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8800GT cooler upgrade mini-log

Discussion in 'Project Logs' started by xBruce88x, Apr 14, 2012.

  1. DarkOCean

    DarkOCean

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    Friggin 54 dollars!? :banghead:
     
  2. Bo$$

    Bo$$ Lab Extraordinaire

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    welcome to london :)
     
  3. xBruce88x

    xBruce88x

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    got the ram at about 933mhz... i've heard they don't like going much farther than that, and that samsung modules did better, mine are hynix or something like that i think.

    I can unlock shaders on this thing? :D

    i'm guessing that's more or less a version with more mounting hardware for newer cards, and much better directions lol. the directions for mine were worthless.

    heh i got lucky then

    Edit: here's a unigine Heaven score... DX11 but obviously no tessellation
    [​IMG]
     
    Last edited: Apr 16, 2012
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  4. Bo$$

    Bo$$ Lab Extraordinaire

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    If you use an overclocking tool you can 'unlink' the shaders meaning, they can run at a different clock from the core, meaning higher performance

    I've had a card with hynx ram go to 1120mhz on the ram, and could have pushed them even more
     
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  5. DOM

    DOM

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    Your card doesn't have dx11 XD

    I wanna mod mine now, but never have time :(

    I need to check of I got the vr for them been a long time since I taken out the soldering iron :p

    But ill make sure to show how much a lil more volts help even on air ;)
     
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  6. xBruce88x

    xBruce88x

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    yea i know no DX11, that's why i said it obviously wouldn't have Tessellation haha. Oddly I get a better score in DX11 "mode" than DX10, but a small difference

    also, looks like at the very least i'd have to do the voltage mods in the bios, if not with soldering... i'm not too good with soldering yet :(

    @Bo$$ oh i thought you meant unlocking from 112shaders to 128. I'm already able to clock the shader clock apart from the core. I'm using this app... It's old but it works. :rockout:

    [​IMG]

    I have read online that its possible to unlock the extra few shaders though using rivatuner, but i dunno how well that program would work with win7. apparently the G92 core is supposed to have 128shaders and 64TAUs instead of the 112shaders and 56TAUs that the 8800GT has. I think a later version of the 8800GTS or 9800GTX has the full setup (and clocked higher) :D
     
    Last edited: Apr 16, 2012
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