1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Age Of Empires 2 HD - 10% off Steam!

Discussion in 'Games' started by 1c3d0g, Apr 4, 2013.

  1. [XC] Oj101

    [XC] Oj101

    Joined:
    Jan 23, 2012
    Messages:
    112 (0.12/day)
    Thanks Received:
    59
    Location:
    South Africa
    Any map size, 1v1. 1v2 would be closer to 29 minutes.
  2. Guitarrassdeamor

    Guitarrassdeamor

    Joined:
    Oct 12, 2008
    Messages:
    897 (0.43/day)
    Thanks Received:
    220
    I'd like a video of that.
  3. [XC] Oj101

    [XC] Oj101

    Joined:
    Jan 23, 2012
    Messages:
    112 (0.12/day)
    Thanks Received:
    59
    Location:
    South Africa
    I'm about five years out of practice :p I can explain it to the best of my memory though, it's based on a feudal rush:

    Play as Chinese, you need the extra villagers in the beginning
    Get your scout exploring using waypoints, just do a general search in the area of the enemy on the opposite end of the map
    Get four on food and one on wood
    Build houses everytime you have enough wood
    Create villagers everytime you have enough food, until you have eight on food and one two on wood
    Advance to the feudal age - you should be at no more than 9:20 when you start the upgrade
    As you begin advancing, move everyone to wood and send two villagers to build a barracks and archery range near the enemy
    As you hit feudal, start spamming archers - have at least four before progressing to the next step
    Put archers on your enemy's resources attacking their villagers, continue creating new archers

    Here's the "immoral" bit, it involves exploiting the rubbish AI (at any level)

    Order your archers to move away from the town center and stand ground whenever your enemy rings the town center bell to gather all the villagers inside, that way the AI will stupidly ring the bell again to send the villagers to work. Once the villagers are far enough away from the town center, change the attack stance of your archers to attack. Build a handful of militia while doing this. It can be a matter of 30s or less until your enemy is out of villagers, and then it's a few minutes for your militia to destroy the barracks, town center and any other unit-creating buildings your enemy may have.

    For a 1v2, I'd recommend saving up a bit more before advancing to the feudal age, I'd do the advance around the 10:30 to 11:00 mark. You won't be able to have a pair each of barracks and archery range in as short a time, meaning one of your enemies will advance quite a bit further than your first victim. This is what causes taking on two enemies to take so much longer.

    Another AI exploit if you want to turtle is walls - enemies WON'T attack walls if there's a gap. Building your walls like this:

    Code:
        ____________________
    |____________________  |
    |  ____________________|
    |____________________  |
    |  ____________________|
    Will cause your enemy to snake through the wall slowly. According to the AI, there is a clear path into your base and no need to attack walls. Having a line of towers or a group or ranged units behind the wall effectively guarantees that no melee units get to your base, and should you see a battering ram or similar approaching, it's easy getting your melee units to it without risking something slipping through an open gate.

    I used to know tonnes of ways to fool the AI, that's the one I remember best.
    Last edited: Apr 6, 2013
  4. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,320 (5.06/day)
    Thanks Received:
    2,371
    Location:
    Duluth, Minnesota
    Well just got a video done for the game, intro for those that don't know the series, revisit and talking about it for those that have, but haven't seen it in widescreen.
    [yt]rTVyKI3qw-g[/yt]
    Ronnyv1 says thanks.
  5. Ronnyv1

    Ronnyv1

    Joined:
    Nov 26, 2012
    Messages:
    75 (0.13/day)
    Thanks Received:
    9
    Location:
    Guyana
    I remember playing this back during 1998-2004 my god the best years of my life
  6. WhiteLotus

    WhiteLotus

    Joined:
    Jul 30, 2007
    Messages:
    6,530 (2.57/day)
    Thanks Received:
    847
    It is surprising how they managed to fuck up AoE:Online so badly.
  7. Scrizz

    Scrizz

    Joined:
    Aug 22, 2007
    Messages:
    2,831 (1.13/day)
    Thanks Received:
    377
    Location:
    Florida, US
    I was deeply disappointed.
    I was more disappointed with AoEO that i was with AoE3. :mad:

    I would love to get AoE2 with AoE3 graphics :toast:
  8. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,320 (5.06/day)
    Thanks Received:
    2,371
    Location:
    Duluth, Minnesota
    Thats what happens when you axe the studio responsible for a successful franchise, then decide you want to continue said franchise with the remains of the outgoing company.

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page