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a question about how GPUZ works

Discussion in 'GPU-Z' started by Master, Apr 20, 2010.

  1. Master

    Master

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    hello all, i have a question .
    which parts of information which GPU-Z provides us are dynamically generated and which are statically added ?
    i mean there are couple of fields in Gpu-z which tell us about specific information concerning different functionalities of a card right? . for example directx and shader model version information , or the release date of the card , are these information extracted out of the card itself , or no Wizzard just adds them according to the specification which was announced by the card makers?
    im asking you because i noticed that when playing some games, they detect the shadermodel as 3.0 not 4.1! but gpu-z says its 4.1 , so thats why im asking this .
     
  2. Mussels

    Mussels Moderprator Staff Member

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    release date, die size and so on are not saved anywhere in the GPU or drivers, so they're static.

    DX version, clocks and such would be from the drivers/BIOS.

    those games would detect it as 3.0, because thats the highest THEY support
     
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