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Any AoC players onboard?

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I've been reading a lot lately that Funcom has really turned things around with AoC and that many people that have gone back thinks its great.

Wondering what some of you think about this?
 
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Is there still a monthly fee?
 
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Most MMO's have 'em. Yes there is still a monthly fee.

I know I know...don't tell me...when its free you'll try it then.
 

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I'd love to try it out, does anyone still have a spare buddy/friend key?
 
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Most MMO's have 'em. Yes there is still a monthly fee.

I know I know...don't tell me...when its free you'll try it then.

No, I own the game and played it for three months. Not going to be playing it again unfortunately. :ohwell:
 

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It has turned around, I played it again about a month ago, I have a 68 Conq and a 63 ToS. they added a whole new zone in and a bunch of quests so you don't have to grind. I am just too lazy to do the q,1,2,3,e dance over and over or I would think about playing my Conq again, what a cool class.
 
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yeah thats the one thing I don't care for is all the button mashing.

Maybe I'm just bad at this but I suck at using my mouse to look, and my left hand to not only move, evade, dodge etc..but to hit the keys for swinging my weapon and combos.

My left hand has to do WASD and Q123E all at the same time while my right uses the mouse.

ARGH!

Thats why I can't PVP to save my life. lol As a ToS I don't have to worry about that stuff as much though.

I am back though and running around with my L31 ToS on SET. I have a L7 alt on the Cimmera (sp?) RP-PvP server but I figure I'm just going to get my ass handed to me constantly. With any luck it will force me to become better at PvP though.

I'm going to give the game 30 days to re-impress me. So far all I can say is it runs way awesome on my rig and looks as beautiful as I remember; maybe more so.
 

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Yeah if I was to play again it would also be my ToS. But I'm a melee kinda guy so, would be hard to get me bck to play that. And PvP in that game as melee was always a joke, just stand toe to toe and hit each other. Because like you said left hand for 1,2,3,q,w,e,a,s,d....
 

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They can bite me. Before it died I was a Tyrant with massive damage output and scary tactics... when it died I was a bored Tyrant with massive damage output who had to cheat to do questing instead of griefing newbs like every other lvl 80 on the server. They really disappointed me.
 

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And PvP in that game as melee was always a joke, just stand toe to toe and hit each other. Because like you said left hand for 1,2,3,q,w,e,a,s,d....

Yeah except timed dodges and circle strafing. It was basically toe to toe. I was a clothie. HoX
 
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I sold my account...
 

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They did merge the servers, so there are less people playing now. But the server pop is back up, and a quick search of their forums you see a bagillion "so im coming back threads". After Gaute left the name game lead really turned the game around. I just really wish I had the energy to do all the melee junk over and over, I liked the classes and amazing graphics.
 

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I wouldn't mind trying it again. I initially enjoyed it but lost interest as my friends went back to WoW. Same thing with Vanguard pretty much...good concept, just way too buggy. Although I still play Vanguard every year when they do the Winter Solstice thing with the free accounts. Still way to buggy for me. Why is it that so many MMO's fall to WoW?
 
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Well the starter island Tortage is awesome so starting fresh seems easily done. In fact I have started two new alts. You can skip tortage too if you want to head straight for your home city. This is done via the smuggler.

Pop is good on all the servers right now. And you are right...this game is beautiful!
 

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Why is it that so many MMO's fall to WoW?

When WoW came out there wasn't a ton of a market. Everyone was using to having bugs because the size of an MMO they just tended to be buggy. And WoW was horribly buggy, servers would be down for days at a time, but people had been use to that and the population wasn't huge.

They fixed the servers crashing for the most part and fixed a good amount of bugs. The gameplay was generally fun and at the time the graphics were inline with other MMO's. So people told their friends and thats how the pop grew. But now that game is running pretty streamlined.

And since it is the main MMO (pop wise) and it's generally bug free, that forces MMO's to release finished and with end game content, because people know how to play now and level faster than expected. Where as before they could release a buggy game with no end game then patch it in a month or 2 later.
 

