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Activision Blizzard Being Sued for Virtual World Infringement

Discussion in 'News' started by TheMailMan78, Apr 13, 2012.

  1. TheMailMan78

    TheMailMan78 Big Member

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    Very true. I guess City of Heroes was the precedence case. Smart move on their part. Win that one as they will have less of a legal team, set the precedence and go after the BIG boys.
     
  2. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Not necessarily.
    NCSoft may have just tossed out a "no contest" plea (not admitting guilt) and just paid them off to prevent further litigation costs. This would not actually be a court decided "precedence".

    A/B has the money to fight, so the outcome is still up in the air from several standpoints.
     
  3. PopcornMachine

    PopcornMachine

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    They should not award patents for high level design, but for things actually created. In this case code actually written. I never even heard of this company or any of it's code.

    I thought that's the way it worked, or at least how it used to work.
     
  4. DarkMantle New Member

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    Ultima Online: Shattered Legacy was shown at the E3 Expo in May 1996.

    Filing date of this patent is Nov., 1996
     
  5. TheMailMan78

    TheMailMan78 Big Member

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    Link to patent?

    Also I just checked Trademark Electronic Search System (TESS) and they didnt even trademark the name until 2001.

    Thats just the name. The art will always be protected. Its the concept that isn't. If it was already filed under that description they would have never been able to patent it. That what patent lawyers are for. Ultima Online: Shattered Legacy could not hold a patent with anything close to the same description as Worlds Inc. or it never would have been filed.
     
  6. option350z

    option350z New Member

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    How does Call of Duty violate this patent?
     
  7. DarkMantle New Member

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    Link for the patent was posted by Wiz: http://patft.uspto.gov/netacgi/nph-...&f=G&l=50&d=PALL&RefSrch=yes&Query=PN/7181690

    The problem as i see it is not if Ultima was patented or not, is that there is a case here for prior art, the game it self wasn't done in a couple of months, it took longer than that. The thing is that this Patent of Worlds inc. is almost the same thing as how Ultima online was made to work but with "three-dimensional graphical" concept. It shouldn't be about who patents what first but who did it first. but oh well, if you think its alright for a company that could have easily saw what was being done by Ultima Online(we will never know) and thought about patenting it first without doing anything and now own the whole Virtual World 3D concept then that is alright, i think is wrong. but hey, i could be wrong too. :D
     
  8. theoneandonlymrk

    theoneandonlymrk

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    http://finance.yahoo.com/news/worlds-inc-receives-notice-allowance-125500370.html

    googled intersting read with statements from them, its bullshit though if the patents just been allowed 23 feb 2012 how the hell could any of the companies have known they were infringeing??

    im no patent genius but this sounds stupid, and something needs to be done about patent trolling firms and their Vague as or all encompassing patents ,its bullshit daylight robbery and its all us bottom of the ladder customers who end up paying,

    sonys virtual world must also be shaking in its boots ps3 land or weva its called

    worlds inc looks totally shit too DMC world my asss and no where can i see anything bar virtual people that the two share, have they added a waffle lounge to cod without me knowing


    hang on a min ,theirs a lot of central server nonesense in that patent and cod afaik doesnt use that for games ,players host
     
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  9. xenocide

    xenocide

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    The first MMO was Neverwinter Nights in 1991. That's pretty common knowledge. This is literally just a group of guys that created a very generic company name, and patented an up and coming concept so they could turn around and file patent suits when it took off. If this patent was really important they would have sued Everquest or Ultima Online years ago, or even WoW when it was first released. They sat around for 15 years, waiting, then sued NCSoft when they were in tough financial times to set a precedent before suing the biggest MMO on the market. It's textbook patent trolling.

    Looking at their only product, it's not even the same concept as a concurrent 3D environment similar to WoW. You have to download separate areas and install them yourself. Another case that highlights what a joke patenting concepts is.
     
