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Suggestions for Bloom brightness issue

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I noticed that recent titles making use of features that include bloom/hdr/hbao etc.

I've come across a few games lately where brightness seems to jump up or down depending where I'm looking.

For instance, in assassins creed unity on PC, I notice that even when I'm in a dark room, when I look up brightness cranks up quite a bit and goes down quite a bit too when I look down.

The transition doesn't feel natural although I do see the idea behind the technology.

What are your thoughts?
 
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I'm pretty sure they're doing this because there's a difference between ambient (AO) lighting and the effect on your eyes of looking in the direction of a bright light source like chandeliers or high windows that bring in a lot of daylight. Also just being indoors and walking toward an open door that has bright daylight on the other side. It's to represent your eyes having to adjust to the difference in brightness.

These and many other effects (like blur) quite often do seem either overdone or poorly (abruptly) transitioned though. It could probably be lessened via disabling bloom via a file edit in some games, but Ubi games are damn near impossible to mod in such ways. The only way to deal with bloom in some games is to lower the Post FX. For instance with Far Cry 4's Post FX set to low, it severely lowers if not disables bloom.
 
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