- Joined
- Nov 10, 2008
- Messages
- 1,982 (0.35/day)
Processor | Intel Core i9 9900k @ 5.1GHZ all core load (8c 16t) |
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Motherboard | MSI MEG Z390 ACE |
Cooling | Corsair H100i v2 240mm |
Memory | 32GB Corsair 3200mhz C16 (2x16GB) |
Video Card(s) | Powercolor RX 6900 XT Red Devil Ultimate (XTXH) @ 2.6ghz core, 2.1ghz mem |
Storage | 256GB WD Black NVME drive, 4TB across various SSDs/NVMEs, 4TB HDD |
Display(s) | Asus 32" PG32QUX (4k 144hz mini-LED backlit IPS with freesync & gsync & 1400 nit HDR) |
Case | Corsair 760T |
Power Supply | Corsair HX850i |
Mouse | Logitech G502 Lightspeed on powerplay mousemat |
Keyboard | Logitech G910 |
VR HMD | Wireless Vive Pro & Valve knuckles |
Software | Windows 10 Pro |
what do the ROP's do anyways
http://en.wikipedia.org/wiki/Render_Output_unit
basically if you imagine a 3D scene has everything there - the whole environment is available to render - the ROPs help decide which pixel is the one which should be displayed for each pixel location - it decides which pixel is nearest the "camera" (and if it is a translucent pixel - like glass - it then finds what's behind the glass to make the actual colour/effect required).