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OFFICIAL Insurgency (Review)

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Introduction


Insurgency is an FPS game with one hell of a punishing damage model. It’s developed and published by New World Interactive all done with the Source Engine. It should technically be called Insurgency 2, as it does actually have a predecessor. The original however began as a Half Life 2 mod, and later got a total conversion. It is mainly squad based in all game modes, and has an extremely punishing damage model. Anything to the chest or head is almost a single hit kill, even with heavy armour you’ll find yourself killed in about 3 or 4 bullets. The only chance for survival is to be hit in the toe. There are a number of servers that take advantage of the hit box model, and cause you to drop your weapon when hit in the correct arm.

Storyline

Its multiplayer based. The storyline is kill the nasty insurgents, or conversely, wipe out the filthy ‘muricans.

Gameplay

There are quite a large number of game modes, including coop vs AI as well as your typical PVP system. You’ve got your standard deathmatch, firefight (objective capture), push, as well as a number of coop missions, including survival, checkpoint, and hunt. There are many more, some which I didn’t get the chance to play due to the lack of servers, players, or just generally a lack of servers with sensible ping. I played Firefight, which seems to be a player favourite, mainly because it’s not over in 2 minutes. I also played some normal death match, but yeah, over way too quickly because of the damage model. A fair number of people play coop against bots, and that was possibly my favourite mode, because it was genuinely very challenging.



At the start of any game, you’ll need to select your team (if playing pvp), and then your role on the team. Each team has a squad leader, and then a number of generalised roles, as well as specifics. You’ve got your demolitions guys, with C4 or RPGs, specified snipers and marksmen, as well as standard assault rifle soldiers. You’ll also have supports, with the big light machine guns and smoke grenades, and a recon, usually equipped with a SMG or small battle rifle. Once you’ve selected your class, you make it to the shiny weapon customisation screen, which really does set the game apart from others.



You start off with a set amount of points to spend on weapons, some servers are extremely generous, and some are particularly frugal. On this screen you choose your primary weapon and any customisations, secondary and customisations, explosive slot (grenades, smokes, RPGs), armour slot, chest slot (carries more ammo/explosives), and finally accessory slot (night vision etc). Each item and customisation in each area costs a certain amount of points, so you have to tactically decide where your priorities lie. For example in a night time Hunt game mode, I’ll always pick night vision goggles and a suppressor on whatever weapon I choose. If it’s a game mode where weapon caches need to be destroyed, you’ll need to use points on explosives in order to complete the objectives. Sometimes you have to make sacrifices.

Obviously each role gets different weapons; most have some crossover of some sort, usually involving the standard rifles (M16A4 or AK74u). You can also earn extra points during game modes by being alive when objectives are completed. These points are awarded either in single points or multiple depending on server settings. So it is possible to further upgrade your weapon as the game progresses. As each game mode typically lasts until one team has 5 wins, you’ll have up to 9 rounds to customise your weapons at each round start, and you also get to customise your load out if you die. If you die, you’ll respawn every time your team completes an objective, and you’re latest load out changes will apply.


Speaking of dying, it’s something you’ll do an awful lot. I reckon about 50-60% of my played hours in the game are largely spectating other players after having died. The damage model is incredibly unforgiving. Weapons are deadly accurate, and if you survive more than 2 or 3 bullets to any part of your body, you’re particularly lucky. Even light machine gunners equip 2x red dot sights and snipe you across the map. Even against bots, granted the highest difficulty ones, they have magical psychic powers, and shoot you through walls in a rather glitch way. They also have a tendency to spawn on top of you when you complete an objective and one-shot headshot you in a blind panic.

While brutal bots have an utterly deadly shot with any weapon in existence, they have no brains whatsoever. There was a point when there were 5 bots crowded around a single player, one of them shot at him through another bot. The other 4 bots took this as some kind of brutal betrayal, and proceeded to shoot at each other, uncontrollably, until only one remained, who was promptly shot in the face. The bots also don’t recognise Molotov/incendiary fire. We breached a corridor, threw down a Molotov, and 7 bots (in a neat little line) proceeded to walk into the fire while shouting in pain, and then sit directly in the middle for about 15 seconds until they died.