  10. Mindweaver

    Mindweaver Moderato®™ Staff Member

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    I can only think of one thing.. "You Reap What You Sow". Bad Karma's a bitch..

    EDIT: Look out Bethesda... Scrolls anyone?

    [​IMG]
     
    Last edited: Apr 13, 2012
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  11. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Bethesda lost to Mohang on the Scrolls issue.
    I honestly don't think that Bethesda ever intended to win (as it was a pretty loose suit), but to have it on record that they were actively defending their IP, which is important in the event later cases come up.
     
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  12. techtard

    techtard

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    Just another example of how broken the patent system is.
    I wonder if any white knight WoW player is going to do something drastic to protect their stomping grounds. That would be epic if there is a news story about some crazy fat guy getting arrested for driving to these guys office and beating the piss out of them while dressed in cardboard armor and weilding some type of foam weaponry.:roll:
     
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  13. caleb

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    Bless america. Lucky me that scratching my itchy nuts isn't patented
     
  14. eidairaman1

    eidairaman1

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    Erm it already is, since the beginning of the Human Race
     
  15. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    If the court were wise, it would throw out the patent as public domain. There are many, many MMOs inside and outside of the USA and virtual all can make the claim that they created their game without prior knowledge of Worlds Inc. technology/patent. Unless Worlds Inc. can prove the idea was stolen from them, the data is there to make it public.

    Worlds Inc. would have had to been taking games to court a long time ago for their patent to stand. Even then, their patent might be seen as too broad and disallowing competition.
     
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  16. Mindweaver

    Mindweaver Moderato®™ Staff Member

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    Yea, I know they lost, but they still tried... And don't get me wrong I like Bethesda... I just don't want them to be successful at suing companies.. hehehe I want them to keep making great games. Activision use to be among one of my favorite gaming companies until they started becoming petty, selfish, and greedy... Now it's just about the almighty dollar.. and I know I'm preaching to the quire.. :p :toast:
     
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  17. ensabrenoir

    ensabrenoir

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    So.....Ford could troll the auto world if they wanted to
     
  18. TheMailMan78

    TheMailMan78 Big Member

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    Not just the auto world. Anything thats mass produced and uses an assembly line.
     
  19. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Actually...it would be Peugeot (oldest car manufacturer) and meat packers (they were Ford's inspiration for the assembly line).

    In order for a patent to stand, the patent holder must defend it. There's many cases where Worlds, Inc. did not making the case that it is public.
     
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  20. rvalencia

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    Air Warrior (online multiplayer 3D game) was released on 1986.

    Air Warrior III Millennium version was published by EA.

    PS; I played Air Warrior on the Commodore Amiga 500 (Rev 6A motherboard, AmigaOS/Workbench 1.3.2).

    SGI Dogfight has multiplayer over UDP in 1986. SGI added IP multicast to Dogfight in 1989.
     
    Last edited: Apr 14, 2012
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  21. AsRock

    AsRock TPU addict

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    NWN MMO ?. Erm pretty sure it's a RPG usingi the D&D rules.

    I think there should be a limited time to claim and some patents should not be allowed just for the sake of encouraging other companys small or large to be able to produce some thing for the market.

    I bet NSoft just took it in the ass to save time and money and i bet they did not have much cash to burn either if any back then.

    I hope World inc get in their ass this time around just for being morons.
     
  22. Moose

    Moose New Member

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    Perhaps I should just patent life and sue everyone in the world for living? I mean how the hell are you meant to have a virtual world thats like life if someone has patented that?
     
  23. Jizzler

    Jizzler

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    http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

    I remember playing it! :D (only a little though... near the end)

    The 2002 version by Bioware probably does not qualify as massive. It did support 96 players at any one time, which was a lot, but not massive. Battlefield 1942, released the same year, supported 64.
     
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  24. DarkMantle New Member

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    Nice!. i didn't even know about this games before, thanks for sharing the info. We learn something new every day :D
     
  25. Rhyseh

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    Pretty sure Apple already has a patent on this.
     

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