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Crysis 3 AA

Which AA in Crysis 3 with AMD card?


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Hi all,

I have an MSi R9 280X 3G Gaming card, and when I switch between AA methods (FXAA, SMAA, MSAA) in Crysis 3, I can't see any difference. It would be fine, if all of them were beautiful, but sometimes I feel like AA is off. Crysis 3 has one of the most beautiful ingame graphic, so I think my pistol and edges in the game wouldn't be jagged at 1920*1080@8*MSAA. Mostly I can sense the problem when I move. If I stop, it seems to be disappeared. In other games AA works fine, but in Crysis 3 sometimes I feel it shouldn't look like this. I will take screenshots about this problem when I go home. By the way which AA method do you offer for me in this game? Or do I have to force AA in Catalyst? And if Yes, which one?

Regards,
hazazs
 
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Mentioning FXAA here is a disgrace. Kick it out.

Use SMAA.
 
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I believe you're noticing shimmering from objects in motion, known as temporal aliasing. MSAA is the more traditional, real-time method of anti-aliasing and offers the most comprehensive solution to the issue, but comes at the greatest performance cost. Next is SMAA. This similar to FXAA in that they're both post-processing techniques, but if you use SMAA 2TX or 4X, you'll get the advantages of SMAA (mainly less blur) with the added ability to help treat temporal aliasing. There is no real reason to use FXAA over SMAA unless performance takes too much of a hit.
 
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System Name hazazs
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I believe you're noticing shimmering from objects in motion, known as temporal aliasing. MSAA is the more traditional, real-time method of anti-aliasing and offers the most comprehensive solution to the issue, but comes at the greatest performance cost. Next is SMAA. This similar to FXAA in that they're both post-processing techniques, but if you use SMAA 2TX or 4X, you'll get the advantages of SMAA (mainly less blur) with the added ability to help treat temporal aliasing. There is no real reason to use FXAA over SMAA unless performance takes too much of a hit.

And then what is the reason for that in BF3 (for example) I didn't notice temporal aliasing at all?
 
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And then what is the reason for that in BF3 (for example) I didn't notice temporal aliasing at all?

Different game engine? Less than desirable driver optimization for the game? Could be one of many reasons.
 
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I have just read this after your reply:
"Temporal aliasing is caused by the sampling rate (i.e. number of frames per second) of a scene being too low compared to the transformation speed of objects inside of the scene; this causes objects to appear to jump or appear at a location instead of giving the impression of smoothly moving towards them."

So what if I set the graphic level from "Very High" to "High" in order to increase the sampling rate (FPS) to solve this issue? What do you think?
 
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SMAA/FXAA are your only options with AMD, MSAA doesn't work in Cryengine, for some technical reason it causes the engine to run at a snails pace.
 
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