afraid that other works of fiction would come true, such as Harry Potter.”
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#22 |
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Intel should make them hyper thread.
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#23 |
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"I go fast!1!11!1!"
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Hyperthreading isn't very useful in GPU architectures--only CPU. All hyperthreading really does is use parts of the processor that would otherwise be idle. Since all the cores in these GPUs are about as simple as they can be made, there is very little that is idle and what is idle would take more work than its worth to access.
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#24 | |
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The Doctor is in the house
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