I then walked round the corner and got head shotted through a wall by a bot 200 yards away with an RPK. All that being said, bugs and bot behaviour aside, the hunting, survival and checkpoint maps and game modes in coop are incredibly challenging, and extremely fun. They certainly offered me enough enjoyment to spend most of my time in that particular section. There are plenty of maps, both day and night, to provide you with some form of variety to your coop adventures, and usually you’re put against the odds in every example. In fact the dodgy AI with elite sniping capabilities makes the game rather fun and amusing. Certainly the gameplay can become somewhat boring if you don’t have friends to play with. It’s also paramount you use the in game voice chat, as it is an extremely tactical based game, and you need to communicate with your team mates (or face certain death).



There are a number of modifiers to make the game more realistic. These include minimalistic UI, no player icons (so friendly fire becomes an issue if a team mate startles you), AI density on maps, as well as reducing initial points for weapons at the beginning of the game. The only difference AI difficulty makes is their aim. Their intelligence never seems to match the curve.

Controls

Sliding works when it pleases. You’re supposed to hit crouch after running (Shift followed by CTRL), but I could only get it to slide half the time I attempted it. Rebind your push-to-talk key, because K as a default is simply ridiculous. Standard FPS controls, the only difference being Q and E is lean, and G of all keys is flashlight (if equipped). Night Vision is B (if equipped). One thing I must note, the transition from hip fire to iron sights/ADS is super clunky. If you’re aiming at something in standard view, then go to ADS, the transition A) takes too long B) aims you slightly off your target. It needs streamlining somehow, to be smoother and slightly more accurate. It’s been a niggle of mine through the whole game, and affected what sight I chose to mod my weapons with. M is not map, in fact N is map. M is your load out. This literally makes zero sense to me, and I rebound them in the opposite way because that seemed sensible. It’s not like every other game has M bound to map or anything. Am I missing something?



Video Settings

A glorious amount, of all the right types. Everything you need in terms of options is there, and in abundance. That being said, the abundance of options doesn’t make the game any prettier. Plant textures in particular are still 2.5D and shoddy, and wall textures are a little blocky to say the least. However I am aware this is a one-for-all kind of game, and built on the source engine, so the lack of fancy textures makes the thing run on a Core2Duo. Still, I was a little disappointed that sneaking through tall grassland was ruined by super thin and bare tall grass, so it kinda ruined my immersion. I wanted to feel like a member of Delta force in thick brush, to come down on my opponent with my AK74u with a suppressor the size of a small child, in true stealthy Rambo-like fashion. Instead I walked through some green sticks and shot some guy. It was made in 2013, so I’d have liked to have seen some textures that represented that age.




System Performance

CPU: i5 4670 (Stock)
GPU: MSI GTX 970 (Stock)
RAM: 16GB 2133mhz
Storage: WD 1TB 7200RPM
Display: 2560 x 1440

Source Engine. Need I say more? Totally maxed out I was hitting some stupendous maximum frame rates, even while recording at the same time. 1440p made it a little lower, but not by much. The game is so CPU bound it actually nearly topped out my CPU. The GPU was at full throttle due to VSync being turned off, so my system had full reign to do as it pleased. Overall it’s extremely well optimised and hardware balanced, so everything got a chance to do something useful. I reckon on more conservative settings, you could run it on just about anything. If a PC can run Counter Strike, it can run this.

1440p



1080p



Conclusion

All in all I had a lot of fun, but that’s because this is my type of game. I’ve played Counter Strike since I was a teenager, I’ve dabbled in DayZ, Battlefield, and even some CoD in my younger days. I enjoy team based FPS games, both PvP and coop. The option for customising guns is immensely fun, and makes it feel like you’ve crafted your role yourself. I know other games include this, like Battlefield, but in this all weapons are unlocked the instant you play. The only difference is you gain points based on success in order to customise your weapons. Everybody has a similar set of weapons available to them, so there’s no real imbalance. One of the key things I dislike about Battlefield is the requirement to unlock copious amounts of weapons, most of which are vastly superior to starter guns. Insurgency does not suffer from that. The downside to that is that there is slightly less reason to constantly play, as you don’t permanently unlock upgrades, you have to earn them each match.

