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Assetto Corsa by Kunos, PC racing sim.

Discussion in 'Games' started by Kwod, Sep 15, 2012.

  1. Kwod New Member

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    http://www.assettocorsa.net/?lang=en

    http://www.virtualr.net/assetto-corsa-pagani-zonda-r-announced

    Zonda R anyone?


    I thought a thread for this already existed, but doesn't look like it.

    The developer Kunos made Netkar pro and Ferrari Virtual Academy, both PC racing sims, and is set to release Assetto Corsa late this yr.

    If you own Netkar pro{$15euro} you gain access to a tech demo being released soon, but they're also releasing a demo later as well.

    Assetto Corsa has 15 or so Cars, 10 Lazer scanned tracks, MP, DX11 GFX, and modding support.
    NHKS says thanks.
  2. RejZoR

    RejZoR

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    Another simulation on boring circuits. Give us racing simulation that uses real world well known regular road routes. Who cares about some boring race circuits you can play in every damn racing game. Only circuit that i'd still leave in the game is Nurburgring because it's a very special case and thats it. Bah...
  3. Capitan Harlock

    Capitan Harlock

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  4. INSTG8R

    INSTG8R

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  5. Kwod New Member

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    Hey hold on hey, this game supports modding, and the way rf2 are going, many modders will come onboard AC and produce more than enough content.
  6. Kwod New Member

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  7. INSTG8R

    INSTG8R

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    Yeah it's locked into "Easy Mode" for sure.
  8. KingPing

    KingPing

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    I dream about a laser scanned Nurburgring 24h VLN, don't think it's viable though, i hope i'm wrong.

    confirmed cars so far (http://www.racedepartment.com/forum/threads/assetto-corsa-confirmed-cars-tracks-list.52638/)

    Abarth 500 SS 1.0
    BMW 1M 1.0
    BMW M3 E92 Coupé 1.0
    BMW M3 E30 1.0
    BMW Z4 GT3 (2011 Aero-package) 1.0
    BMW Z4 1.0
    Ferrari P4/5 Competizione by Pininfarina 1.0
    KTM X-bow R 1.0
    Lotus Elan
    Lotus EVORA GTE - 1.0
    Lotus EVORA S - 1.0
    Lotus 2-ELEVEN - 1.0
    Lotus 2-ELEVEN GT4 - 1.0
    Lotus Exige ´12 - 1.0
    Lotus Elise SC - 1.0 "probably"
    Lotus 25
    Lotus 33
    Lotus 49 - 1.0
    Lotus 49C
    Lotus 72 - 1.0
    Lotus 98T - 1.0
    Lotus T125
    Pagani Zonda R - 1.0
    BMW M3 GT2/S/Pro

    1.0 means that they will be available in the first version, the others will come later.
  9. RejZoR

    RejZoR

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    And wait another decade for someone to "maybe" release something else. Bah.

    Then again, if anyone is reading this, take NFS Porsche routes and mod it for this game. NFS Porsche had quite some realyl amazing pieces of tarmac from Corsica, Cote D'azur, industrial routes, forest routes, Piranesi etc etc.

    Not that such roads are much more fun since they are casual road, they are also harder to drive with elevation changes, banked corners and very uneven terrain. Something racetracks rarely have in a decent enough ammount...
  10. Kwod New Member

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    Hmmm, that's more than I thought....this is crazy good!!!
  11. Kwod New Member

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    Huh......if AC is a success, then one would assume another major release from them within 3-5yrs.
    There's also Reiza studio's[GSC 2012 maker] and their games over the next 12-18months.
  12. LeviathanPT

    LeviathanPT

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    Project CARS has normal roads, like Monaco Coast line and California Highway which are point to point tracks, you either race on the complete version that takes about 9m to finish depending on the car or choose segments of it to race.

