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A new Unreal Tournament game supposedly to reveal May 8th

Discussion in 'Games' started by natr0n, May 3, 2014.

  1. JC316

    JC316 Knows what makes you tick

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    Hoping they make it fast paced again. UT2k4 is by far my favorite online FPS game. UT3 came out and it was boring, too slow, too vehicle focused. Great, now I'm feeling nostalgic, going to dig out 2k4.
     
  2. natr0n

    natr0n

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    Last edited: May 8, 2014
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  3. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    Not really free to play. Its just a free game. no microtransactions and everything else that comes with run of the mill free to play games.

    But ill be playing it. Unreal Engine 4!
     
  4. xenocide

    xenocide

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    This is actually a genius plan from Epic Games. UT was always just kind of a way to showcase their newest Engine, so now they can make the outline of a game, and allow the people who always drove the community to take care of things like maps and possibly even game balance. It opens the door for some people to make a name for themselves by developing he most popular variation of the game, or for the competitive scene to finally have control over the game.
     
  5. eidairaman1

    eidairaman1

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    Unreal Tournament 2015, check Next Powerup
     
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  6. jormungand

    jormungand

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    Is there an opportunity of turning Ut2014 in a competitive game?
     
  7. VulkanBros

    VulkanBros

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    eidairaman1 says thanks.
    Crunching for Team TPU
  8. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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    Yay no peasant support!
     
  9. erixx

    erixx

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    LOL, Gamespy is buried under stones....
     
  10. stinger608

    stinger608 Dedicated TPU Cruncher & Folder

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  11. stinger608

    stinger608 Dedicated TPU Cruncher & Folder

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    Here is a great discussion with the dev's on YouTube:

     
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  12. Drone

    Drone

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  13. FreedomEclipse

    FreedomEclipse ~Technological Technocrat~

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    Dunno if its been mentioned yet but UT99 was a lot faster then all the other UT games that came after it.
     
  14. RejZoR

    RejZoR

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    UT99 was brootal, especially on smaller maps like Peak, Morpheus or the Liandri Core. And the blood pumping tracker music which sounds a bit retro these days, but has its own charm not reached by any OGG music that arrived later in UT200x or UT3. Razorback baby!



    And i totally loved how all UT99 maps had some sort of theme and back story. From monastery on top of a mountain, three towers reaching into the orbit, a Phobos space station orbiting Mars (and the way how dramatic planets looked like when you were looking upon them), submarine base, base on the ocean floor or the legendary Facing Worlds map or the oil platform. Or the Sesmar Domination map that i played on and on in demo. Aaaaah the memories. Man, nostalgia shit is starting to affect me with this one...
     
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  15. stinger608

    stinger608 Dedicated TPU Cruncher & Folder

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    :rockout: Oh man, talk about bringing back memories!
    Another one was the original Quake music played by Nine Inch Nails!

     
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  16. FreedomEclipse

    FreedomEclipse ~Technological Technocrat~

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    I think the speed of the game was generally why i steered away from later games. Graphics were nicer but somehow the game lacked that true 'twitch shooter' aspect like UT99
     
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  17. stinger608

    stinger608 Dedicated TPU Cruncher & Folder

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    Very true! However UT2k3 and UT2k4 were hella fun at LAN parties! God I miss the ole LAN party days!
     
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  18. Champ

    Champ

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    I see physx. Nvidia optimized?
     
  19. erocker

    erocker Super Moderator Staff Member

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    They don't necessarily go together. PhysX is a physics engine that is normally used by the CPU. There might be GPU acceleration, but it's pretty rare nowdays.
     
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  20. OneMoar

    OneMoar

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    if you wanna stay informed connect to irc.globalgamers.net and /join #beyondunreal a few of the epic staffers lurk there
     
  21. Scrizz

    Scrizz

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    my fav FPSs were UT99 and Q3A
    the speed was great. I loved going on instagib or railgun only servers. ah good times.
     
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  22. RejZoR

    RejZoR

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    They basically just need physics for ragdolls which are necessary and for Flak Canon shrapnels and grenades. Or the rocket launcher grenades bouncing around. Or the Biogun goo. Though i wonder why companies don't use Havok as much as they did before. In the past pretty much all games were Havok powered, but now i hardly recall any game. Though UT99's Karma engine had it's special feel as well. You know, weapons in low gravity or body parts flying through the low gravity fields hehe :D
     
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