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ASUS Announces Adoption of NVIDIA G-SYNC Technology

Discussion in 'News' started by Cristian_25H, Oct 19, 2013.

  1. Octavean

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  2. tuklap

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    Owww... too bad.. same old proprietary move by nvidia. but hey.. people like it ^_^ :toast:
     
  3. theoneandonlymrk

    theoneandonlymrk

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    Nah that's mostly the green team ,
    amd do lock out lower cards but not before 3 years typically ,

    nvidia try all that they can to keep there fans buying new green stuff my mates a doosie for green I am too just a diff type,

    hes already got an nvidia 3d monitor he bought two years ago for Way over the odds and even he isn't daft enough to just keep buying this stuff ,, well I think.

    I like how nv are working on making slow shit look good though wtf and I watched two hrs of three sellouts waffling absolute ass smoke to an nv rep to be able to say seriously,,,


    this is only selling to fans and the geek elite with mega doe, because at 1080p where most of the Western world games at, this isn't selling , a bit like shield I mean any sane guy would just buy a better phone but a fan aahh.


    Amd have also done some Good work lately on a new type of display Standard (open unlicensed) to identify and tile correctly 4k+ screens afaik visa id based thats how They role.
     
    Last edited: Oct 24, 2013
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  4. The Von Matrices

    The Von Matrices

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    A bit of punctuation would be extremely helpful in discerning exactly what you are trying to say.
     
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  5. Fluffmeister

    Fluffmeister

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    Does anyone actually understand what the hell theoneandonlymrk is going on about?

    I assume Nvidia are evil and AMD are awesome, but beyond that... no clue.
     
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  6. theoneandonlymrk

    theoneandonlymrk

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    I suggest more practice reading english then and return with a better less bitchy comment , it's late and phones aren't that great to type on.
     
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  7. theoneandonlymrk

    theoneandonlymrk

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    Nvidia nah im talking about gsync fool its a fail imho ..... simple enough.
     
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  8. Fluffmeister

    Fluffmeister

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    G-Sync is a fail and AMD are teh awesome! I get it Mr Simples.

    But damn, lay off the drugs and for the love of God, try to form a decent sentence at least once in your life.
     
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  9. The Von Matrices

    The Von Matrices

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    I agree that all users have a balance of work. My argument is that each panel technology has advantages and disadvantages; IPS is not superior to TN, just different. I get frustrated with the users who blindly advocate IPS panels and antagonize TN panels without recognizing that they fit different usage cases.

    If this monitor had a thinner bezel I would seriously consider it for an upgrade.
     
    Last edited: Oct 23, 2013
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  10. theoneandonlymrk

    theoneandonlymrk

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    Lay off personal insults and so will I but as is your a stuck up twat now feck off
     
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  11. Frick

    Frick Fishfaced Nincompoop

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    But it's true. It's not that difficult to understand you but with at least a resemblence of punctuation (and using their/there/they're properly) and capital letters would make things so much easier. And you're from the UK, being bad at english is not an excuse, and neither is typing on a phone or being a lazy ass. :)

    On topic though I'm not sure you know what you're on about. The thing is pratically no one has seen this tech irl, and I assume that is the thing you have to do to understand it. When you've seen it, then you can pass judgement.
     
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  12. Octavean

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    G-Sync is not something that is easy to demo. From watching the video I linked to its obvious that it takes a lot of explaining and examples to make it clear,......to some people.

    Personally I find the issues that necessitate V-Sync and issues with V-Sync itself mildly annoying. Anything that will abate these issues would be welcome IMO but not necessarily invaluable. Additional hardware tech that amounts to a definitive gamer oriented products such as G-Sync compliant monitors IMO is additive. Clearly such products will be more expensive and limited in scope (nVidia proprietary, lower resolution, ect).

    I think there is room in the market for G-Sync though. The fact that it is proprietary rather then an industry standard doesn't bother me. What bothers me is that the industry didn't address the issue with an industry standard to correct these afflictions years ago, which, is what necessitates the proprietary solution in the first place.

