Discussion in 'Project Logs' started by xBruce88x, Apr 14, 2012.
Friggin 54 dollars!?
welcome to london
got the ram at about 933mhz... i've heard they don't like going much farther than that, and that samsung modules did better, mine are hynix or something like that i think.
I can unlock shaders on this thing?
i'm guessing that's more or less a version with more mounting hardware for newer cards, and much better directions lol. the directions for mine were worthless.
heh i got lucky then
Edit: here's a unigine Heaven score... DX11 but obviously no tessellation
If you use an overclocking tool you can 'unlink' the shaders meaning, they can run at a different clock from the core, meaning higher performance
I've had a card with hynx ram go to 1120mhz on the ram, and could have pushed them even more
Your card doesn't have dx11 XD
I wanna mod mine now, but never have time
I need to check of I got the vr for them been a long time since I taken out the soldering iron
But ill make sure to show how much a lil more volts help even on air
yea i know no DX11, that's why i said it obviously wouldn't have Tessellation haha. Oddly I get a better score in DX11 "mode" than DX10, but a small difference
also, looks like at the very least i'd have to do the voltage mods in the bios, if not with soldering... i'm not too good with soldering yet
@Bo$$ oh i thought you meant unlocking from 112shaders to 128. I'm already able to clock the shader clock apart from the core. I'm using this app... It's old but it works.
I have read online that its possible to unlock the extra few shaders though using rivatuner, but i dunno how well that program would work with win7. apparently the G92 core is supposed to have 128shaders and 64TAUs instead of the 112shaders and 56TAUs that the 8800GT has. I think a later version of the 8800GTS or 9800GTX has the full setup (and clocked higher)
Separate names with a comma.