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aoc? Age of Chivarly?
 

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Age of Conan
 
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AoC was fun for about 2 weeks...Tortage was pretty cool. I have a level 30 something Conquerer. I almost want to come play again...
 
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You could say they have turned things around so to speak - but echoing from my original(and continued) thoughts on the game - the majority of things that have been 'turned around' should have not existed in the first place.

Long have we suffered through the excuses that MMOs are buggy at launch and need time to mature. It's been ten years since MMOs hit the market, and in that time developers have been ground down to some very redundant formulas and trends which have molded the 'modern,' MMO. You can see many of these variables in titles like WoW, EQII, LOTRO etc.

Yet each of them suffered poor launches. AoC, unfortunatley is a clone of these games. And you would think, by being a clone, that they could easily (for the most part) be able to not only prepare for, but bypass all the typical MMO launch woes altogether; unfortunatley they didn't.

What they gave us, was yet another a-typical level progression MMORPG:

- Main 'classes,' with 'sub-classes' all with their glorified limitations on what armor and weapons they can equip
- Limited and locked 'feat' or talent trees, that have level requirements, and ranks or prerequisities to unlock abilities. Most classes have to wait fifty levels just to finally get one ability/spell that actually makes them feel defined over another class.
- Items with magical properties or 'stats' (+fire on a cloth chest piece...ya, that's ...uh...intelligent)
- No ability to manage the skills or even progress skills manually for your character
- The need to roll 'alts' because of previously mentioned, pre-defined classes
- Heavy world zone instancing
- "Epic" mobs, which is a good example of a modern MMO development trend. It's a lazy shortcut by designers, so they don't have to make encounters or situations actually challenging. They just plop down a horde of super-strength, super-resilient monsters in order to make things 'difficult.'
- Armor and items have Bind on Equip or Bind on Acquire/Possess limitations, even on the vendor trash, that noone would bother wearing. It's been long proven that BOE/BOA does NOT stop gold selling, and does not help keep raiders from crying if non-raiders have uber 'lewtz' too.
- They still put items in the game that give gold sellers an incentive to come and farm and contort the economy into a monster.
- It's another MMO that has the typical scaling issue, that once you get within the last five or ten levels of the level cap, mobs naturally become increasingly harder, beyond the natural scaling percentage. This is another cheap shortcut to increase 'difficulty.'
- The group dependancy we see in MMOs still runs rampant, and combined with the scaling issue mentioned above, it's magnified considerably.
- The drop rates on things you actually would use is terrible.
- They've made big efforts to make certain types of armor more visually appealing, so it will silence all the social rejects who want to look cool in their virtual world, but at the same time, they've turned a blind eye to actual itemization, so that classes can get what they actually needed. Basically, it's become aesthetics > mechanics.
- Because of a-typical group dependancy gaming, groups still need a 'tank,' and a 'healer,' and in doing so, you continously run into all the jerk-off tanks/healers, who whenever asked if they'd like to do something, are only interested if the group has '5/6 players,' 'is ready to go' 'has a certain type of class/group setup' or some other equally annoying request that should read 'I'll only go if you're waiting on me, because I am the tank/healer, and you can't do it without me!'
- They merged the servers, because they assume that everyon WANTS to play with everyone else; and besides with typical group dependancies, for some, it is almost a must. Rather than just offer more solo content, and try to remold the game into less of a group-clone, they took our peace and quiet servers, and threw them together with all the high priced, guild heavy, over-run with immersion breaking jackass servers.
- The PVP is a laugh. It's basically whoever gets the first hit or two is going to be the victor, because everyone just 'burst' damages, which means they throw off all their best stuff immediatley, with a stun thrown in, and it's game over. You still get moronic cheeze players who use Line of Sight exploits, or run circles around you while you try to swing.
- The so called revolutionary combat system is not even close to being so. It's a novelty feature, which after fourty, fifty, sixty, seventy levels of tapping buttons on a timer que, makes you feel like you're playing a really slow song for old people on Guitar Hero with a gamepad. There's no active defense, only offense, it get's repetitive and choresome quite fast.
- Class 'balancing,' the bane of MMOs, has been implemented not long after the game launched and it's been applied to both PVP and PVE, rather than exclusively. So whatever nerfs or boosts they do in order to silence all the fourteen year olds looking to increase their E-peen, also affects the normal PVE players negatively.



