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ArmA II&III HQ

Discussion in 'techPowerUp! Club Forum' started by Killer_Rubber_Ducky, Jul 1, 2012.

  1. erixx

    erixx

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    I need to take a year off! Too much complexity (weapon fetishism, useless detail mods and what not, understandable but not my food) and to little cool SP/MP missions!

    Now if you tell me it now only rains from clouds and not from a blue sky, that makes my day!!! :)
     
  2. ShiBDiB

    ShiBDiB

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    [​IMG]
    http://steamcommunity.com/sharedfiles/filedetails/?id=188490240

    Mission #2 in the campaign. I'll be releasing the first 5 before I pack the rest together.

    This one is much shorter than the previous. But possibly more difficult.

     
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  3. erixx

    erixx

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    wait a sec, Shibidi, that is YOUR mission! Suscribed in Steam! So sorry, and congrats!:toast:
     
  4. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    Nice shib! I can setup my server for arma 3 if you want to have it dedicated.
     
    Crunching for Team TPU
  5. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    According to Dslyexci drops a hint at ArmA III releasing a "new" Multiplayer type.
    Dirty bastard only hints at it with no new info. ^_^

    [yt]Se0LuGnl-4c[/yt]
     
  6. ShiBDiB

    ShiBDiB

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    If you have a co-op mission cycle you can stick them in. I'm working on a domination esque 32v32 mission for all the major points on the map. That's a work in progress tho. Between that and the campaign I have alot of work to do while learning the more advanced scripting on the fly.

    The next 3 missions I'll include drop in ability and a few more support slots, that way they'll work on a dedicated server.

    Up to about 20 subscribers for both of them and no cries of "OMG IT'S BROKEN A FUUU..." so that's reassuring... I only get to test these when both me and my buddy happen to be online so it's kinda a pain

    :p well the first mission is at dusk, which is where I think the graphics really shine. Second one is in a rain storm with fog, clouds, and lightning.
     
    Last edited: Oct 24, 2013
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  7. AsRock

    AsRock TPU addict

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    Give me a shout i might be able help ya test.
     
  8. ShiBDiB

    ShiBDiB

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    I'm testing SP right now.. 1st mission needs some balancing cause solo this shit is hard :p

    The suppression script is working great tho, your screen goes hazy when rounds start landing near you and the AI moves to cover if stuff starts flying by them. (Also effects their "skill" making them less accurate)
     
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  9. entropy13

    entropy13

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    I'll try helping in testing SP. :p
     
  10. ShiBDiB

    ShiBDiB

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    Just released an updated mission 1. With a single player script that took me forever to get working right. It will scale the mission difficulty a bit to make it more realistically beatable.

    Also I changed revive scripts. The old one you never die regardless of the injury and can always be respawned by another player. The new script you can die if the injury is severe enough, and AI can also revive you/eachother. With this I disabled your squad respawning. So the difficulty scaling + new revive/respawn mechanics the mission feels alot more realistic.

    In the process of porting over my single player script and the new revive system to mission 2.

    Update:
    Mission 2 updated

    Operation Altis Rising - Suppression Example - You...
    Video link from mission 1, shows off some of the player suppression effects... I was already a man down and low on ammo at this point (hence the reason halfway thru my medic is running around with a pistol.)
     
    Last edited: Oct 25, 2013
  11. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    ArmA II/III needs combat gliders from WWII. Tow it to a plane, load with troops and jeeps and cut loose at altitude and let it glide to target. ^_^
     
  12. ShiBDiB

    ShiBDiB

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    Doable

    And my missions are set private til I get home, I added a bunch of behind the scenes tweaks that I want to test first
     
  13. Hokum

    Hokum New Member

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  14. erixx

    erixx

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    Gliders... So wwiioline heh ;)
     
  15. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    I got the idea last night when I was flying an AN-2 at 1000m up and cut off the engines and just glided around.
     
  16. ShiBDiB

    ShiBDiB

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    Both missions are pretty much final. New additions include some ambient combat in mission 1, better singleplayer balancing in both, and some cool intro UAV views for both. Any bugs let me know. Otherwise I'll be working on the next 3 and the rest of the campaign.

    1 - http://steamcommunity.com/sharedfiles/filedetails/?id=188468096
    non steam user - http://www.armaholic.com/page.php?id=23227

    2 - http://steamcommunity.com/sharedfiles/filedetails/?id=188490240
    non steam user - http://www.armaholic.com/page.php?id=23228
     
    Last edited: Oct 26, 2013
  17. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    We are playing ArmA2 wasteland right now. If you want to join us, hop on the TS. (Ts21.gameservers.com:9207). So far we have 7 in the channel. We are on a no-tws and no lock-on server.
     
  18. ShiBDiB

    ShiBDiB

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    I'm in bed, I work weekends
     
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  19. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    New Video by Dslyecxi about ArmA 3 Ballistics. Really Cool to watch.

     
    Last edited by a moderator: Nov 20, 2013
  20. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    I have been playing the first episode of the Campaign that was released for testing on the DEV BRANCH today. So far, it is awesome!!! It is a long episode too. It is not what people were claiming it would be(short and crap), instead I can see the value in BIS waiting to release the campaign if this is the level of quality they are putting into it.
     
    Last edited: Oct 29, 2013
  21. ShiBDiB

    ShiBDiB

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    Made a tweak to http://steamcommunity.com/sharedfiles/filedetails/?id=188490240

    Took nvg's away from opfor.. stealth and using the night is now a HUGE advantage.. and makes for an awesome co-op experience.

    and - http://steamcommunity.com/sharedfiles/filedetails/?id=188468096
    Has a new non ghetto looking fob. Along with alot more ambient combat between you and your objective. If you get caught in the open you will very likely be flanked and raped.


    Now to go take a nap and wait for bf4 to release
     
    Last edited: Oct 29, 2013
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  22. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Stalk and Strike Wasteland servers are having a 3 days of night event from the 29th through the 31st of October. No thermals or lockons on the tactical server. So far it has been really fun.
     
  23. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    First Free DLC SP Episode of ArmA 3 released!!!

     
    Last edited by a moderator: Nov 20, 2013
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  24. erixx

    erixx

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    The official Campaign is quite cool, specially the long atmospheric walks in the forests :)
    But what makes me laugh/cry is a mission like the submarine approach:
    1) you have to disembark from a mini submarine due to some mines in beach area. But there is plenty of room left and right to avoid these crappy minefield. ???
    2) You get on land at that place supposedly to make a "stealth" attack, and where does the script take you...? In front of a patrol!!! haha It would have been much more realistic to enter a lone beach but being discovered at a later point. You just don't leave the water in front of a patrol looking straight at you!
    3) then instead of disengaging from the patrol and NOT ruin the stealth approach, your team goes all fire and in the neighbouring village (100m away, target of stealth attack) nobody hears the shooting...
    I believe modders could make a much better campaign ;)
     
  25. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    they will still be tweaking it. The fact that the AI in the town did not hear it is not a mission makers issue it is an AI issue. Also, AFAIK the missions are different each time you do them. It randomizes patrol locations etc.
    At least it aint crashing like BF4.
     

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