    The first part of this video was recorded on California Highway and after 0:53 on Monaco Coastline

    http://vimeo.com/47730294#at=0
  13. KingPing

    KingPing

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    i forget to add these two to the car list:

    Tatuus FA01
    Tatuus PROTOTYPE PY 012 (not officially announced yet)

    and the track list (more tracks and cars will be added trough DLCs later)

    Imola
    Monza
    Magione
    Mugello
    Nurburgring GP
    Nurburgring Nordschleife VLN
    Silverstone
    Vallelunga

    and some pics

    [​IMG]

    [​IMG]

    [​IMG]
    Kwod says thanks.
  14. INSTG8R

    INSTG8R

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    I was REALLY thrilled to find California Highway. Now I have to go back and look for Monaco Coast.
  15. LeviathanPT

    LeviathanPT

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    Its called Azure Coast ingame :)
    INSTG8R says thanks.
  16. INSTG8R

    INSTG8R

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    Ironic? Not the first time Monaco has been renamed Azure ;)
  17. LeviathanPT

    LeviathanPT

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    It is one of the names the french give to the French Riviera :p
  18. Kwod New Member

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    Despite how good this game looks, Kunos mentioned it was easy on resources, probably due to ground up DX11 build, so probably $100 7750 would work "well" with this, but with a demo, we'll be able to test ourselves.
  19. newconroer

    newconroer

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    I take it this is still the unofficial Assetto page?

    An update for anyone who is keeping an eye on this title.
    It was officially released last month, with a possibility of updates bi or quad weekly.

    As of the moment the game has about five tracks and eight cars, which you can use in time trial/Time attack modes. A few of the vehicles can be upgraded mechanically.

    There is no online mode and no AI racing /races.

    The graphics engine is pretty basic by today's standards. There's not a great sense of ambient occlusion or shadow presence. The tessellation is not particularly impressive. Rear view mirrors still have low resolution rendering and the trees are borderline MS paint.
    Apparently it's not finished but..I don't have much faith in a game that launches with 'unfinished' graphics.


    The biggest gripe though is the handling. The turn in on every vehicle is insanely quick and it's far too sensitive into the bends.
    No amount of steering lock or modified suspensions/alignment will solve it.

    It's a super game breaker.
  20. KingPing

    KingPing

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    IMO it's one , if not the best sim i have played.


    It's from the same devs from netKart-Pro and Ferrari virtual academy.

    The game is currently on Steam early access so there are some issues with are being solved, and features that are still being implemented.

    Here's a video comparison between AC & GT6




    Also make sure to configure your wheel or pad properly, there are lots of tutorials on the Steam community or the AC ofiicial page.
    Last edited: Dec 14, 2013
  21. hellrazor

    hellrazor

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    I think I'll pass.
  22. KingPing

    KingPing

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    Actually it has 7 tracks and 2 variations so far.


    What version are you using? as far as i know ver1.0 had 11 cars from the beginning and current ver3.2 has 17 cars.



    Did you configure the wheel or pad correctly? there is a wizard in the control menu for the wheel, and several sliders for the pad (although pad steering is WIP).

    I'm curious because IMO it's one of the best sims i have played with a pad or a wheel (G27), although to get the most out of it a wheel is recommended.
  23. Flibolito

    Flibolito

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    The sound is soooo superior to GT6. I am a huge Forza fan and if this turns out to be good I will be in heaven.
  24. KingPing

    KingPing

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    Actually pretty much anything sounds better than GT these days. It's a huge deal breaker for me.

    Remember that AC is being made by 10 guys in Italy with a little fraction of the budget GT or Forza has so don't expect the amount of content GT or Forza has, you can expect less amount of content but with better quality: Life like cars handling, Laser scanned tracks, etc. Sim wise it's on the same league as Rfactor, iRacing so if you came from GT or Forza it might be a bit challenging at the beginning.
  25. newconroer

    newconroer

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    I am on Update from November; I tried to get the new one and Steam goes all haywire. I haven't time to fix it at the moment - I'll ask around and see if anyone can upload it.


    Yes. Initially it has a preset that it found for the G27, which I looked over, made some slight adjustments and then went to test.
    Ultimately no matter which configuration I use, the cars are simply too agile.

    Please by all means screenshot your settings and advanced settings for the G27.

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