- The game achieves better framerates in Vista, however there's massive memory allocation and leakage issue, that means after a few zonings/zone loads, a simple alt-tab, or just fourty minutes of playing, the game starts to loose smoothness and frame rates, like an old sports car loses horsepower with age. XP is overall more smooth, with lower framerates, but there's a consistent 'out of memory' error, that they've still not solved; which in turn dumps the game back to the OS shell.
- There's all kinds of goofy texture anamolies, and while the characters(especially human avatars) are modelled really well, things like shields and weapons have no straps, they simply hang in mid-air adjacent to some part of your body, and when they're in motion, there's constant clipping with your character.
- The sound consistently chops and dissapears after certain amounts of play time, most likely memory / RAM related.


I could spend all day...but the main point is that AoC is a cookie-cutter, and it's essentially taken all of the bad concepts of modern MMOs, and very little of the good, if any .... therefore, having such a consistent and solid full proof template to work with, there should have been really no issues at launch, or even after launch.

However, if the game actually offered something evolutionary, then giving them slack would be in order.

I.e. Darkfall (while unfortunatley just a hyped up first person shooter with mediaval theme and scenery) has taken MMOs in a new direction, a lot more off the beaten path than AoC, and is thus granted slack and justification, if things don't go quite as planned; they are trying something new.



It's safe to say that out of the current available MMORGPs, Age of Conan IS a viable contender, and between it's high-end visuals, low-fantasy / gruesome/gritty theme, and somewhat hands on action there's no reason not to play it if you're a veteran MMO customer. However, make no qualms about it, as it's not going to bring you anything you haven't experienced before.


For myself, despite my gripes with it, from a fun factor angle, it's the second best, behind the original EQ (before Luclin expansion). This is of course speaking in regards to PVE. I've tried the PvP, PvRP, PvMP on other titles over the years, and I always come back to the same conclusion; PVP is a joke, and requires so little skill. If you want to beat or get beat by other humans, go play a FPS, or better yet, go outside, play some sports...


I still play it; sadly enough. I am on the SET server. I cannot offer you a buddy key, as mine are all gone now, but I can show you around.

PM me if you get online.
 
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I was just going to say that I guess you won't be joining us in the game but then at the very end you admit to playing...lol

I'm on Set as well. L32 ToS right now and working my way up. I'm not part of any guild as my old guild must have disbanded. My ign: Louchar
 
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Well its April 9th and I'm totally sucked into AoC. They really have changed things around and its not the same game it was back at release. I'm having a blast, the game is completely stable for me and runs super smooth to boot! I linked up with a small guild (smaller guild means getting to know everyone better and faster) and I've managed to hit L42 on my ToS last night. The game just gets better and better. Sure its not perfect but its fun and worth my $14.99 going forward.
 
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Good to hear.

We've actually tried reaching you in game on several of our characters, though you've yet to respond.

Seeing you're in the 40s range, we(or just I) could run you through somewhere like Toird's Tomb in Field of the Dead; should be about four bosses there with BOA gear you might be able to make use of.
 
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Oh sorry man. I keep my chat window in the guild session. I thought I had /tell enabled but maybe not. I will make sure it is tonight after work.

Come to think of it someone was asking me to group recently but it was only one time. Name was something like Aldean or something? I figure that wasn't you though because they never once stated they were from Teckpowerup forums.

I'm L46 now. ign Louchar
If you contact me in game just let me know who you are. See you in game!
 
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