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AMD Receives Next-Generation OpenGL ES 2.0 Graphics Technology Certification

Discussion in 'News' started by malware, Jun 11, 2008.

  1. malware New Member

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    AMD today announced that it has reached a new milestone in the mobile graphics industry as the first 3D graphics technology provider to achieve OpenGL ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft Xbox 360 video game console.

    OpenGL ES 2.0, an industry-specified application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. As a leading supplier of media processors and graphics cores for the handheld market, AMD works with an ecosystem of device makers, software developers and baseband suppliers to deliver innovative technology solutions that can yield truly compelling mobile content. The company has been an early and active proponent of the OpenGL ES 2.0 API.

    “We are pleased to be the first technology provider to achieve OpenGL ES 2.0 certification from the Khronos Group,” said Mikko Saari, senior director of design engineering for AMD’s Handheld division. “This underscores our commitment to building and nurturing the mobile gaming ecosystem to thrill consumers while providing our OEM customers and the mobile gaming community with a competitive advantage.”

    To achieve conformance, the AMD OpenGL ES 2.0 implementation met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard.

    “We congratulate AMD as the first organization to achieve certification for its OpenGL ES 2.0 implementation,” said Khronos Group president Neil Trevett. “OpenGL ES 2.0 enables fully-programmable 3D graphics on embedded systems. With the support of leading suppliers such as AMD, OpenGL ES 2.0 will usher in a new generation of devices that will enable revolutionary applications, ultimately driving consumer demand.”

    Working closely with leading chipset suppliers, OEMs and application developers, AMD aims to unleash a new world of mobile entertainment experiences. By delivering a standards-compliant platform, AMD helps software developers to rely on a given set of features and functionality, reducing design cycles and freeing them to focus on developing games that look and play great.

    “With all of the vast differences between mobile phone device hardware, operating systems and networks, it is essential that we have a single graphics standard,” said Xavier Carrillo-Costa, CEO of Digital Legends Entertainment, a leading developer of games for mobile devices. “AMD has demonstrated strong leadership and commitment to the industry while developing a fantastic graphics and gaming architecture.”

    The AMD OpenGL ES 2.0 conformance test suite review was based on the AMD Z430 developer’s kit. The AMD Z430 OpenGL ES 2.0 graphics technology was demonstrated during the 2008 Mobile World Congress in Barcelona, Spain, where AMD also announced its next-generation AMD Z460 graphics core. AMD OpenGL ES 2.0 graphics technologies are designed to deliver fully programmable shader models for realistic 3D graphics to revolutionize the mobile gaming experience for portable devices.

    Source: AMD
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  2. Ravenas

    Ravenas

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    :respect: OpenGL
  3. InnocentCriminal

    InnocentCriminal Resident Grammar Amender

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    Sweet!

    Hopefully dev's will make use of this.
  4. DanTheBanjoman Señor Moderator

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    Read the article, you obviously haven't.
  5. jbunch07

    jbunch07 New Member

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    Sweet!
    Good for AMD. : )
  6. WarEagleAU

    WarEagleAU Bird of Prey

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    So is this just for the mobile market or did I skip over where it will be in desktop graphics solutions.
  7. TheGuruStud

    TheGuruStud

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    Too bad M$ made shitX and practically forces ppl to use it.
  8. PrudentPrincess

    PrudentPrincess New Member

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    I remember when DX8 came out MS claimed to have "advanced water effects" that were possible with OpenGL for years. :laugh:
  9. adrianx New Member

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    very simple.... amd fallow the road to the FUSION PROCESOR :d
  10. Ravenas

    Ravenas

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    Microsoft wouldn't have anyway of keeping game developers locked in their market without DirectX :)

    Everyone remember back in the the early days of Half-Life, or early CS, or any early Valve mod for that matter...They were all playing in OpenGL. :p
  11. DanTheBanjoman Señor Moderator

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    Glide is supported by Windows without any issues. From what I've understood most programmers wish you the best writing for Glide, since you need that.
    Bashing MS with false accusations doesn't do you much good. Besides, if you hate MS so much I assume you're our local Linux/BSD/OSX/whatever guru?
  12. Ravenas

    Ravenas

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    I think he was bashing DirectX, not MS directly. Why do you suppose that someone must a be a "OSX/Linux guru" just because they bash ONE of MS's many products?

    In your line of thinking, if one hates Windows Media Player, they must be a Mac/Linux/OSX guru. No offense.
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  13. magibeg

    magibeg

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    I don't think theres anything stopping developers from using OpenGL over DirectX if they really want to. I'm just curious as to how difficult it would be to program with this new OpenGL ES 2.0.
  14. thoughtdisorder

    thoughtdisorder New Member

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    I hear what your saying, but I think if AMD can drive the consumers then the developers will have to follow won't they?
  15. cdawall where the hell are my stars

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    hey dan read through this i think you forgot what you wrote
    i was polite enough to bold your violations for you ;)
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  16. TheGuruStud

    TheGuruStud

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    LOL, I don't care about insults and irrelevant references to glide haha. DirectX blows and it's no secret (direct access to hardware or another slow software layer? hmmmm, not to mention quality differences). If he wants to attend M$ conferences and dress up in drag with Ballmer, then by all means.... :laugh:

    I do, in fact, love linux, but I'll admit, it's too cumbersome for me to use most of the time b/c I'm a big gamer. But don't think for a second that if productivity was my goal, that I would even install windows.
  17. bigtye New Member

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    IS it likely that this development of open gl for mobile gaming will filter across to mainstream pc gaming or is more likely to remain isolated to the market segment of mobile gaming?

    Obviously the hardware constraints of mobile gaming platforms require developers to be more efficient with how they deliver the results than with pc, eg dx 10 is never going to work on my mobile phone:laugh:. However it seems to do fine (sort of) on pc.

    As such will there be any impetues to bring this across?

    Tye
  18. philbrown23

    philbrown23 New Member

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    owned! ( no offense, but it was quite good)
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  19. PrudentPrincess

    PrudentPrincess New Member

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    I might have to quote this entire thread in the "Whats wrong with our forum?" thread for mods being dumbasses. Quoting eachother to prove points is just as bad as trolling (cdawall), try to contribute to a thread next time. I can't believe I have to be the one to tell you guys that. Oh and the people that thanked them are just as bad, its encouraging breaking forum rules. Try telling eachother off in a PM next time, okay?

    Now to get back on topic,
    I remember that game! I had it (or a different version of it) on my old pda/cellphone. Hey does anyone around here know what Spore for mobile is using? The system specs are so low for that game, I'm friggin' pumped!
  20. WarEagleAU

    WarEagleAU Bird of Prey

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    Id like to see something like this in the console/desktop market myself.
  21. jbizzler New Member

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    OpenGL 2.0 ES is the graphics library used on the PS3, which has an NVIDIA GPU. This article doesn't make any sense to me because of that and other OpenGL ES 2.0 devices (iPhone, etc). It's not new tech. Here's what Wikipedia says:

  22. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    MS doesn't, developers do. Besides, this article has little to do with PC graphics.

    He wasn't impolite in pointing out he didn't read the article, which he really didn't. Walk into a saloon with the zipper of your trouser open, somebody points that out to you, it doesn't really become impolite.

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