The bots are buggy, psychic sharpshooters with the common sense of a garden carrot. And yet they are immensely fun to play against, and make the coop a huge amount of fun. The damage model makes their keen eyes and psychic abilities more frustrating, as you die instantly. Along those lines, one of the issues I have with the game is that you don’t spend an awful lot of time playing, but rather spectating. In CSGO you get away with that, as rounds last typically 2 minutes or less. In this, rounds can last much much longer, making the experience a little boring for newer, less skilled players. Even in coop you die plenty, mostly due to AI, but also from friendly fire. Then you have to sit and wait for the round to fail or succeed, or at least until an objective is completed. It’s an odd one to fix, or even approach, as its fundamental aspect of the game to be so unforgiving. It’s also one of the main reasons I stopped playing the deathmatch game mode, as all weapons are stupendously accurate, and whoever shoots first wins. Recoil is minimal, so if you lose, you sit and spectate for an age until the round ends. It’s definitely not a run and gun game. If Battlefield or CoD is your forte, perhaps don’t get your hopes up. If you’re used to Arma style tactics, with a large dose of Counter Strike gunplay, I would imagine you’ll find Insurgency immensely fun.

Also sticking bits on weapons is just plain fun as it is. Give me ten weapon slots and infinity points and I’ll stick a baby sized suppressor on even the M249 as well as AP rounds.

Insurgency is available on Steam for £10.99/$14.99
 
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I won this game and cant play it for some reason keeps crashing.
 
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Whomever would like to play this game, I have two keys up for grabs. PM me.

EDIT: No keys left, sorry
 
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This is my favourite since its launch, because it is hability and awareness based. Running and gunning brings you nowhere contrary to the CS, CoD, BF based games... I hardly can stop playing it! Worth every penny. Reminds me the good old times of Novalogic's Delta Force 1 and 2 on LAN and to a certain degree Ghost Recon Original :)
 

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Might be a decent buy game compared to op7
 
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This is my favourite since its launch, because it is hability and awareness based. Running and gunning brings you nowhere contrary to the CS, CoD, BF based games... I hardly can stop playing it! Worth every penny. Reminds me the good old times of Novalogic's Delta Force 1 and 2 on LAN and to a certain degree Ghost Recon Original :)

WOW. Delta Force! I had completely forgotten about that game. I just watched a video on it and remembered thanks to your post.
 

Pan

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Used the first one, second already gone. Thanks Pan!!!
That's interesting I used the first one too, and the game has been added to my library too.


Thanks

WOW. Delta Force! I had completely forgotten about that game. I just watched a video on it and remembered thanks to your post.

Yeah Delta force Black hawk down is my favorite.
 

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Thanks for the read, RCoon. Looks like it might be fun: I'll give it a download and dig in :)
 

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Jumped in last night, played for an hour or two.... Got my MVP for a game, but we got slaughtered heheh. Got in one this morning, and managed to win a round or two, but still lost overall. Enjoying the game, nice that it's not totally spray-n-pray, although you still see the CoD toob-noobs hopping by reflex here and there. Point system is fun, but I didn't like getting bumped from my Rifleman duties not being quick enough to click. Still, enjoying it. Thanks again @Pan :), and @RCoon for the info!
 

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Rcoon you need to get your boys and take on Deez Nutz in BF4.
 
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Rcoon you need to get your boys and take on Deez Nutz in BF4.

Don't have premium, so I'd be limited to standard maps (don't feel like paying for premium this late in its life), although my brother has it, so I could join Freedom and him at some point. Unfortunately I don't get a lot of spare time for other games.
 
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Don't have premium, so I'd be limited to standard maps (don't feel like paying for premium this late in its life), although my brother has it, so I could join Freedom and him at some point. Unfortunately I don't get a lot of spare time for other games.
You miss nothing tbh. The engine has very nice graphics and awesome audio, but it also has a 10Hz serverside tickrate, which is a bad joke (seriously). I would give it 10/10 if it would be a cutscene, but as an online fps, it's a failfest if you are an oldshcool PC gamer. (sorry if somebody likes bf4 here, these are just my two cents, no insult intended)
 

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Oh, it's not exactly overwhelming with in-your-face high detail and "all that jazz", but for a change from the bunny hopping, spray and pray, take 50 hits to the torso before I go down, I like it. I like choosing my loadout and tweaking it, and I like the challenge....
 
