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ASUS Also Rolls Out New Monitors

Discussion in 'News' started by btarunr, Sep 28, 2012.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    ASUS announced a pair of new monitors addressing different segments of the market, the PA248QJ for creative professionals, and the VG27AH for gamers. The 24-inch PA248QJ provides a native resolution of 1920 x 1200 pixels, and packs a high-grade IPS LCD panel with 10-bit color resolution, high coverage of Adobe RGB palette, 6 ms response time, 300 cd/m² brightness, 1000:1 static and 8000:1 ASCR contrast ratios, and a range of inputs including DisplayPort, DVI, and HDMI. The monitor also includes a 4-port USB 3.0 hub. Moving on, the VG27AH is a 27-inch display with 1920 x 1080 pixels native resolution, 120 Hz refresh rate, 5 ms response time, IPS LCD panel with 178-degree V/H viewing angles, 250 cd/m² brightness, 80000000:1 ASCR, and a variety of 3D display features.

    [​IMG] [​IMG]
     
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  2. xorbe

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    http://www.asus.com/Display/LCD_Monitors/PA248QJ/

    "The ASUS PA248QJ features a 16:10 aspect ratio, 1920 x 1200 A+ IPS LED-backlit panel for 100% sRGB and 72% NTSC color reproduction"

    Now ... make a 2560x1600 also with LED and calibration pretty please!!!
     
  3. ACEkombatkiwi New Member

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    Finally an IPS screen with native 120hz now it just needs to be 2560x1440 res
     
  4. Andrea deluxe

    Andrea deluxe

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  5. Katanai

    Katanai

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  6. Covert_Death

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    with windows 8 on the horizon im more interested to see a larger variety of touch monitors.... particularly the 24'' 1080p ~<$250 category..... buttttttt i must be the only one cause i'm not seeing them anywhere
     
  7. Frick

    Frick Fishfaced Nincompoop

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    That size and resolution plus touch for that price... Yeah it'll be a while before those come out.
     
  8. Covert_Death

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  9. mediasorcerer New Member

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    Im in the market for a monitor, preferably 27" 1080 will do fine, but, i plugged my rigg into a 32 inch 1080 tele yesterday and it looked great, now im wondering if just to get a tele?
    Thanx for post, gr8 to keep up to date for future purchase.
     
  10. qubit

    qubit Overclocked quantum bit

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    I'd be more interested in their 144Hz monitor.
     
  11. BigMack70

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  12. HossHuge

    HossHuge

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    I think that was more of an assumption than a typo. Assumptions and news don't go together.

    Good find Andrea deluxe.
     
  13. BigMack70

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    Well whatever it was, it got me super excited for about 10 seconds :ohwell:
     
  14. DoomDoomDoom

    DoomDoomDoom

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    24"? Awe. My T260HD has me spoiled...

    But I'd love two of those PA248QJs next to each other. Tired of all these 1080p monitors.
     
  15. NeoXF

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    Ugh... just give us 3840x2160 screens (or something) already... or at least more price-friendly 2560x1440s...
     
  16. Super XP

    Super XP

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    1920 x 1080p is more than enough for me for now. Especially on a 24" HD screen. My ASUS LED looks great and games even better. But wow 3840 x 2160, do games support this res?
    Asus VE248H Black 24" 1080p 2ms LED 10,000,000:1
     
  17. qubit

    qubit Overclocked quantum bit

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    Any game should support any resolution, as it's all the same general algorithm, with different screen sizes put in. But yeah, for some weird reason they don't. :wtf:
     
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  18. Covert_Death

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    pretty sure it works the other way around though... instead of building UP resolution, it builds down. they create the game with a MAX resolution (textures and all that are made in this resolution) and then anything BELOW that is supported.

    it just simply wouldn't work the other way around to go infinitely up in resolution. if a texture is made for 1080p res, how are you supposed to render a scene in a higher resolution??? the textures don't exist for it
     
  19. qubit

    qubit Overclocked quantum bit

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    Sure, it works, the game engine just upscales the texture. This is what happens when you go up close to an object and it looks all blurry, because you've reached the limit of the texture. Remember, the textures never have a 1:1 correlation with the screen pixels, because they're always resized, shown at an angle, have an effect applied, rotated etc. Rendering them on a super high res screen is no different at all.
     

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