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ArmA II&III HQ

Discussion in 'techPowerUp! Club Forum' started by Killer_Rubber_Ducky, Jul 1, 2012.

  1. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Welcome to the ArmA II/III HQ

    [​IMG]

    Since there has been a large interest in the DayZ Mod which requires ArmA II and Operation Arrowhead to play, it seems like a good idea to play the actual game as well.

    Join the Teamspeak @: ts21.gameservers.com:9207

    The TPU Squad XML is ready.

    If you want to be added to the Clan/Squad post your in-game name, profile ID (listed under profile editor), TPU Name, and any remarks you want on your file.[/SIZE][/B]

    Since most of us enjoy military simulations & shooters, ArmA II should be a good fit.
    Be Warned, if you do not already know, ArmA II has a relatively high learning curve and will use most of the keys on your keyboard.

    When flying, you can use your keyboard, mouse, flight-stick, or Xbox 360 controller. It is much easier with the flight-stick or 360 controller than with keyboard and mouse.

    Do not worry about not knowing how to play, under the Single Player menu option there is a Bootcamp option. Complete Sections 1-6 to get the basics. After that, training is up to you depending on the areas of combat you wish to become proficient at.

    It is essential that you complete Sections 1-6 so that when playing on servers, you do not irritate BlUEFOR Members and squad mates for not knowing what you are doing.

    Also, the Single Player Campaigns are Extensive and very good. It is also possible to play the campaign in Co-Op mode.

    Getting the expansions beyond Operation Arrowhead adds vehicles and improvements to the AI, Engine and game overall. I currently have up to PMC.

    There are a wide variety of Vehicles and Aircraft in-game. Here are a few examples of what you may find in-game.

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    And some videos of ArmA 2 craziness.

    [yt]zs3ebD0w2ko&[/yt]

    [yt]T8iBwj6d0uI&[/yt]

    Blackhawk Down mission:

    Arma
    [yt]WbG3nBEmk8I&[/yt]

    ArmA 2
    [yt]3bKbLx4WLh4&[/yt]

    [yt]bGpZ2bbaYT4&[/yt]


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    ArmA III
    SITREP

    Design​

    Fish and turtles might be found on the shore
    Fish do not react to players
    Animals do not react to shooting or similar activities by players or AI
    Slider support in module settings in editor is not finished
    Tripwire mine has the wrong origin for its particle effect
    Showcase: Helicopters has performance issues​
    Configuration​

    Building configuration is not finalized
    Buildings could be more vulnerable to fire
    Reverse speed for cars isn't properly tuned​
    Animation​

    Reload animations while kneeling are not looking smooth
    Players are able to shoot while ragdolling in water
    Rocket launcher clipping with your head while swimming
    Copilot entering MH9 is improperly placed
    Unable to shoot SDAR underwater if not a diver
    Unable to use LMB to raise weapon while kneeled
    Unable to use LMB to raise pistol
    Ragdoll while ejecting a vehicle
    Reload animation of M200 is the same for not empty and empty magazine
    M200 uses improper reload animation while prone
    Able to access optics while kneeling with weapon lowered​
    Program​

    On some GPUs bench-marking causes GPU drivers to crash on game start-up ("Display driver stopped responding and has recovered")
    Use -nobenchmark command line option
    For some users the -winxp command line option helps when the game starts to an empty frame
    Inventory system is not complete
    Models of items on ground may rotate while placing other items next to them (headgear, vest, glasses)
    Respawn load-out is not finalized
    Friendly AI takes you for an enemy if your mine kills a friendly soldier
    Synchronization of mines with modules is not implemented yet
    Cargoposes in vehicles are not properly synchronized in multiplayer
    Weapons looted from enemy corpses don't emit any sound when shooting in multiplayer​
    Graphical User Interface​

    The shadow of letters positioning is not finalized yet
    While changing interface size, texts may change size inappropriately
    Mission voting in MP does not work
    Difficulty settings can be changed only in Create Game, but not in Server Control
    Mission debriefing collides with mission statistics
    Restart button in mission select doesn't work on Dedicated Server
    Create game buttons: for non-admin user Restart and Continue buttons are present
    Editor: daytime slider in mini-Intel doesn't refresh
    Dark screen while saving
    UI elements inside ControlsGroup move even if they are not bigger than the ControlsGroup
    Profile: missing Discard Changes button
    Selected tab in the dialogue doesn't have permanent highlight​
    Audio​

    Machine gun sound of helicopter is not optimized
    Some sounds may not be final (boats e.g.)
    Boats emit water splash sound while on shore


    http://www.reddit.com/r/arma/comments/19sjsc/how_to_import_most_of_the_arma_ii_stuff_to_the/
    Last edited: Mar 18, 2013
    digibucc, erixx, MT Alex and 1 other person say thanks.
  2. patrico

    patrico

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    hiya, your screenshots look amazing, do you mind say what machine it was running on thx



    oops edit,, is it the machine in your specs, sorry
    Killer_Rubber_Ducky says thanks.
  3. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Currently working on the Squad Logo etc.

    Oh and Patrico, I'm upgrading the 5850 to a GTX 670 OC. ^_^

    The squad list site is: http://techforceranger.co.cc
    Last edited: Jul 1, 2012
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  4. patrico

    patrico

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    thanks for the reply killer and good luck with your upgrade, man that game looks great, tc cheers :)
  5. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    New Ventrilo Server and TeamSpeak Servers listed on OP.
    Last edited: Jul 8, 2012
  6. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Epic Sniper shots. 4 Man teamwork. Very knowledgeable about windage and wind and such.
    1000m shot. silenced Tac50s.

