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Paradox Unveils First Wave of "Cities: Skylines 2" Modifications

T0@st

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With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods. With the Map Editor, you can make maps with the Terraforming Tools you're used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire! Future updates will improve on these tools and come to include support for Asset Mods. As we've talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have. If you're curious on what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here.




This also means that Paradox Mods will also open for you to upload your own creations and download the creations of your favorite Map and Code Mod creators! We're excited to see it fill up!


Updates and Fixes
Along with Beach Properties, there will also be a substantial number of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.

This week we will also release three Developer Diaries on the topic of Modding:
  • 19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
  • 20th of March: Dev Diary #2: Map Editor
  • 21st of March: Dev Diary #3: Code Modding

Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.

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"Show off your code skills", maybe you'll get hired to fix their shitty code.
 
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Ah, the “mods will save our shit game”. Also known in the business as “the Bethesda approach”. Not a good look there, Paradox, considering that the game itself is still, months after release, is barely playable and still performs like trying to run Crysis fully path traced or something.
 
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Modding support should have been there at the start; esp. since that's what helped make the original game get lots of replayability (and letting others fix their crappy coding). Granted, it's possible that updates would have broken early modding compatibility, but it would have been better than basically nothing and dealing with the crappy vanilla coding.
 
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