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Oh, it's not exactly overwhelming with in-your-face high detail and "all that jazz", but for a change from the bunny hopping, spray and pray, take 50 hits to the torso before I go down, I like it. I like choosing my loadout and tweaking it, and I like the challenge....
I was watching the kid playing Insurgency, and (as far as one can tell by watching only) it's a good game. Source does it job beautifully and the devs didn't go down on the "let's make a blockbuster dumb shooter" road. I will definitely play it when I can get my mates together at the same time.
 

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Finally played a little bit of Insurgency last night with @TRWOV, thanks to @stinger608 for hooking me up with the game.

The game was fun. My first 3 impressions:

1) the game, especially the menus, are somewhat difficult to navigate, not intuitive. It took me a while to figure out what I was supposed to do just to start playing, and then it took a while to figure out weapons and such.

2) as @RCoon said, the is unforgiving when hits and death; you die incredibly fast in this game. Only once did I escape after receiving a few hits, and I attribute that to the map, which brings me to point 3...

3) I played a night map with rain, and it was extremely difficult to see. The light maps seem fine with visibility not bring an issue, but the dark maps are terribly dark, took getting used to.


All in all, I'm looking forward to playing some more. I think the game would be a lot of fun with. A full server, but last night was scarce playing. I hope the game doesn't die too soon


Also, great review @RCoon :toast:
 
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First kill was mine :toast:
 

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As manofthem said, the menus could use more work although I guess that you'd get used to them after a day or two.

The dark maps are a pain to play on IMO. There's the flashlight attachment but that's like signaling out your location to everyone.

Weapons have a lot of recoil so anything more than three shot burst is just wasting ammo. The spray and pray tactic doesn't seem to work very well (MoT survived a full magazine from my AKM). Not your usual CoD.

I still don't know how you got me on the stairs. :mad: Silent as a ninja fart. :respect:
 

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Man, I was going to try and play tonight, but I am just totally used up from the day. :shadedshu:
 

manofthem

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Man, I was going to try and play tonight, but I am just totally used up from the day. :shadedshu:

I hear you. Long night at the hospital with the wife (she's fine, just sucking to be preggo ;)), so my hopes of getting into it are pretty much nil tonight.


As manofthem said, the menus could use more work although I guess that you'd get used to them after a day or two.

The dark maps are a pain to play on IMO. There's the flashlight attachment but that's like signaling out your location to everyone.

Weapons have a lot of recoil so anything more than three shot burst is just wasting ammo. The spray and pray tactic doesn't seem to work very well (MoT survived a full magazine from my AKM). Not your usual CoD.

I still don't know how you got me on the stairs. :mad: Silent as a ninja fart. :respect:

Yes, the recoil is pretty dreadful, learned that pretty quickly. And I don't know how I got away that time either, was shocked when I wasn't dead :laugh:

Maybe it's my ninja farts ;) :roll:
 
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my fave game atm this so i might be able to shed some light on the issues you found.

sliding is halted by any incline, step, or object higher than where you are. this makes the sliding feel broken at times. but trust me, it is much better than when you saw people sliding up things :D

hip fire has a small free look area which most do not notice, this is why you think you are aiming at something only to find your sights are off when you aim down them. they are not you just think they are.

bots are so good and bad at the same time xD but as you say with a few mates it can be some much fun to play against them.

the best part about it on the whole imo is that you are only as good as your last game and even those with 1000s of hours in game have no real advantage in equipment terms over the fng.

now they have fixed the theater system more custom servers are popping up and thanks to one of the players the sourcemods are now getting ported to ins so you get some of the things you mentioned.

1911 is coming in the next update btw :)

it came out in the public beta last night :D

edit

games is mostly cpu bound, i never see less than 90fps on the same settings with my box <<<
 
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Who put all that velcro on the door frames? :banghead:

And yeah, the slide only works on flat ground.
 
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