- Joined
- Dec 30, 2010
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- 1,221 (0.25/day)
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- Canada
System Name | Brutus |
---|---|
Processor | i5 4690k @4.7Ghz (Watercooled) |
Motherboard | z97 MSI Gaming 5 |
Cooling | NZXT Kraken x61 AIO watercooler |
Memory | Gskill Ripjaws 8gb (2x4gb) 1600mhz 7-8-7-24 |
Video Card(s) | MSI Gaming GTX 980ti x2 (sli) |
Storage | 1 SSD 64GB (OS) + 2x500GB WesternDigital RAID 0 |
Display(s) | YAMAKASI Catleap q270 SE 27inch Glossy 2560x1440 |
Case | NZXT Phantom |
Audio Device(s) | ASUS Xonar DX |
Power Supply | Antec TPQ 1200w |
Software | Windows 7 (64 bit) |
I noticed that recent titles making use of features that include bloom/hdr/hbao etc.
I've come across a few games lately where brightness seems to jump up or down depending where I'm looking.
For instance, in assassins creed unity on PC, I notice that even when I'm in a dark room, when I look up brightness cranks up quite a bit and goes down quite a bit too when I look down.
The transition doesn't feel natural although I do see the idea behind the technology.
What are your thoughts?
I've come across a few games lately where brightness seems to jump up or down depending where I'm looking.
For instance, in assassins creed unity on PC, I notice that even when I'm in a dark room, when I look up brightness cranks up quite a bit and goes down quite a bit too when I look down.
The transition doesn't feel natural although I do see the idea behind the technology.
What are your thoughts?