    There was some talk that in the future there may be monitors that you can simply add a G-Sync module to.

    I often switch between nVidia and AMD/(ATI) so for example I went from an HD 6870 to a GTX670. People who do this know that they lose or gain proprietary features exclusive to their hardware choices. So having a monitor with G-Sync and a video card that doesn't support it for a generation or two of GPU isn't really a big deal to me.

    Having said that, my next monitor will likely be a 4K display so nuts to this :)
     
  13. arbiter

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    True, its pretty much impossible to demo over a webcast. Since it throws the whole vertical refresh rate that has been in place since CRT, it allows the monitor to update its image every time a frame comes outta the video card. So 1 second you could be looking at 70fps or 70 hz, the next could be 120fps or 120hz.

    Um considering this tech is really only benefit is higher end people that want best looking game experience, supporting cards that are not even meant for for what the tech is for is pretty pointless.

    Yea pretty much, it was left in from old CRT days and causes problems of tearing when playing. This tech from Nvidia is probably most innovative tech in monitors in last 10 years. AMD fanboyz that are die hard amd people will do nothing but attack something that is good for the market. Like physx Nvidia most likely be opening to licensing it, but AMD will say they were locked out. (and yes an nvidia product manager was asked about it and they said they would.)
     
    Last edited: Oct 26, 2013
  14. DannibusX

    DannibusX

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    I, for one, wouldn't mind seeing AMD, Nvidia, Intel and other interested parties form either a company or a partnership to share some areas of technology. Whether developing new hardware features like G-Sync or API's like Mantle and just let each other use them across the board. They're not really selling points for your hardware and the more you develop them the less they get used, especially if you make them exclusive.

    I'm not saying for AMD, Nvidia and Intel to share CPU/GPU designs, but to develop and share software technology that works across the board, maybe flag Valve down to help reign in the OpenAPI's.
     
  15. theoneandonlymrk

    theoneandonlymrk

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    Playing fair intel and amd have cross licensed in the past its only nvidia that has not but I agree with what you're saying.
     
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  16. The Von Matrices

    The Von Matrices

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    Well, previously it was Microsoft that reigned in proprietary software features by having the DirectX standard be dominant. Essentially, if it wasn't in DirectX, it wasn't used because developers programmed for DirectX. This is exactly what happened with AMD's tesselator in the HD2000-4000 series; it didn't get used because it wasn't part of the standard until DX11. NVidia has always championed CUDA but it didn't catch on either because it wasn't a DirectX standard. Now with AMD championing Mantle and attempting to replace the use of DirectX on its own cards this whole thing could break down with developers programming two codepaths - one for CUDA and one for Mantle, but this is a discussion for another thread.

    Unfortunately, this is what happens with open standards bodies; not just for NVidia or AMD but for all big companies. Big companies join open standards bodies with their own agendas instead of open minds. If they don't like what the open standards body advocates then they leave and use their power to develop competing, proprietary technology that undermines the open standard and fractures the market instead of unifying it.

    Closed standards bodies that sell licenses to their standards are the best way to ensure compliance. It does require royalties to be paid, but it also ensures that there is a consistent vision and a strong backer of the standard. Good examples of these closed standards working in the computer field are DirectX and HDMI.
     
    Last edited: Oct 26, 2013
  17. arbiter

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    Cuda doesn't really ditch Directx, cuda being part of Physx is just tech in game and still needs directx. Mantle completely ditches directx. physx has more likely chance to survive since it adds physic's, is gonna be like old opengl/directx options in games, back when mostly it graphic wise was same. Problem is how few games will even use it outside ones that AMD will have to write a check for. I have also said this many times, is question of what stability issues will mantle bring in from a game with small code errors. Will it cause system wide OS crash like days programs had low level axx to hardware in old Windows 9x days? its still up for debate.
     

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