    [yt]ImO4nHKqrOU&[/yt]
  7. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Had a good run with UnitedOperations ArmA II.

    I think that server group is the one to roll with as far as ArmA II goes. They also run DayZ servers US 3 and US 4
  8. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    First Flight with United Operations

    Here is footage from my first Flight mission with United Operations.

    Flying the Mi-8 Hippo is a pain w/o a HUD.

    Part 1:
    Part 2:
    Last edited by a moderator: Nov 20, 2013
  9. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    guides for ACE

    I have linked a guide for ACE and included some basic keyboard commands

    http://www.armaholic.net/brazil/misc_utilities/6th_Sense_Deadeye_guide_ver_1.7.pdf

    From: http://www.kellys-heroes.eu/forum/viewtopic.php?f=40&t=4226
  10. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    The mission editor is a blast once you get the hang out it. I rode with the AI in Helo insertions. I had it setup to have 4 MH-60s parked and waiting, and 1 UH-1Y and 1 MH-60S fly in and land. Then 8 Teams or Marines loaded into the helos and they flew off to Balota Airport with AH-1Z and AH-64D support where they unloaded and cleared the area. At the same time 1 5 ton truck loaded with 2 rifle squads and 2 HMMWs and bikes muscled down the roads to attack balota from Kamorov direction. It was awesome. The Russians were set up on the airfield and in the town. they had sniper teams and AA and AT as well as MG and rifle squads. The AI acted like pros. Lost 2 helos in the attack. Ill link the mission when I am finished editing it.
  11. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    ArmA III Showcases for New Content

    Here are some awesome videos showcasing new features in ArmA III. I especially like the new "on-the-fly" modify in the gear menu and the lighting changes.

    Night Ops

    [yt]WFLM-z1TVuI[/yt]

    Diving

    [yt]_kLyjqYK6-A[/yt]

    Vehicles



    Supports



    And that is it so far. I hope you enjoyed it as much as I did!!
    Last edited by a moderator: Nov 20, 2013
  12. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    According to Bohemia Interactive,

    "We would like to confirm our attendance at Gamescom 2012 in Cologne, Germany during the 15th August 2012 through to the 19th August 2012. There will be an open stand in Hall 9 - A-22 – Public, where eager gamers can have the opportunity to play the latest builds of both Arma 3 and Carrier Command: Gaea Mission. Entrance to our stand is freely open to everyone over the age of 16."
    On their site they even stated that a playable build of DayZ will be there too. I think that sounds like they may have a playable standalone of DayZ. What do you think?

    The chatter lines also indicate that there will be ropes and grapples in ArmA 3 like BF2 Spec ops but with a twist of roping from helis. Also, the use of PhysX may allow people to shoot from inside vehicles on the move. ^_^
  13. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Here is some more footage from ArmA III and ArmA II.






    [yt]-vRs5QZz7y8[/yt]
    Last edited by a moderator: Nov 20, 2013
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  14. Sir B. Fannybottom

    Sir B. Fannybottom

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    [​IMG]

    SOON
  15. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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  16. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    [​IMG]
  17. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    Yea the landscapes from arma III look great! I am hoping performance issues are cleaned up as well.
    Killer_Rubber_Ducky says thanks.
    Crunching for Team TPU
  18. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    A little old but...

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    As for Epic Graphics....

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    Boom!!!

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    Under Water Now

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    Ooh Nice :pimp:

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    Last edited by a moderator: Feb 26, 2013
    MT Alex says thanks.
  19. AsRock

    AsRock TPU addict

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    For some reason A3 has not got me as interested as the rest and that's going back to OFP. Maybe it's due to the Dayz mod as that's not why i used to play the game for.

    Although i cannot wait till it's released as there is nothing like it.

    On another note i believe i heard or seen some were they were making a stand alone for dayz.
  20. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    That is correct. They are getting ready to release an external closed beta for DayZ Standalone here in April.

    As for ArmA III, there is supposed to be a Community Alpha too this year if not a release.
    I was hoping DayZ would use ArmA III's engine but they made one of their own we are calling ArmA 2.5 ^_^
  21. erocker

    erocker Super Moderator Staff Member

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    Get your credit cards ready to add one or two more GPU's to run this game at those screenshot settings. Looks amazing.
    Killer_Rubber_Ducky says thanks.
  22. AsRock

    AsRock TPU addict

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    as they always do before each time they release and isn't this more about nvidia physx to this time around.. Hope they made some track ir improvements too.

    I just hope the community don't get stuck only playing Dayzzzzz...


    Thinking grass and AI will still be a issue by seeing you though it lol.
  23. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    i don't believe the PhysX is Nvidia Dependent. I think from the forums I have read, that the PhysX will be mostly CPU based.
  24. AsRock

    AsRock TPU addict

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    Back in 03 and and even Arma though most of it's early like Arma was more CPU than GFX.. I do hope they update the dedi file this time to use multicore this time around.

    A different engine or another modded version of VBS1 ?. They do a good job what ever it is as it be nice to see actual Arma playing and not just Dayzz servers.
  25. Mindweaver

    Mindweaver Moderato®™ Staff Member

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    Wow, this looks really good. I'll have to try this out. :toast:
    Crunching for Team TPU

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